Are there any good MMO's coming out or left?

Recommended Videos

Eipok Kruden

New member
Aug 29, 2008
1,209
0
0
lightingbird said:
Eipok Kruden said:
lightingbird said:
As far as player versus player WITH a purpose, my favorite still is Dark Age of Camelot.
What's that supposed to mean? EVE Online has pvp "WITH a purpose." It's got even more advanced pvp than Dark Age of Camelot. Honestly, how can you say that all those players aren't fighting for territory, resources, and power down in 0.0?
Whoa slow up buddy.

I'm not saying Eve online's pvp sucks or is not good. I'm sure it is good and the fights matter. Its just getting to the point where you can compete is what annoys me. What takes a year of skill training? An actual year? Not to mention, it is indeed a nice looking space mmo. My biggest problem and desire is be my character. Meaning, being able to get out of my ship, walk around my ship, go on other ships, go on planets, etc.

Remember whats good for you isn't good for everyone. Sorry Eve is about 50% of what I am looking for in an mmo.
A 3 day old noob can decide the fate of an entire battle among tens of battleships. Don't say new players can't get into pvp that matters, because they can. They can tackle. That means flying a small cheap frigate with a warp scrambler/disruptor (prevents them from warping away) and a stasis webbifier (cuts their sub-light speed in half) and possible target jamming (jamming their targeting systems so they can't get a target lock and can't fight back). And the whole walking around thing is coming in late 2009. You can come back to EVE then.
 

lightingbird

New member
Dec 4, 2008
158
0
0
Eipok Kruden said:
lightingbird said:
Eipok Kruden said:
lightingbird said:
As far as player versus player WITH a purpose, my favorite still is Dark Age of Camelot.
What's that supposed to mean? EVE Online has pvp "WITH a purpose." It's got even more advanced pvp than Dark Age of Camelot. Honestly, how can you say that all those players aren't fighting for territory, resources, and power down in 0.0?
Whoa slow up buddy.

I'm not saying Eve online's pvp sucks or is not good. I'm sure it is good and the fights matter. Its just getting to the point where you can compete is what annoys me. What takes a year of skill training? An actual year? Not to mention, it is indeed a nice looking space mmo. My biggest problem and desire is be my character. Meaning, being able to get out of my ship, walk around my ship, go on other ships, go on planets, etc.

Remember whats good for you isn't good for everyone. Sorry Eve is about 50% of what I am looking for in an mmo.
A 3 day old noob can decide the fate of an entire battle among tens of battleships. Don't say new players can't get into pvp that matters, because they can. They can tackle. That means flying a small cheap frigate with a warp scrambler/disruptor (prevents them from warping away) and a stasis webbifier (cuts their sub-light speed in half) and possible target jamming (jamming their targeting systems so they can't get a target lock and can't fight back). And the whole walking around thing is coming in late 2009. You can come back to EVE then.
Oh I didn't know that. Tacklers huh? Hmm. Where can I find out more about the walking around thing?
 

Eipok Kruden

New member
Aug 29, 2008
1,209
0
0
lightingbird said:
Oh I didn't know that. Tacklers huh? Hmm. Where can I find out more about the walking around thing?
Yes, tacklers are essential for good PvP. They basically make the enemy totally helpless or at least very vulnerable. And all the skills needed can be learned within your first week of playing. What takes a long time is getting into more powerful ships, more specialized ships, or various skills that improve your effectiveness, damage, resilience, speed, agility, etc...

As for Ambulation or Walking in Stations (WIS for short), here ya go: http://www.youtube.com/watch?v=TlLuvYkfoTo An hour long video detailing exactly what WIS is, everything about it, and it shows off some gameplay and a lot of the tech behind it. It's from Fanfest 08.
 

Simriel

The Count of Monte Cristo
Dec 22, 2008
2,485
0
0
Fingolfin High-King of the Noldor said:
Umm Diablo III.
As much as Diablo be the shit, It ain't no MMO FOOL! Its a single player RPG.
 

minarri

New member
Dec 31, 2008
693
0
0
If you tried World of Warcraft and didn't like it, I'm not quite sure what to recommend since WoW is (overall) probably about as good as MMOs are going to be.

I guess I'd have to recommend trying some free MMOs. Last week I started playing Fiesta, which is rather charming so far. It doesn't have much of any lore though and most of the quests are of your typical "Kill XX monsters" sort. Another free MMO I just started is Perfect World, which aside from having a most impressive character customization option has an interesting backstory and lore. The interface is a bit difficult for me to get used to though, and movement feels a bit awkward. All in all both games are a bit lackluster, but they're still fun and worth a try.
 

Akas

New member
Feb 7, 2008
303
0
0
How is this possible? 3 pages worth of posts, and no one has mentioned my (current) favorite MMO?

Try FFXI. Seriously.
14-day free trial(no credit card needed): http://www.fileplanet.com/192215/190000/fileinfo/FINAL-FANTASY-XI-14-Day-Free-Trial
#1 reason to consider playing FFXI: http://www.playonline.com/pcd/topics/ff11us/detail/3599/detail.html

FFXI has changed a LOT since the time of its' inception. Bit by bit, Square-Enix has changed almost everything within the game to make it more fun while still retaining challenge.

The three golden aspects about FFXI:
1. Social
2. Story
3. Variety

With the Level Sync function, you can party with your friends no matter how low or high level they are, and actually GAIN something from it (in both having fun and gaining exp). Given that:
1. parties are a necessity for almost all jobs
2. the community is one of the nicest around
3. the auto-translate function bridges the language barriers
It's ridiculously easy to make friends.

FFXI is a game that also prides itself on its' story. There are tons of cutscenes that flesh out a definitive story (that expands with each expansion), and there are visible benefits to completing the storyline (such as being able to ride an airship for quicker transportation). It's not the best writing ever, but it's a big step up from its' nearest competitor.

Variety is the spice of life. FFXI, with its' expansions, has 20 jobs. Even without it, it still has 11. And you can switch between them at any time, as well as have some benefits of other jobs (with the main/sub system). You could be a tank, damage dealer, healer, debuffer, soloer, anything you want in the course of a single day, if you ever get bored. Besides this, there are 9 crafts that you could level (not counting "unofficial" crafts like chocobo digging, raising, etc.). FFXI is an MMO that allows you to do basically anything (provided that you meet the requirements, did the quest, etc.) you want, and it's some of the most fun I've had in ages.
 

Kuweekee

New member
Jun 18, 2008
79
0
0
There's also another one, that missed everyone's radar, but is pretty fun. This game is the Chronicles of Spellborne. I've been in the beta and i have to say it was pretty Decent.
 

lightingbird

New member
Dec 4, 2008
158
0
0
Thanks for the video. Any information what exactly you will be able to do? Just walk around in stations? I'm at work and cant get the feed to load right now. I'll look at it this evening.
 

ReverseEngineered

Raving Lunatic
Apr 30, 2008
444
0
0
wingshot said:
Not going to lie, I'd be playing D&D Online right now if the servers were more active. Going through a dungeon with folks at level 2 was more fun than raiding Kara with my guild, if only more people played. A man can dream :(
I agree. I really enjoyed playing DDO. I met several people, managed to level quickly, and found I was well-rewarded for my questing efforts. The two things that killed it for me were a) People just ran instances over and over again for loot without really chatting or building relationships, and b) After awhile, everything was starting to repeat itself.

Of the myriad number of MMOs that I tried, DDO was certainly one of the best. It certainly held my attention longer than most. I'm still considering reactivating my subscription.
 

ReverseEngineered

Raving Lunatic
Apr 30, 2008
444
0
0
ldbmikey86 said:
Well, Planetside still is around, but it's more of a dead horse along the lines of every other mmo that's lingering around and really shouldn't be. It's only still around because there's nothing else like it to compare to. And with Global Agenda around the corner, that should change.
If Global Agenda fails me then I'm pretty much done bothering with MMO's ever again.
Warhammer is still being played by me, but only as a time-waster and to hang out with in-game friends until Global Agenda comes out or I get into beta.

None of these games people have listed are "fun" anymore, and I think the developers forgot what fun really means. They patch games in an attempt to keep it alive, but it just fuels the exodus. And they rarely take into account how the community adapts their games to actually make them fun for themselves, and then proceed to kick it over like a sandcastle that doesn't belong (like forum-organized duels in Warhammer being considered illegal and reportable offenses).

Mythic and Blizzard think exactly the same and honestly believe that constant waves of new content, rather than bug-fixes or game balance, is what people want. I'm just surprised WoW is still around, being the steaming pile that it is, still garnering the huge amounts of praise as if it's been original in any way since launch. Add in any other mmo that's come out after EQ, UO, or DaoC, to that as well.
I agree; none of these games are particularly fun. I find it unfortunate, because I've disliked every MMO I've tried (including WoW), despite the fact that the idea of an MMO appeals to me.

To me, the massively multiplayer angle it interesting because it gives you a chance to connect with people and to leave an impression on people. Most MMOs these days don't provide for either of these. The communication, and even the need to group, is so small that people just don't interact. Also, with so many people and so much instancing, there's little opportunity to make a lasting difference on the world. Whatever happened to world events, guild halls, commemorative statues, titles, and all the other things you could do to leave your mark? The furthest most games go is giving you a badge to show off the fact that you've completed all of the content. Is that really the best a player can do?

And of course, there's the grinding. While they have to put something in to keep you busy from level 1 to the cap, surely they can vary it more than what kind of monster to kill. In fact, they usually make it so that it's to your benefit to play alone -- helping a lower-level player grind gives you nothing and saps experience from them. Is killing monsters over and over by yourself really the most entertaining thing they can think of? Cooking, crafting, fishing, farming, and all those other skills are great novelties, but they rarely provide any real value, making them little more than distractions and money sinks for the economy. They should at least make what they have worth doing, then they should consider what else they can introduce to liven things up.
 

thiosk

New member
Sep 18, 2008
5,410
0
0
My suggestion, there is no wow killer and there will not be one. It would take half a billion to 1 billion to properly develop a wow killer from the ground up. Just not feasable. You've tried most of the other worthy ones on the market. If it just ain't enough for you, try:

http://www.tribalwars.net
 

runtheplacered

New member
Oct 31, 2007
1,472
0
0
ReverseEngineered said:
Lord of the Rings was great, but I found the world too large and players too spread apart. Adventuring by yourself gets boring after awhile. Otherwise, it was a very nice game.


I bought Age of Conan when it first came out and am pissed that I can't even give the game to somebody else at this point. Within only a few days of playing it, I realized I had wasted $60 on a terrible game, despite initial reviews being so positive.

Warhammer Online was great at low-levels, with public quests and RvR going a long way to encourage player interaction. Unfortunately, as I progressed I found I was all alone again, grinding my way through the levels. Too bad, because I thought it had a lot of potential.

Dungeons and Dragons was interesting and the action-element of combat was quite enjoyable. Even playing solo was quite interesting and I was constantly running into people while playing (finding a group wasn't often a problem). Again, community seemed to be quite weak, with hundreds of people just grinding instances to get the best items. The auction system is also completely broken: the exceedingly high minimum cost of items and the huge cut taken from sales meant that it was never worth it to try buying or selling an item, especially as a way to get above-average quality items as you were progressing. You would have better odds grinding for hours and waiting for the rare items to drop than trying to grind enough gold to buy them at auction. In it's favor, it was always to your advantage to team up with a group, so people did, which is more than I can say for most other MMOs I tried.
I feel verbatim on all 3 of these games. I bought Age of Conan and had it already uninstalled by the next day. It was incredible how bad I felt that game was. And this was recently, too. After all of the supposed bugs got worked out.
 

runtheplacered

New member
Oct 31, 2007
1,472
0
0
ldbmikey86 said:
Well, Planetside still is around, but it's more of a dead horse along the lines of every other mmo that's lingering around and really shouldn't be. It's only still around because there's nothing else like it to compare to. And with Global Agenda around the corner, that should change.
If Global Agenda fails me then I'm pretty much done bothering with MMO's ever again.
Warhammer is still being played by me, but only as a time-waster and to hang out with in-game friends until Global Agenda comes out or I get into beta.

None of these games people have listed are "fun" anymore, and I think the developers forgot what fun really means. They patch games in an attempt to keep it alive, but it just fuels the exodus. And they rarely take into account how the community adapts their games to actually make them fun for themselves, and then proceed to kick it over like a sandcastle that doesn't belong (like forum-organized duels in Warhammer being considered illegal and reportable offenses).

Mythic and Blizzard think exactly the same and honestly believe that constant waves of new content, rather than bug-fixes or game balance, is what people want. I'm just surprised WoW is still around, being the steaming pile that it is, still garnering the huge amounts of praise as if it's been original in any way since launch. Add in any other mmo that's come out after EQ, UO, or DaoC, to that as well.
Just thought I'd fill you in, in case you didn't already know. Global Agenda is going into closed beta soon. If interested, hurry on over and sign up.

http://account.globalagendagame.com/GAregister/support/termsandconditions.aspx
 

Kinghoza

New member
Oct 21, 2009
118
0
0
I hurd World of Warcraft is a pretty cool guy. Heh kills aliens and doesn't affraid of anything
amirite?