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BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
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I can't even describe how impossibly full those lockers in Fallout 3 were. Gods help me if there's limited storage and I have to get rid of stuff. Though, I will hawk weaker common weapons and armor, but any weapon/armor above a certain value get shoved in.

EDIT: The most awesome? Hmmm...I had three entire storage menus filled up with multi-bottle rockets in one play of Earthbound.
 

latenightapplepie

New member
Nov 9, 2008
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ZehMadScientist said:
Yep, the heavy weapon ammo usually... the M-920 Cain from Mass Effect 2.
Precisely this. It may sound ridiculous, but I would have enjoyed Mass Effect 2's combat much more if your heavy weapon ammo was refilled at the beginning of every mission. Then I actually would have used some of them.

On topic: Definitely. I generally hoard and save anything that might be limited in any way. If there is an unlimited supply though, I have no problems.
 

teqrevisited

New member
Mar 17, 2010
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I do it all the time. I've got a cupboard full of weapons I didn't use at all on Fallout 3 & NV. Another cupboard full of armour and another full of food. The best part is at least half of it I brought home whilst over encumbered.
 

Sarah Frazier

New member
Dec 7, 2010
386
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Definitely a hoarder here. Restorative items, quest items, gear, or random bits of trash that made me chuckle will be held onto until I have not a single inventory spot left, then it's an hour of figuring out what the heck I could get rid of without possibly having problems later.
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
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Yes, and the problem isn't me, it's the design of games.

Think about it for a second - the problem with hoarding expendable items is that you never get to use them. But (assuming a fairly even difficulty curve) you can either overcome the challenges you are faced with without the special items, in which case you don't need them, or you need them to overcome the game's challenge level, in which case you are boned if you run out.

Since nobody wants to find himself in the second situation I described, we hoard such items.

Example: I'm currently playing Geneforge (an indie RPG) and I come across various expendable items fairly regularly. Wands, buff potions, etc. But I either hoard them or sell them. I sometimes use a healing pot or such, but beyond that I don't dare use the special items - if I base my strategy and build around them, I'll be up the shit creek without a paddle once I run out of ammo. So I base my build around NOT having them, and therefore I don't need them at all.

There are ways around this. Carefully crafted difficulty spikes that justify the use of such consumables are the obvious ones, but devs dread using this - what if a player gets there without all the little extras? He'll be screwed! Another method is allowing the player to recharge the consumeables between engagements at minimal cost. So the player still has to manage his resources in between checkpoints/towns/whatever, but he can use them knowing they aren't a finite thing that can't be replaced.
 

Axyun

New member
Oct 31, 2011
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I tend to do that but only when I haven't gotten a grasp on the game's resource pacing. Once I get a feel for how often I'll get more ammo, med-kits, etc. I start using them more regularly.