Yeah, I've been seeing the same trends. They wouldn't bother me if there were still good games being made with any reliable frequency, but it seems like my only hope for an enjoyable and complex game is from an indie dev, and most of those guys have a hard time putting out good ideas that don't look like unpolished shit.
And to whomever mentioned Doom earlier, I would like to point out that while Doom was simple in mechanics, the levels, enemies and weapons all balanced into what feels like more complex gameplay than what is standard today. Sure, you don't have to aim up or down or reload, but by removing (or lacking) those common features, the player is allowed to focus on the ultimate run-and-gun experience. Situations can change in an instant, and worrying about an empty clip or watching to see if you landed that headshot before pulling a 180* to blast the next monster probably would have detracted from the experience. Doom may be the mother of the modern shooter, but it's such a different breed now that it's not even fair to compare them. FPSs have changed to the point where Doom feels new again just because the design is unique compared to everything else.
And to whomever mentioned Doom earlier, I would like to point out that while Doom was simple in mechanics, the levels, enemies and weapons all balanced into what feels like more complex gameplay than what is standard today. Sure, you don't have to aim up or down or reload, but by removing (or lacking) those common features, the player is allowed to focus on the ultimate run-and-gun experience. Situations can change in an instant, and worrying about an empty clip or watching to see if you landed that headshot before pulling a 180* to blast the next monster probably would have detracted from the experience. Doom may be the mother of the modern shooter, but it's such a different breed now that it's not even fair to compare them. FPSs have changed to the point where Doom feels new again just because the design is unique compared to everything else.