Are Sales > Quality?

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Clive Howlitzer

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Jan 27, 2011
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A lot of my favorite games sold very poorly or didn't have enough hype to sell well. Whereas I find most of the best selling games to be mediocre and just there. The fact Call of Duty sells so well despite never changing anything blows my mind. It is like people buying Madden games over and over.
Sadly, this is the future of gaming.
-EDIT-
Just so people don't say I am a BF3 fan for hating on MW3. I think BF3 is a piece of crap also but at least it tried to improve somewhat.
 

Athinira

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Jan 25, 2010
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Quality comes in many forms.

Take Arkham City for example. It's a GREAT game with a great story and are excellent in almost every aspect, but after you completed it, finished all the challenges etc. you are going to move on to a new game, maybe picking it up again a few months later.

You see, this is the point where games like Modern Warfare and Battlefield shine. Those series excel in providing a lot of entertainment value with a VERY long lifetime, which is more than most other games can claim. Arkham City is a great experience, but for most people it's not gonna last much longer after they've completed it. Modern Warfare and Battlefield, by contrast, are games that people are going to play almost every day for a very very long time into the future. Over time, they simply provide more entertainment value.

It's the same thing as when Counter-Strike became popular 10 years ago. Counter-Strike wasn't a revolution in itself. It had limited content (initially) and simple gameplay, but at the end of the day it was god damned entertaining and very cheap. To play Counter-Strike, i had to pay $15 bucks for Half-Life, and i played Counter-Strike for 5 years. I doubt there is ever going to be a game again that will ever provide me with so much entertainment for so little a price (i played WoW for just as long, but that cost me a monthly fee, and they had to provide new content all the time to keep me interested).

Games that excel at long-term entertainment value generally sell better than games that don't.
 

babinro

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Sep 24, 2010
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Does this mean sales mean more now?

Yes. That's how it's always been. I'm sure there are very rare examples of quality over sales especially among indie developers or ones starting out who are simply trying to get their name out on the market.

Lastly, if something breaks sales records a short short shorrrtttt time after it's released... What does that say? That hype sells better then quality?

Yes again. Games like Elder Scrolls and Fallout sell big despite having being products that are buggy and typically require multiple patches. Pre-orders and first week sales are big because of the excellent marketing leading up to the product release. It's this hype that will carry the products sales for a while after launch. Only after the hype dies down on a game, likely months after the release, will it have to sell itself on quality.

Hype gave Duke Nukem some great sales numbers...quality meant those numbers weren't sustained like those of an actual good game like Skyrim, MW3 etc.
 

Gigano

Whose Eyes Are Those Eyes?
Oct 15, 2009
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If the company is in the business of making money - which as general rule of thumb they usually are - then yes, sales is what matter the most.

And things which have low quality don't continue to sell well. Games that consistently sell well tend to be highly polished, if none to inventive when they turn into franchises