Magic Hobo said:I don't know, I just prefer the old set. One of the big things I really loved about the original L4D was the simplicity that masked the deeper aspects of the game; with L4D2 you have a bunch of new things going on, and I think that takes away from the "OH SHIT!" aspect when you get jumped/boomed/smoked/etc. You can't be freaking out if you're busy worrying about what kind of gun you want to get and who has the boomer bile and for God's sake did anyone take the defibrillator. As for the special infected, the first set seemed much more invasive and tough. The jockey is like the hick clown cousin of the hunter that no one in the Infected family likes, the spitter is a cake to deal with, and that just leaves the charger holding down the house on the new infected and carrying on with the feeling the others had; and even then, he's much more out in the open than the originals, and I've never had as hard a time dealing with him as with the originals as well.Internet Kraken said:And I disagree on the new ones being worse than the old ones. They are all just as valuable when used properly, with the exception of the boomer. He's always going to be the most important.
Also, the originals are more fun to play.
I don't get how having more things really takes away from the "oh shit" feeling you get when playing Left 4 Dead 2. Wouldn't it just magnify it since you have more to waorry about? That's the effect it has on me at least. And the Spitter is hardly easy to deal with when she is being used by a good player. Someone who knows when to spit at just the right time can cause massive damage.
But we are getting off-topic. The OP will probably be mad if we derail this thread into a debate about the new infected vs. the old infected. I just wish I had something more to contribute. I can't recall any of my favorite monster designs being ruined in a sequel.