All I can say is that the only games that I still play, years and years past their release date, are old strategy games (MOO2, Alpha Centauri, Civilization, HoMM, etc).
They just have more depth, so they hold my interest longer. I tend to get bored with FPS's after a couple of months.
Personally, I think we're going to see the industry implode itself with the FPS genre, much like Activision did to Guitar Hero. They're going to keep ushering out new titles and increasing the budgets on them to the point where it will be unsustainable. This is why you are seeing so many companies moving to hand held games as their new market - it has wide saturation (almost everyone owns a smart phone/device) and the games are cheaper to produce.
Personally, I'm optimistic. I run a software division at a major company, and from my personal experience in the industry, developing software has actually gotten easier rather than harder, despite the complexity of the hardware to run most of it. Production budgets are high for triple-A titles not because it takes an army of programmers to do the work, but because of the overhead incurred by running large projects in a short period of time (you also might be shocked to find out how much of a game budget is purely devoted to things like administrative costs and not actual development).
Because of this, I think we'll see the indy scene start to thrive, and likely we'll see them pick up genres that will sell well, but won't directly compete with the shovelware that the major publishers are putting out. Torchlight is a good example of this - there aren't a lot of action rpg's (er.. dungeon crawlers??) out there, so despite it's limited production values (and the fact that it used an opensource 3D engine), it sold phenominally well. Minecraft is also another obvious example.
So yeah... watch this space. I'm fairly confident that the absolute best days of PC gaming are ahead, and that more than likely it will come from a new generation of autuers like the ones that put the fire under the current multi-billion dollar gaming empires.
They just have more depth, so they hold my interest longer. I tend to get bored with FPS's after a couple of months.
Personally, I think we're going to see the industry implode itself with the FPS genre, much like Activision did to Guitar Hero. They're going to keep ushering out new titles and increasing the budgets on them to the point where it will be unsustainable. This is why you are seeing so many companies moving to hand held games as their new market - it has wide saturation (almost everyone owns a smart phone/device) and the games are cheaper to produce.
Personally, I'm optimistic. I run a software division at a major company, and from my personal experience in the industry, developing software has actually gotten easier rather than harder, despite the complexity of the hardware to run most of it. Production budgets are high for triple-A titles not because it takes an army of programmers to do the work, but because of the overhead incurred by running large projects in a short period of time (you also might be shocked to find out how much of a game budget is purely devoted to things like administrative costs and not actual development).
Because of this, I think we'll see the indy scene start to thrive, and likely we'll see them pick up genres that will sell well, but won't directly compete with the shovelware that the major publishers are putting out. Torchlight is a good example of this - there aren't a lot of action rpg's (er.. dungeon crawlers??) out there, so despite it's limited production values (and the fact that it used an opensource 3D engine), it sold phenominally well. Minecraft is also another obvious example.
So yeah... watch this space. I'm fairly confident that the absolute best days of PC gaming are ahead, and that more than likely it will come from a new generation of autuers like the ones that put the fire under the current multi-billion dollar gaming empires.