HAHHAHAHAHAHHAA Ya'll are silly. I love it.
Are games easier? Maybe? But last I checked, I was a fucking dumbass kid in the NES-Ps1 era of gaming. So games that I THOUGHT were hard probably wouldn't be nearly as hard now that I think with my brain more than my dick. (Oh shit am I getting old?)
I think this argument is really unfair and really hard to quantify because you can't put yourself in the same mindset of playing games back then, versus play games now.
In modern times I think games are designed differently. There is too much money to be made with gaming that many times, yes perhaps games are made to be a little easier so that the lowest common denominator can get through them. But additionally games are designed with a better mindset (not necessarily better designed overall). What I mean by that is that games tend to have bigger and better tutorials in place to teach players how things work, this means that a game may feel easier because it taught you everything you need to know to get through the challenges it presents to you. The OG Zelda didn't tell you shit, it plopped you into a world and said "Go!" and that makes the experience much different.
With better tech, comes better utilities as well. For example, take a map like the Witcher 3's map, with all the detail and such upon it. Even if you took off all the markers on the map and just gave yourself a plain map, the geographical features are clear and you can find your way around. Going back to OG Zelda, there was a map, but making your way around it, trying to find secrets and dungeons and such, well it is a completely different story. They are both maps, but the higher graphical power allows TW3 to take the same exact tool, and use it more effectively to give information to the player.
Today's games can also be extremely difficult as well. People like to make claims that old Nintendo and SNES games were brutally tough, but that wasn't universally true. Mario wasn't particularly tough, zelda wasn't all that hard either, Battletoads was though, fuck BAttletoads. It was a mixed bag of difficulty much like today. Dark Souls, Nioh, etc, there are games that come out today that don't give a fuck about the player and expect them to learn by loosing. And there are more diffculty options in games now that give players that challenge should they want that.
So the answer to the OP's question is generally designed better, but not really easier. With difficulty modes, players can often craft the challenge they want. Tutorials allow new players to get through games without trying to frustrate people or cause them to lose interest.
Are games easier? Maybe? But last I checked, I was a fucking dumbass kid in the NES-Ps1 era of gaming. So games that I THOUGHT were hard probably wouldn't be nearly as hard now that I think with my brain more than my dick. (Oh shit am I getting old?)
I think this argument is really unfair and really hard to quantify because you can't put yourself in the same mindset of playing games back then, versus play games now.
In modern times I think games are designed differently. There is too much money to be made with gaming that many times, yes perhaps games are made to be a little easier so that the lowest common denominator can get through them. But additionally games are designed with a better mindset (not necessarily better designed overall). What I mean by that is that games tend to have bigger and better tutorials in place to teach players how things work, this means that a game may feel easier because it taught you everything you need to know to get through the challenges it presents to you. The OG Zelda didn't tell you shit, it plopped you into a world and said "Go!" and that makes the experience much different.
With better tech, comes better utilities as well. For example, take a map like the Witcher 3's map, with all the detail and such upon it. Even if you took off all the markers on the map and just gave yourself a plain map, the geographical features are clear and you can find your way around. Going back to OG Zelda, there was a map, but making your way around it, trying to find secrets and dungeons and such, well it is a completely different story. They are both maps, but the higher graphical power allows TW3 to take the same exact tool, and use it more effectively to give information to the player.
Today's games can also be extremely difficult as well. People like to make claims that old Nintendo and SNES games were brutally tough, but that wasn't universally true. Mario wasn't particularly tough, zelda wasn't all that hard either, Battletoads was though, fuck BAttletoads. It was a mixed bag of difficulty much like today. Dark Souls, Nioh, etc, there are games that come out today that don't give a fuck about the player and expect them to learn by loosing. And there are more diffculty options in games now that give players that challenge should they want that.
So the answer to the OP's question is generally designed better, but not really easier. With difficulty modes, players can often craft the challenge they want. Tutorials allow new players to get through games without trying to frustrate people or cause them to lose interest.