Are you there Infinity Ward? It's me, Virtual Dom! (Suggestions for improving MW2)

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Deofuta

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Nov 10, 2009
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I highly enjoy playing MW2, and surprisingly don't find it the malicious piece of ooze that seems to be what is described by some people. Out of your ideas I would love to have individual character customization. I feel as if I would be more connected/involved with my character if I could actually create it myself. Lord knows there are enough gadgets/gizmos on the models right now to make customization awesome.

Also, Matchmaking has not been a problem really, maybe its because it's on the 360 as compared to the PC?

Also, good review/ideas :)
 

TerranReaper

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Mar 28, 2009
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Deofuta said:
I highly enjoy playing MW2, and surprisingly don't find it the malicious piece of ooze that seems to be what is described by some people. Out of your ideas I would love to have individual character customization. I feel as if I would be more connected/involved with my character if I could actually create it myself. Lord knows there are enough gadgets/gizmos on the models right now to make customization awesome.
I actually think they should just go back to set classes since they can't balance the customization features that well. As great as customization is, game balance comes first, and I say sacrifices need to be made.
 

Deofuta

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TerranReaper said:
Deofuta said:
I highly enjoy playing MW2, and surprisingly don't find it the malicious piece of ooze that seems to be what is described by some people. Out of your ideas I would love to have individual character customization. I feel as if I would be more connected/involved with my character if I could actually create it myself. Lord knows there are enough gadgets/gizmos on the models right now to make customization awesome.
I actually think they should just go back to set classes since they can't balance the customization features that well. As great as customization is, game balance comes first, and I say sacrifices need to be made.
And what you say makes sense, but it might be seen as to much of a cut on what made MW1 so great. Also, I found that teams who have players with clear roles in mind do the best, which my show that a class based system may not be needed. I suppose the customization allows for the teams to become even more specified in their role than a general class could allow.