Haha! Burn!The problem you have encountered is a hook in the copy protection, to catch out people who try and download cracked versions of the game for free.
It's not a bug in the game's code, it's a bug in your moral code.
Haha! Burn!The problem you have encountered is a hook in the copy protection, to catch out people who try and download cracked versions of the game for free.
It's not a bug in the game's code, it's a bug in your moral code.
Well, Earthbound was released back in 1995. That's about 10 years before YouTube was invented. It's also an RPG, so not being able to see the ending after putting 20-30 hours into it would have been incredibly maddening back then.TheCheesy4 said:saikanoto said:Doesn't anyone here remember the Earthbound anti-piracy measures? That game froze and deleted all your save game files in the middle of the final boss battle if it detected itself to be a pirated version. Surely that was the greatest/most evil DRM.This seems fairly dumb, as the pirate has already played through the whole game. If they really want to see the ending, they can just YouTube it. Or maybe I don't get it.LadyZephyr said:That is pretty cool. But as creative DRM goes, nothing will beat Earthbound, which let you play to the end of the game before corrupting your save file before the final boss and rendering it unbeatable.
Wait, isn't that the best griefing tool in history?CantFaketheFunk said:Since its acquisition of Rocksteady parent Eidos, Square-Enix has announced plans to use similar DRM in its upcoming Final Fantasy XIII, where any attempt to use magic will always result in summoning a rampaging horde of Chocobos to crush the party, the player, and anyone they've ever loved.
that didn't even occur to me, good catch there my friend.sramota said:I did download it, I did find the bug (Another one though) and now I'm going to buy it.
The idea is ingenius, it let me try the game long enough to get involved and hooked.
AND the game is actually fun.
So if a company can pull that off (Get you hooked) and toss in a DRM like this, they've got a winning concept.
First of all it gave them time to release the game before the crackers get around the whole thing and secondly they've provided a Demo for the world to talk about, spreading the word.
I'm truly amazed by how elegant this was.
Now let's hope other companies go at it too.
Making good games that is.