Are there too many FPS games in recent history?

Recommended Videos

Captain Spectacular

New member
Feb 4, 2009
137
0
0
HDID said:
In fact, regenerating health is a problem in games today too. Now, regenerating health itself is fine, but the fact that most devs are making it so you're able to go from 1% of your health to 100% in less than 10 seconds is a major problem in making games too damn easy. I was just playing the Vampire: The Masquerade the other day and they get regenerating health right. Sure, sucking blood gets you a bit too much health back too quickly in my mind, but without sucking blood, you'll have to wait several minutes if you really want to just wait and get your health back. The fact that you have to actually wait for health to be regenerated makes players less likely to run into a room full of baddies like the morons most players are, and actually plan out the best way to clear a room while taking minimal damage.
I understand where your coming from and you make some valid points but just to add a different perspective, replenishing health in a FPS game pretty much needs to be a quick process. If I had to wait 2 minutes for my health to fully regenerate so I can continue fighting then I would feel that that would be a serious break in the game flow. If that were the case I might as well just get myself killed and start over again because it would be the faster option. Big shootouts have this certain momentum with them that if you had to wait more then a few seconds then it would dramatically slow down the pace. Granted your idea works for some games but most FPS need that speed to keep things fast paced.
 

Matronadena

New member
Mar 11, 2009
879
0
0
The mass of fps has been heavy recently, though a time comes where it tapers off for a while, then it booms again.. I personally can't play a fps for more than an hour at a time or so or I get horrid migraines..though with every new generation of consoles the side effects are alittle less...

but I digress... the flow seems to fluctuate every few years, alittle too many for my taste " or atleast very very few that have sparked my attention, I still see them too often as rehashes of each other with little to nothing new to them
 

Cairo

New member
Mar 11, 2009
157
0
0
I agree. I'd like to see more room for traditional RPGs and more esoteric titles. Brawlers, too. Singularity looks good, and with Halo over, this might become a reality.
 

Starke

New member
Mar 6, 2008
3,877
0
0
HDID said:
In fact, regenerating health is a problem in games today too. Now, regenerating health itself is fine, but the fact that most devs are making it so you're able to go from 1% of your health to 100% in less than 10 seconds is a major problem in making games too damn easy. I was just playing the Vampire: The Masquerade the other day and they get regenerating health right. Sure, sucking blood gets you a bit too much health back too quickly in my mind, but without sucking blood, you'll have to wait several minutes if you really want to just wait and get your health back. The fact that you have to actually wait for health to be regenerated makes players less likely to run into a room full of baddies like the morons most players are, and actually plan out the best way to clear a room while taking minimal damage.
I agree, regenerating health can be a nice feature when it's done right. The problem isn't that it's done poorly. It's that its done so ubiquitously now days. Crysis and Bloodlines are both games where health regen made sense, but, Farcry 2? Seriously? You're a 48 year old Bosnian ex-special forces. You should be playing like DieHard, where you take little chips of damage as you go, and can't heal them at all in the field. Instead you automatically heal up to your next damage threshold every few minutes, which can frequently mean no damage. There's plenty of reasons to do this, but the game doesn't choose to provide you with any.

S.T.A.L.K.E.R. had probably the best implementation I'd seen. It would take a good 10 minutes to regenerate your health, but to even have regen you'd be carrying around potentially dangerous (and very expensive) alien artifacts, which would make you more susceptible to damage.
 

Gerazzi

New member
Feb 18, 2009
1,734
0
0
oliveira8 said:
Rorschach II said:
The good FPS games like COD, Killzone 2, Halo 3, Far Cry etc. are all really great and shall hopefully remain as Jewels in the gaming indusrty.
None of those FPS's hold a candle to the Half Life series or the orginal Quakes or Doom 1 & 2.

Also aint this the wrong section?
it is the wrong section..

but there are no words for how much I agree with you.

also, he didn't say Fallout 3 because Fallout 3 is not a shooter, more like... A RPG with RTS elements, think Final Fantasy Tactics without the poor storyline, androgynous main characters, and magic.
 

Sixties Spidey

Elite Member
Jan 24, 2008
3,299
0
41
Cast your eyes back to the NES-SNES era. Look at how many platformers there were for those consoles (especially the genesis.). This isn't any different with this current generation. We're seeing a lot of FPS games for the current consoles, so in some way, this analogy works.
 

quack35

New member
Sep 1, 2008
2,197
0
0
There are a lot of FPS's, but they're probably my favorite genre. And, luckily, I have low standards.
 

NoNameMcgee

New member
Feb 24, 2009
2,104
0
0
Rorschach II said:
Mirror's Edge (arguably Good/Bad depending on taste)
er, just want to point out that absolutely every game is good/bad depending on taste. There are no games that are bad by fact, everything is opinion.

On topic, no! I love FPS games. There are some crap ones like theres crap in every genre, but that goes without saying right? I love the immersion of the FPS view. It can make me feel 'there' like no other genres can.
 

itsmeyouidiot

New member
Dec 22, 2008
425
0
0
Game developers will always imitate what's popular. In the NES era, it was side-scrolling platformers. In the SNES era, it was fighting games. Playstation brought us bad attempts at 3d action games and poorly made FF7 clones. Then it was FPS games, and now, it's "casual" minigame collections for the Wii.


The thing about these imitators is, they never imitate the aspects of the game they're ripping off of that made the original game GOOD.

Super Mario Bros. was simple and fun, and had a bunch of secret that anyone could find with a little time and luck. Rip-offs had bad controls and had "secrets" that you couldn't find unless you had a decompiler or days of free time. Street Fighter II had tight controls, and a gameplay system that made it easy to play, yet hard to master. FF7 had a halfway decent story and impressive cinematics. Halo had easy-to-use controls and fluid gameplay. Wii Sports had surprising amounts of hidden depth and endless replayability. Rip-offs have none of these.
 

Deef

New member
Mar 11, 2009
1,252
0
0
I think it would be cool if people started making 2d side scrollers (good ones) again.
 

Chibz

New member
Sep 12, 2008
2,158
0
0
itsmeyouidiot said:
Game developers will always imitate what's popular. In the NES era, it was side-scrolling platformers. In the SNES era, it was fighting games. Playstation brought us bad attempts at 3d action games and poorly made FF7 clones. Then it was FPS games, and now, it's "casual" minigame collections for the Wii.


The thing about these imitators is, they never imitate the aspects of the game they're ripping off of that made the original game GOOD.

Super Mario Bros. was simple and fun, and had a bunch of secret that anyone could find with a little time and luck. Rip-offs had bad controls and had "secrets" that you couldn't find unless you had a decompiler or days of free time. Street Fighter II had tight controls, and a gameplay system that made it easy to play, yet hard to master. FF7 had a halfway story and impressive cinematics. Halo had easy-to-use controls and fluid gameplay. Wii Sports had surprising amounts of hidden depth and endless replayability. Rip-offs have none of these.
The problem is that companies are rewarded, financially, for "copying" gameplay.
 

ssgt splatter

New member
Oct 8, 2008
3,276
0
0
I personsonally liked Area 51, it was its sequel, Blacksite, that I could do without. But I don't think there is such a thing as too many FPS...maybe bad ones but still never too many FPS.