Arkham Asylum Pirates Get a Gimpy Batman

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Kilaknux

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Jun 16, 2009
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Right, I'm flinging this into Crowning Moment of Awesome on TVTropes. It deserves it big time.
 

DRADIS C0ntact

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TheCheesy4 said:
saikanoto said:
Doesn't anyone here remember the Earthbound anti-piracy measures? That game froze and deleted all your save game files in the middle of the final boss battle if it detected itself to be a pirated version. Surely that was the greatest/most evil DRM.
LadyZephyr said:
That is pretty cool. But as creative DRM goes, nothing will beat Earthbound, which let you play to the end of the game before corrupting your save file before the final boss and rendering it unbeatable.
This seems fairly dumb, as the pirate has already played through the whole game. If they really want to see the ending, they can just YouTube it. Or maybe I don't get it.
Well, Earthbound was released back in 1995. That's about 10 years before YouTube was invented. It's also an RPG, so not being able to see the ending after putting 20-30 hours into it would have been incredibly maddening back then.
 

ace_of_something

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Sep 19, 2008
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This is hilarious. Could that make it so any subsequent updates will cause the bug to appear again to those who got rid of it? I'm not real smart when it comes to this sort of thing I was wondering if it's possible?
 

karmapolizei

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Sep 26, 2008
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So I read the first three pages, and because (to my endless surprise) nobody has said it yet, I doubt I'll find it on the next five, so here we go:

This is NOT awesome. Again: ABSOLUTELY NOT AWESOME.

You know why? See, I've got a legit copy of Mass Effect for the PC sitting on my shelf. Apart from standard-issue SecuROM, this game also had that kind of "innovative" DRM. Among other things, it makes overheated weapons NOT cool down unless you reload your game if it thinks it's pirated. Which it DOES, although it's legit.
See my point? This kind of scheme is a million years old and it needs to die already, because this kind of crap happens more than the developers and publishers can want it to happen. It affects (and has affected) a small, but not unsignificant share of honest customers. Imagine buying a game for 50 bucks only to find out it doesn't work right because it THINKS you're a pirate. Just like any other kind of DRM, it hurts the honest customers and doesn't really affect pirates. So yeah, way to go, Eidos.
 

ryai458

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Oct 20, 2008
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clever, very funny, everyone should do that but not with music please not with music.
 

Et3rnalLegend64

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Jan 9, 2009
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EPIC WIN. I agree that devs that put in this kind of protection are genius. Can't wait to hear about the Chocobo stampedes.
 

spuddyt

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Nov 22, 2008
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CantFaketheFunk said:
Since its acquisition of Rocksteady parent Eidos, Square-Enix has announced plans to use similar DRM in its upcoming Final Fantasy XIII, where any attempt to use magic will always result in summoning a rampaging horde of Chocobos to crush the party, the player, and anyone they've ever loved.
Wait, isn't that the best griefing tool in history?
 

mayney93

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Aug 3, 2009
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pirates will fix it, the funny thing is that if devs do this and dont tell anyone what it is the pirates will have to play the game and find the flaw first b4 they can fix it, so it will be amusing to lawl at all the lil bitches that cry
 

sramota

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Aug 1, 2009
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I did download it, I did find the bug (Another one though) and now I'm going to buy it.
The idea is ingenius, it let me try the game long enough to get involved and hooked.
AND the game is actually fun.

So if a company can pull that off (Get you hooked) and toss in a DRM like this, they've got a winning concept.
First of all it gave them time to release the game before the crackers get around the whole thing and secondly they've provided a Demo for the world to talk about, spreading the word.

I'm truly amazed by how elegant this was.
Now let's hope other companies go at it too.
Making good games that is.
 

CrystalShadow

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Apr 11, 2009
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Lol. Interesting.

Though I remember a lot of old-school games did this.

One I know of had the 'space police' come out and attack you if you left the initial solar system.

You could fight, and even kill them, but new ships would enter the fight faster than you could pick them off, and you could even run away, but it would be equally hard to get anywhere without running into more 'police'. And that's a game from 1989...

But one measure is a bit weak.
I recall reading about one game that had about a dozen measures similar to this, that all acted in different spots in the game, and some where quite unpredictable, and the underlying verification methods (ie, checksums, validation codes, etc.) were also different.

Even finding them all would take a lot of work. So it made it that much harder for a pirate to actually know they'd cracked every form of protection within the game...

Of course, DRM is DRM. By definition, the reason it messes up legitimate users, is because there's no perfect way to tell a pirate and someone who's actually paid apart reliably.
It's a technical impossibility.
 

LTK_70

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Aug 28, 2009
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Here's another idea for creative piracy protection: What if, instead of rigging the game to become impossible to play, or finish, or win, whatever; you rig it to become ridiculously easy, unchallenging and impossible to lose, by making the enemies weak and oblivious to you and permanently enable god mode or noclip, for example. I'd like to see them complain then!
 

Jerich0

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Aug 11, 2009
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i've always loved eidos (check the avatar) and this makes them one of my favorites.

eidos, i tip my hat to you.
 

Jerich0

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Aug 11, 2009
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sramota said:
I did download it, I did find the bug (Another one though) and now I'm going to buy it.
The idea is ingenius, it let me try the game long enough to get involved and hooked.
AND the game is actually fun.

So if a company can pull that off (Get you hooked) and toss in a DRM like this, they've got a winning concept.
First of all it gave them time to release the game before the crackers get around the whole thing and secondly they've provided a Demo for the world to talk about, spreading the word.

I'm truly amazed by how elegant this was.
Now let's hope other companies go at it too.
Making good games that is.
that didn't even occur to me, good catch there my friend.