Your system is the US system, in UK/Australia/NZ etc are 50% to fail and goes up from there, which makes sense really.MysticSlayer said:I was speaking general terms, not universal ones. It doesn't have to be universal, though. If the general population has that view, which comes from the "most cases" you've already acknowledged, then it will require a shift in thinking before most people accept a different system in video game grading.In Search of Username said:That's not a universal thing man. At my university you have to get below 40% to fail, and anything above 70 is the highest possible grade. I got 85% once and was fucking ecstatic. So it might be like that in most cases but don't assume it's universal.MysticSlayer said:The problem with this is that it requires a fundamental shift in the way we view grades. When someone receives a 50% on a test in school, they aren't thinking "Well, I did average." No, they are thinking "I am so screwed right now!" Pretty much everything below 70% is a sign that you need serious improvement, with the exact score only indicating how much improvement there needs to be. If you want people to accept 50% as average, then you need to change their thinking on what those grades mean, but that would be very hard considering most people grow up viewing a grading scale as only being acceptable if their grade falls within the 70-100% range. Even in college you won't be able to move on to the next class if your grade is below 70% at the end.
Other countries probably have their own way of breaking it up, but assuming that your system is world wide wasn't a good choice. Gaming wise yes it seems that way and it's stupid, but gaming is basically America first, the rest of the world often gets ignored (stupid of them).