Since When? I have never heard of anyone say this sentence in real life, sure people say its good, but do people really think its worthy of that title?Nickompoop said:Half Life 2 is commonly considered the greatest game ever made.
You too? Metriod was Awesome XDbeliever258 said:I do! OK, not the best, that title belongs to Super Metroid. But it's way up there. Also, IGN has continually named it their "best PC game of all time". It's held in very high regard in many places.innocentEX said:Since When? I have never heard of anyone say this sentence in real life, sure people say its good, but do people really think its worthy of that title?Nickompoop said:Half Life 2 is commonly considered the greatest game ever made.
innocentEX said:You too? Metroid was Awesome XDbeliever258 said:I do! OK, not the best, that title belongs to Super Metroid. But it's way up there. Also, IGN has continually named it their "best PC game of all time". It's held in very high regard in many places.innocentEX said:Since When? I have never heard of anyone say this sentence in real life, sure people say its good, but do people really think its worthy of that title?Nickompoop said:Half Life 2 is commonly considered the greatest game ever made.
What he said, except with cake.leady129 said:At the end of the day, any game which attempts to tell a semi coherent story is linear to some extent. There's no point in allowing the player to do the final mission before the opening one. Even the Bethesda games, though they claim (and can back up to some extent) to allow you to do whatever you want, whenever you want, start to beat you around the ears if you consider doing the main story missions out of order.
I find that heavily linear games tend to allow for the more immediate Call of Duty adrenaline rush type scenario's, so to answer your question: No, not at all. Linearity can be effectively used to push the story, presentation and more importantly; pacing.
It's been mentioned before, but many (not all, but most) open world games are pretty poorly paced, simply because of the fact that the game isn't constantly pushing you along and so it needs to find other methods, usually pointless gimmicks, to fill in the extended gaps between missions.
Still, at the end of the day, both methods have their uses.