Not strictly "dead" in the classic sense of the word, but "dead" in a way similar to mecha games.
There's may one notable entry made every other year, but most of the genre boils down to niche appeal at most.
Someone will mention Titanfall if I don't, and that's good because Titanfall is actually why I chose the mecha example.
See, I'd never call Titanfall a mecha game because mechs aren't the focus (beyond marketing anyway).
It's really more of a CoD Clone with a couple mecha elements taped onto it.
And that pretty much describes RPGs now: A lot of games (especially popular games) use many RPG elements, but they aren't the genre focus or purpose. Every major shooter release now includes some form of unlock or Exp Grind to pad out gameplay for example.
Mass Effect (2 and 3 especially) is a great example too: They call it an RPG series, but the core gameplay is far more reminiscent of Gears of War than Baldur's Gate.
To find good RPG games, you have to dig, but they do exist.
(I'm eagerly looking forward to Divinity: Original Sin myself when I finish my full playthrough of Neverwinter Nights 2)
What remains of FF13 plays like an extremely dumbed-down version of FF12. One character is controlled by the player, while the rest of the party follows a general strategy (Paradigms are more general than Gambits, but the concept is otherwise the same).
The other major change of course, was replacing the big open world with the infamous "Hallway".
It's dumbed down level design taken to its most extreme.
And that's really my biggest gripe with FF13 (something shared by others); they took so much gameplay out that what remained was this long, hyper-linear corridor of boring and tiresome scenes with very stupid writing (if you actually think about the plot, it's really stupid and not in the "charmingly simple" way other older games are. FF13 was deliberately aiming for high concept and landed squarely in the realm of 'convoluted').
Just to be clear, I don't hate FF12; the point wasn't to negatively juxtapose both games. I think it had a crap story, but I attribute that to the lead writer leaving the company halfway through FF12's long production, but the gameplay itself wasn't bad.
There's may one notable entry made every other year, but most of the genre boils down to niche appeal at most.
Someone will mention Titanfall if I don't, and that's good because Titanfall is actually why I chose the mecha example.
See, I'd never call Titanfall a mecha game because mechs aren't the focus (beyond marketing anyway).
It's really more of a CoD Clone with a couple mecha elements taped onto it.
And that pretty much describes RPGs now: A lot of games (especially popular games) use many RPG elements, but they aren't the genre focus or purpose. Every major shooter release now includes some form of unlock or Exp Grind to pad out gameplay for example.
Mass Effect (2 and 3 especially) is a great example too: They call it an RPG series, but the core gameplay is far more reminiscent of Gears of War than Baldur's Gate.
To find good RPG games, you have to dig, but they do exist.
(I'm eagerly looking forward to Divinity: Original Sin myself when I finish my full playthrough of Neverwinter Nights 2)
Well, based on my experience with Squeenix's other titles from before and around FF13's release, it was different, but only in that they basically stripped as much of the "gameplay" aspect out of the "game" as they could.Tatsuki said:Taking FFXIII as an example, there was so much wrong with that game, and the sad part was that in my opinion it was the basics that were missing but I loved the game still because it tried something new and different.
What remains of FF13 plays like an extremely dumbed-down version of FF12. One character is controlled by the player, while the rest of the party follows a general strategy (Paradigms are more general than Gambits, but the concept is otherwise the same).
The other major change of course, was replacing the big open world with the infamous "Hallway".
It's dumbed down level design taken to its most extreme.
And that's really my biggest gripe with FF13 (something shared by others); they took so much gameplay out that what remained was this long, hyper-linear corridor of boring and tiresome scenes with very stupid writing (if you actually think about the plot, it's really stupid and not in the "charmingly simple" way other older games are. FF13 was deliberately aiming for high concept and landed squarely in the realm of 'convoluted').
Just to be clear, I don't hate FF12; the point wasn't to negatively juxtapose both games. I think it had a crap story, but I attribute that to the lead writer leaving the company halfway through FF12's long production, but the gameplay itself wasn't bad.