Every time these days I see a free to play game, whether it be a simple mobile game or a full production MMO there are inevitable gripes that some content is not free and is instead gated behind paying cash to access. While many of these games don't sell items that give you an unfair advantage in terms of gameplay over that of a free-user, insisting most or all items sold are purely cosmetic, there still exists a strong negative reaction to these business models. While they certainly seem to be successful from a commercial standpoint, critically they are still widely panned.
Games cost money, and in the case of multiplayer games you run not only into the issue of game production but also the maintenance and upkeep of servers to play the game on. This is unavoidable, and with subscription based gaming seeming to go the way of the Dinosaurs it seems like this future of Free-to-Play with Cash Incentives is all but inevitable.
My question then is... are there any viable alternatives? Could a free-to-play online game truly be free in all contexts with no additional content gated only to paying members? How would a company recoup their production and upkeep budget? I understand from a gamer perspective why these models are unpopular and unwanted but without an acceptable alternative that truly allows the "pay once, play forever, no cash incentives" I don't see a solid foundation upon which to criticize these games.
Games cost money, and in the case of multiplayer games you run not only into the issue of game production but also the maintenance and upkeep of servers to play the game on. This is unavoidable, and with subscription based gaming seeming to go the way of the Dinosaurs it seems like this future of Free-to-Play with Cash Incentives is all but inevitable.
My question then is... are there any viable alternatives? Could a free-to-play online game truly be free in all contexts with no additional content gated only to paying members? How would a company recoup their production and upkeep budget? I understand from a gamer perspective why these models are unpopular and unwanted but without an acceptable alternative that truly allows the "pay once, play forever, no cash incentives" I don't see a solid foundation upon which to criticize these games.