Casual Shinji said:
The good old days when glitches used to mean something. Where you had to continuously knock your head against a brick wall and hope maybe this time by chance it would move out of the way.
Where a game being unplayable didn't mean that it only showed at 59 fps.
I hadn't seen the Lorne Lanning bit before, but that seems fairly accurate. Though I'd argue we got more screwed, as even in the eigthies refunds were an issue with games and so they got our money before we knew if a game was good.
Barring rental places and the like.
WeepingAngels said:
I never said that only modern consoles use DRM. Let me clarify since you seem to be confused (or purposely looking for an argument). \
You specifically said the downsides that the internet brought to consoles like DRM. Don't accuse me of being confused for taking your statement at face value, and don't accuse me of looking for an argument simply because you worded what you said poorly.
I had only your statement to go on, which is phrased in such a way to say that the internet brought DRM and the likes to consoles. I corrected your statement. If you meant something else, that's your fault for writing something you didn't mean. Don't throw stones in glass houses.
I never came face to face with the DRM older consoles.
That's, ummm...Nice? I don't know. by the "I never had a problem with it" school of logic, I know several people who could argue the 360 was the most reliable console of last gen. People did have problems with faulty lockout circuitry, for example. Missing codes and instruction books were a real problem pre-internet. And PS1 files were sometimes copy protected so you were limited in the ways you could use said memory card so that's a bad example (Same with PS2 save files, if you're wondering).
By the same logic, though, I've never had problems taking one of my console discs to a friend's house. Perhaps I just haven't taken the right games, but that goes back to the issue of the "I never had a problem with it" argument.