I find people, myself included, (is it self righteous of me to think that I have to qualify my statements by including myself in everything negative?)tend to latch onto a game and wail on it as hard as they can as the "wurst gaem evar". Even people who tend to just play everything and not complain as long as they can kill something or solve a mystery or puzzle
Sometimes it's perfectly legitimate (there are lists everywhere so no need to spout out anything) but it seems a lot, though I may be mistaking these as the most vocal, seem to take on the biggest mainstream name of their disliked genre. Most common in my experience are Final Fantasy and Halo. What's wrong with these games? Final Fantasy has been among the overarching gaming community longer than my 20 years of life and up till now has always explored new stories, characters, places and mechanics. Each time see what else they can do, not like many game series which would release the same game with better graphics and maybe a new swath of jungle to explore. Upwards of 40 games bearing the weighty Final Fantasy (closer to thirty if you don't want to count the Chocobo titles) marking.
As a collection it is an exemplar of story telling and audio excellence (voice acting notwithstanding). It spans several genres, themes, aesthetics and dynamics. Admittedly it does almost always bring back the heavy grinding and random encounter system in the Numbered games (capitalized for a reason says this squenix fan boy and yes I'm mature enough to admit that I'm a fanboi) and they story sequences get lengthy and heavy but have you tried playing Xenosaga? It takes two hours to get to a stage where you are finally in control of a character beyond wheeling them from conversation to conversation, then, after a lackluster combat sequence which lasts approximately 20 minutes if you don't grind, you lose control again for about 48 minutes to change characters completely and play a poorly executed or reasoned stealth section. At least with Final Fantasy they drop you into a big event in the beginning. The dangerous plains surrounding Corneria, the monster attack on the Red Wings returning to Baron, infiltrating Mako Reactor No. 5, even a play with sword fighting and a chance to earn money before getting deep into overly expositional dialogue. There is humor, there is drama, there is spectacle. Maybe I'm over looking what so many hate it.
Halo is good. I don't know enough about it to go into depth but ever since games have been emulating it. Recharging shields. Melee without changing weapons. Grenades on the shoulder keys (I think that might have been old actually but I don't know for sure) It had a compelling story, sympathetic characters surrounding the faceless hero, beautiful graphics, excellent pacing (at least the two levels I played) and violence that's intense and visceral and always waiting around that corner for you to come and instigate it. It seems more like the goal of FPS gaming (from an outsider looking in) rather than something to be detested with more body than a single body should be able to generate.
If you read all of that good on ya. What other games do you think are just victims of "hate by genre" or "hate by popularity"?
Sometimes it's perfectly legitimate (there are lists everywhere so no need to spout out anything) but it seems a lot, though I may be mistaking these as the most vocal, seem to take on the biggest mainstream name of their disliked genre. Most common in my experience are Final Fantasy and Halo. What's wrong with these games? Final Fantasy has been among the overarching gaming community longer than my 20 years of life and up till now has always explored new stories, characters, places and mechanics. Each time see what else they can do, not like many game series which would release the same game with better graphics and maybe a new swath of jungle to explore. Upwards of 40 games bearing the weighty Final Fantasy (closer to thirty if you don't want to count the Chocobo titles) marking.
As a collection it is an exemplar of story telling and audio excellence (voice acting notwithstanding). It spans several genres, themes, aesthetics and dynamics. Admittedly it does almost always bring back the heavy grinding and random encounter system in the Numbered games (capitalized for a reason says this squenix fan boy and yes I'm mature enough to admit that I'm a fanboi) and they story sequences get lengthy and heavy but have you tried playing Xenosaga? It takes two hours to get to a stage where you are finally in control of a character beyond wheeling them from conversation to conversation, then, after a lackluster combat sequence which lasts approximately 20 minutes if you don't grind, you lose control again for about 48 minutes to change characters completely and play a poorly executed or reasoned stealth section. At least with Final Fantasy they drop you into a big event in the beginning. The dangerous plains surrounding Corneria, the monster attack on the Red Wings returning to Baron, infiltrating Mako Reactor No. 5, even a play with sword fighting and a chance to earn money before getting deep into overly expositional dialogue. There is humor, there is drama, there is spectacle. Maybe I'm over looking what so many hate it.
Halo is good. I don't know enough about it to go into depth but ever since games have been emulating it. Recharging shields. Melee without changing weapons. Grenades on the shoulder keys (I think that might have been old actually but I don't know for sure) It had a compelling story, sympathetic characters surrounding the faceless hero, beautiful graphics, excellent pacing (at least the two levels I played) and violence that's intense and visceral and always waiting around that corner for you to come and instigate it. It seems more like the goal of FPS gaming (from an outsider looking in) rather than something to be detested with more body than a single body should be able to generate.
If you read all of that good on ya. What other games do you think are just victims of "hate by genre" or "hate by popularity"?