CatmanStu said:
JesterRaiin said:
CatmanStu said:
The only thing I would say differently is that the player DOES make a difference to quests or there is no point to doing them.
Could you explain what you mean by that ?
I'm sure there's some kind of misunderstanding.
In your original post you say that events will transpire regardless of what the player does and I read that as 'you can't change them, it's fated to happen' which would make the quests you choose irrelevent as everything will happen in a predetermined order either way.
If what you meant was that 'shit will happen if you don't deal with it in a certain window of game time' then I appologise for the misunderstanding and completely agree with your idea.
Ah, i understand now.
By saying what i said, i meant that there could be some "global" events that will happen in their time, no matter what player does.
For example (cliched, but i'm lacking an alcohhol to come up with something better now) :
Small, secluded village.
The player is an agent of some Top Secret organization that sends him to this place because
"we are sure something will happen on the March 21th there, something bad". So he arrives and...
...He is given (let's say) three days to do whatever he wants. He can gather some resources, guns, provisions, beverages, still, kill, talk, walk, or simply run around naked screaming
"pudding for the pudding God". There are a few quests he can do, but he isn't obliged to anything.
On the third day the sky split open and some demons fall from rift. Villagers are decimated, but some manage to survive. Some hide in the church, some in the police precinct, some run to nearby hills and the rest is scattered here and there.
On the fifth day the rescue team in form of some godsend demon hunters come, kill the monsters and rescue villagers. End of story.
- The player can't do a thing about those demons - he can't prevent them from coming, he can't banish them. Their arrival isn't tied to his level or any actions he may undertake.
- However he can prepare himself, do some research about what's bound to happen, find himself a hideout, maybe even warn and convince at least a few people to watch their backs or run them out of town.
- Later, when the situation resembles "30 days of night" he can hide by himself, or try to find survivors and protect them as best as he can.
- In the meantime there are little sub-quests available like "rescue my kid", "find food", "rob an unprotected bank", "find the route out of city", "preserve relict", "escape your hideout" or something like this.
So, as you can see, the player have some impact on his surroundings, he may acquire this and that, but he won't prevent anything important from happening. Some things will happen even with him just sitting on his ass for whole days.
There won't be any scenario either. No chapters, no cutscenes, no "let's wait for this dumbass to push the action forever", no "next episode this way", no "yoo da czosen one, lemme touch yoo".
I hope i made things a bit more clear...
