Mass Effect 2 came out and was an instant hit. It had great athmosphere, characters and was polished as hell. The only problem in my opinion: It was hardly an RPG.
It seems to me, in the ever present war to widen a game's appeal to the most amount of people to make the most amount of money, RPGs are being streamlined into action games. ME2 felt like a shooter to me, barely even like an Action-RPG. But if you agree on my opinion of ME2 is beside the point here.
Just recently FF XIII hit Western shores. Same problem: No towns, no open worlds, linear progression, stat simplification, streamlined story progression and less custimization.
I love RPGs when they are big, unforgiving and raw. When you can revisit them countless times and work on your characters. When you have to figure out yourself how to progress through a lively world without anyone holding your hand. When the story isn't so much the main world but rather a loose string to lead you through an open world. What happened to these types of games? (sorry for the drama)
Are RPGs loosing their RPG elements? Are they being streamlined? How do you see them develop in the next few years.
ME2 and FFXIII were only used as examples for their popularity and aren't necessarily the best choices (ME 1 being already an action-oriented RPG). I see this trend in a lot of contemporary games and want to get your input on it.
It seems to me, in the ever present war to widen a game's appeal to the most amount of people to make the most amount of money, RPGs are being streamlined into action games. ME2 felt like a shooter to me, barely even like an Action-RPG. But if you agree on my opinion of ME2 is beside the point here.
Just recently FF XIII hit Western shores. Same problem: No towns, no open worlds, linear progression, stat simplification, streamlined story progression and less custimization.
I love RPGs when they are big, unforgiving and raw. When you can revisit them countless times and work on your characters. When you have to figure out yourself how to progress through a lively world without anyone holding your hand. When the story isn't so much the main world but rather a loose string to lead you through an open world. What happened to these types of games? (sorry for the drama)
Are RPGs loosing their RPG elements? Are they being streamlined? How do you see them develop in the next few years.
ME2 and FFXIII were only used as examples for their popularity and aren't necessarily the best choices (ME 1 being already an action-oriented RPG). I see this trend in a lot of contemporary games and want to get your input on it.