Again, I appologise in advance for what must be getting to be stupidly long by now (I have a serious problem with not being able to edit myself).
Dastardly said:
Actually, that's what makes it a good comparison -- even when something can be objectively proven or disproven, people still debate and fabricate. As this is an issue that can't be objectively proved either way, I think it's a good idea not to categorically dismiss all examples of sexism claims.
No, it's still a terrible comparison. When there is a large and significant difference between two things then it isn't very good as a comparison.
I don't catagoricaly dismiss all sexism claims, I just have a bit of a divide between what I would call instances of actual discrimination (which aren't very common in comercially released games for obvious reasons) and what seem to be people finding nit picks to kick up a fuss about (which this very much seems to be a case of).
You're going through them, yes. Thoughtfully may be overstating it, because you're not endeavoring to understand that opposing viewpoint before trying to argue against it.
I do underdstand the opposing viewpoint, I know what you think and why you think it.
I just happen to think that the idea you're suggesting is ridiculous (and upon asking others of their thoughts on your stance, they agreed with me in largely dismissing the idea as ridiculous).
So before you say I'm overstating myself when I say I've been thoughtful be aware that I've had it been said verbatum that I'm giving this very discussion between us more thought than it actually deserves (or as my Dad once said to me, 'having an arguement on the internet is like running a race as a retard, sure, you might win but you'll still be retarded').
And relying very heavily on false dichotomies. Who asked you to agree? I've got no problem with disagreement. But you're not doing it well, that's the problem.
You seem to base your arguements against me highly on trying to pull out claims of 'strawman!' or 'false dichotmies!' as if they're red cards or instant win conditions (for the reccord, it doesn't really make your opinion any more valid or mine any less valid, it's usually only those who have little experience in actually argueing and debating with people who believe otherwise).
You're asking everyone to agree or you wouldn't be so quick to defend your point from criticism or attack (and besides, most of us prefer people to agree with us rather than disagree).
There aren't different grades or qualities of disagreements, you either agree with someone or you don't (it's a pretty binary thing).
It's my arguements you don't like(more likely than not because you don't agree with them).
You're demonstrating marked inconsistency between these two paragraphs. Clearly you do not understand what I'm trying to say. Because what this comment was directed at isn't the fact that you picked apart or challenged my view -- it's the fact that you took it upon yourself to tell me what I can or can't claim to be for or against. You'll notice that I'm pointing out apparent inconsistencies in your view, which then invites you to address what could simply be a misunderstanding. What I'm not doing is telling you what you really believe or don't.
I do understand what you're trying to say, you believe that the women in
Batman: Arkham City are poorly represented because the thugs and goons in it only use the word '*****' to refer to them (thereby implying a negative view of women which you believe to be a part of the writer's bias which in turn consititutes sexism from your perspective).
You feel that if there were a wider variety of words used to insult these women it would show that the villains (and therefore the writers and audience) see them as more than just a ***** because they took the time to think up insults specific to them and their characterisation.
This theory breaks down when you stop to realise that what the thugs and goons call these women has absolutely no impact or bearing on how they're written or characterised.
Harley Quinn, Catwomen and any other women in the game aren't lesser characters because of the variety of curses thrown at them by others, they're lesser characters if they themselves aren't well written or developed (which is something completely and utterly seperate from the combat dialogue).
This would be like saying that if I was to call you stupid over and over again that you'd suddenly be a vastly different person.
To go even further, your overall arguement seems somewhat hypocritical. For a moment let's imagine that were were to change the scenario (hypothetically), imagine that it was every black character in the game being referred to by a single racial slur (pick any one you want, doesn't make a difference to me).
Now you've come along and said that's racist because they've only used one racial slur and that it would cease to be racist if they mixed it up with other insuts and terms of abuse (to suit them better to the characters they're verbally assaulting).
Somehow I doubt you'd get many people on your side with that because, frankly, that doesn't make any damned sense and makes it sound like you're missing the biggest elephant in the room.
It's derogitory because they are referred to soley by slurs and terms of abuse (whether they be varied or not), if you're going to be offended by anything then that should be it and throwing in more varied dialogue wouldn't suddenly make it acceptable.
I've already offered several. It's a matter of record.
You offered two to be specific, and neither of them were very good (and I explained why, neither of them sounded like natural dialogue and were things that would get very tiring to listen to over and over because of that lack of a natural tone).
They aren't major players in the story, no. But they do account for a large quantity of the content in the game. While each individual thug is a "nothing" character, the randomized dialogue is a constant feature of the game world. You've got to separate story decisions from game design decisions. Dialogue can fall under both of those categories. The problem with this dialogue is from a design standpoint -- what may have originally been a minor problem with lazy, repetitive writing becomes a major issue if those lines of dialogue are heard hundreds of times during a playthrough.
Again, you misinterpret what part of the game they add to (namely, the combat, not the story and dialogue). They could be robots who beep and buzz and their impact on the dialogue and characters would be practically non-existant (with the exception of the punches and lead pipes they swing at Batman of course) just like it is at the moment (again, it isn't the thugs who define the female characters,
they define themselves).
It's a somewhat worrying implication that you seem to believe that it's more important to a female character's presence if she's more creatively insulted by the men than how she talks, acts and conducts herself (that in itself could be percieved as a sexist attitude).
Not by me, and not in the context of this discussion. That's what makes it a strawman. You're attacking a view that I did not put forth, and then chalking it up as "point scored" for your side.
We were keeping score?
Please excuse me while I go get a scoreboard and some chalk.
You are inventing definitions and redefining standard terminology to suit your needs. If we do not use the common definition, terminology is meaningless... but you seem to attach great significance to the difference between "bias" and "-isms," so it seems like you don't want to make them devoid of meaning.
Of course there is a standardised, dictionary definition for the words 'sexism' and 'bias' but just like the words 'irony' and 'religion', these definitions aren't always the ones that are widely used by the general public and aren't the ones that immediately come to mind in conversation (especially the case with irony, which really irritates me).
I am not attempting to strip any word of meaning, which is why I gave a very clear and explicit description of how I personally define the two (and I do have a strict difference between the two as you know) and I actually have a reason for my particular divergance from what may be printed in the dictionary.
Ad hominem. Note that I attack views and issues, while you attack the person. So, I'll not be lectured on this issue by you.
Since when was calling someone intelligent a personal attack?
And I've attacked your issues and views quite a lot, you just chose to ignore them and hide behind the titles of the varieties of logical fallacies as if they make your views unassailable.
If you refuse to discuss such matters and elect to hide behind intellectual terms rather than use your intellect then that's your prerogative, I can't make you listen if you simply don't want to.
No, it wouldn't. The heroes are being intentionally written. Writers are concentrating on this part, and so they are more aware of the tone and impact of what they assign to these characters. Intent is exactly what keeps the "subconscious" from showing through in everything we do. The subconscious is only present when we are not paying attention.
Intent is usually what results in us putting the most meaning into things, we
intend certain things therefore we write them in.
Also, it's not like our subconscious is an annoying little imp who jumps out when you're not looking to write '
kill the whores' on the screen in front of you, it's a passive part of our every waking moment that supposedly influences all of the choices and thoughts we have based on our experiences and perception of the world around us.
It's not like the thing has an off switch for when it's 'serious work time' (doubley so for creative professions like writing).
When writing for the throw-away mooks, the writers aren't setting out to deliberately make a particular point in a meaningful fashion. And that leaves the door open for their own subconscious biases to sneak in. As in anything, you get the most honest picture of a person when they are not trying.
That, again, makes no sense.
Lazy writing doesn't spawn subtext, it spawns blank, boring characters.
You get the most honest picture of a person when they are trying hard, when they aren't trying, you probably get a blank slate who's more of a bunch of skill sets or stereotypes than an actual character.
False dichotomy yet again -- close relative of the strawman. These are not the only two choices.
There you go again with the logical fallacies.
I could start a drinking game out of how many times you try doing that to respond to me.
Here's another alternative:
It's just something that happened in writing, the thug's dialogue wasn't that important so not much attention was given to them, and the writers inadvertently put out something that displays a rather sexist slant on the dialogue writing. It's not the end of the world, no one's demanding a recall or a ban or a boycott, but it may very well be something to consider moving into the future.
Refer to my point above about how lazy writing doesn't spawn subtext.
And even then, I still call upon Occam's razor here ('the simplest explanation is often the correct one') and given the lack of any real reason to suspect sexist attitudes or opinions from
Batman: Arkham City besides this claim that the use of the word '*****' is now suddenly sexist, it's
still most likely that this is simply someone spoiling for a fight and trying to make one.