Hell no! Our standards are quite low. Because of that gaming is shit these days.Simeon Ivanov said:snip
Hell no! Our standards are quite low. Because of that gaming is shit these days.Simeon Ivanov said:snip
boyvirgo666 said:Sir i must say that just means you misunderstand how game development works. See that good/evil meter is not lazy its part of the engine bioware developed. Much like the source engine always having the same ammo counter and save system, the odyssey engine which bioware uses has things like this too, and it works for them. if you want every game to look dramatically different then release times would be much longer since you would also have to write new framework for said game. Which takes much much longer to do. This is why most games by the same company look the same and why most shooters now look alot like half-life, because engines are whatmake the entire game industry easier.GarryIsTheHero said:Taking and idea from a game and re-vamping it too make in work in your game is a great idea, but it happens to often! Game companies have become lazy, Bioware (who are my favorite company ironically) Use the same dialogue trees, combat systems, "good & evil" meter and general gameplay in most games, which is just plain lazy! But, I digress. I don't think peoples standards are too high I just don't think modern games have been meeting our expectations. I blame this on fans of mega popular franchises e.g CoD, WoW etc. If they release a new Cod for example, with minor game-play changes and short, crap single player campaign with the depth of a wall and just make the multiplayer good people will buy it! The games industry is supplying what the masses will buy, Which is a God Damn shame!
Edit:for reference, bioware is now using the eclipse engine which is similar to the odyssey engine since it was based upon improving the old one. Which is what they did for the engine for neverwinter nights 2 who's engines name i forget right now.
I think SOME people have issues with unreasonable expectations, but I'm not so sure it's an epidemic. I mean, Valve releases gold all the time because they playtest the SHIT out of their games every step of the way, and they will not hesitate to completely overhaul any aspect of it up to the very last moment if that's what it takes. Not every developer has the resources to take those sorts of risks. Valve sort of has a "cost and time are no object" approach to games. That is why, at the last count I heard, they have never released a game at the first release date they set. Every one of them have gotten pushed back, for further development. It mostly has to do with how they are structured, and I think they have a very good rapport with their investors, who understand their goals and the lengths they will explore to achieve them.Simeon Ivanov said:-snip-
And thank you for taking that with grace, i realize i might have been abit rude in my phrasing. I know people dont like recycled art and game systems sometimes but my philosophy is 'If its not broke dont fix it'. I dont think there is a problem with reusing the morality system and all that but i do think more developers need to learn from mistakes. Like Developers who make single player insultingly short in favor of multiplayer. Which is not acceptable.GarryIsTheHero said:boyvirgo666 said:Sir i must say that just means you misunderstand how game development works. See that good/evil meter is not lazy its part of the engine bioware developed. Much like the source engine always having the same ammo counter and save system, the odyssey engine which bioware uses has things like this too, and it works for them. if you want every game to look dramatically different then release times would be much longer since you would also have to write new framework for said game. Which takes much much longer to do. This is why most games by the same company look the same and why most shooters now look alot like half-life, because engines are whatmake the entire game industry easier.GarryIsTheHero said:Taking and idea from a game and re-vamping it too make in work in your game is a great idea, but it happens to often! Game companies have become lazy, Bioware (who are my favorite company ironically) Use the same dialogue trees, combat systems, "good & evil" meter and general gameplay in most games, which is just plain lazy! But, I digress. I don't think peoples standards are too high I just don't think modern games have been meeting our expectations. I blame this on fans of mega popular franchises e.g CoD, WoW etc. If they release a new Cod for example, with minor game-play changes and short, crap single player campaign with the depth of a wall and just make the multiplayer good people will buy it! The games industry is supplying what the masses will buy, Which is a God Damn shame!
Edit:for reference, bioware is now using the eclipse engine which is similar to the odyssey engine since it was based upon improving the old one. Which is what they did for the engine for neverwinter nights 2 who's engines name i forget right now.
Yes, true I do know very little about game development, Ignorance is not always bliss lol. Thank you for clearing that up![]()
Although, chances are, he's thinking of one of my favourite games/developers when he says that. But I agree nonetheless.Woodsey said:(To focus on something that specifically irks me) Have you seen some of the shit people label as good writing and/or storytelling in games?
People's standards definitely aren't too high, and its a problem.