You replayed Final Fantasy XII? You poor person...
Yes and no. USUALLY I'd rush to Square-Enix's side on this debate and say that while they use the same overall story structure, they do justify themselves fairly well in that they consistently deal with different themes and motifs with each iteration. If nothing else you can say that they provide a new, interesting, and imaginative setting to explore with each one, which is what really makes any RPG worth it for me.
Usually this is what I'd say. Then I saw the trailer for Final Fantasy XIII--the one with dialogue and plot info, not just that early quick-cut montage. It made me go from "probably going to buy the game" to "you couldn't pay me to buy this friggin' game." That's a rant for another time, though.
AVATAR_RAGE said:
basicly most game developers now dont want to loose sales so they just copy each other.
More rightly most
people, developers included, have an incredibly superficial concept of what games are and a terribly misconceived notion of what the term "game design" means exactly. 99% of the time it's mixed up with "game programming" or "writing" and actual knowledge of the abstract and mathematical concepts behind rules and whatnot has little to no bearing on what they do. I don't think that anyone willfully thinks of themselves as being copycats in this regard so much as they just figure that "all games are/should be like this" and then they point at a particular popular product and try to imitate it while simultaneously harboring a shallow and very subjective understanding of why exactly it worked.
Now publishers,
they outright push for being copycats.