Army of Two

Recommended Videos

Talisker

New member
Jan 31, 2008
117
0
0
As I do like a good team/co-op shooter I thought I'd have a go at Army of Two and see what new tricks it would bring to the genre. Sadly, not a lot.

I say sadly because I was really looking forward to this game. I thought it would be nice to have a co-op game designed from the ground up as a co-op game. Rather than having it bolted on as an afterthought. Alas, this time it goes the other way around and the single player feels like the afterthought.

Perhaps it is because of this co-op thinking that the single player is so fantastically poor. Plot wise it's nothing new. It's a gloriously over the top action/conspiricy involving hired guns, evil corporations and indeed terrorists, who pretty much have to make an appearance in all shooters nowadays.

My main problem with the single player is not the story or the graphics or the voice acting. In fact I liked all of these.

My problem lies with the teammate AI, and I use the term loosely, it's artificial something but definately not intelligence. The commands are simple and easy to use but, unless you get them at the exact point the game expects them they are next to useless. For example, you ask for covering fire or a distraction from your partner and he will do this for a couple of seconds then he will get bored and wander off to do something else, leaving you up to your eyeballs in enemies. Or, you tell him to hold position behind cover and he stops in the open because it didn't register the concrete block 3 feet to his right. On another occasion I was wounded and he dragged me towards enemy fire reather than away from it and when this failed he tried to heal me out in the open allowing the enemies to shoot us both at thier leisure. It's stupid things like this that annoy me in a game they go a long way ruining the experience.In this case they ruin the idea that you are an Army of Two and replace it with the idea that you are an Army of One on a very long escort mission. Too afraid to let your partner do anything in case he fucks it up.

Having gotten through the single player with my patience barely intact I decided to team up with a friend to do the campaign co-op. Not having to worry about the dodgy AI getting itself killed it meant I could look at the rest of the game.

First off, the games much touted "Aggro" system. Basically covering fire taken to the extreme. One player fills his "Aggrometer" and all the enemies shoot at him and don't give a toss about the other. At one point my buddy distracted a man with full front armour allowing me to sneak round and shoot him in the back. Sneaking wasn't needed though as I walked right in front of him and he didn't even aknowledge me. It just takes any form of skill away from the concept of covering fire. It seems like the developers saw something that worked well in other team based shooters then dumbed it down and expected it to be better.

This isn't the only place the teamwork falls down. Fancy team moves like back to back shooting and step jumps can only be done in certain, usually story driven, places making th whole thing a bit too linear for me.

Vehicle sections too feel a bit half assed. While the controls are good and intuitive the sections themselves feel empty. You can go from point A to B, and only there because you can't leave the vehicle at any time in between. During this time enemies will take some pot shots at you but overall it's not any more ineresting than going on foot. Again adding to the linearity of it all.

There's nothing wrong with linearity in a game it's just that this game was meant to and could have been so much better. Basically it dosen't deliver what was promised and expected of it, it seems unfinished. Sure it has good graphics, sound and controls but they can't be relied on solely to make the game great. It needs to be fun and a joy to play, unfortunately Army of Two fails on this account.

Rent it if you have a friend to control your teammate. Otherwise, don't touch it.
 

qbert4ever

New member
Dec 14, 2007
798
0
0
Hmm, can't say I agree with you 100%, only problems I had with the AI was he did the "drag me into enemy fire to heal" thing once, but aside from that I had no trouble getting him to follow my orders.

Also, I don't mind linearity in a game, and seeing as how I never saw anyone claiming that this game will be open-world, it did not bother me at all.

Overall I like this game, and do not feel like I wasted my money on it at all. It was what I was expecting, which was a short, fun ride with its share of small problems, none of which were game-breaking for me.

As for the review itself, it was well-written, and obviously well thought out. Aside from not really agreeing with much of what you said, the only problem I could see was that for most of the review, you seemed to have a tone of "linearity is bad", but then near the end you say "there's nothing wrong with linearity in a game". Aside from that, good reveiw, keep 'em coming.
 

bad rider

The prodigal son of a goat boy
Dec 23, 2007
2,252
0
0
In my opinion this game was like a chocolate raisin except the raisin got removed leaving it completely hollow.

I mean as u say the ai is shoddy and becomes more of an inconvienince at every chance it gets.while some features like nutting ur freind online for mentioning ur mum is an intresting distraction the game is heavly bogged down on issue like enemys that eat bullets for fun and run in front of you when bored. The aggro system allows wtf moments to appear more than lost fathers in sitcoms.

While i found the game's upgrade your weapon and buy new ones an interesting addition it can become annoying after spending thousands on unlocking wepons just to beat a difficulty and how can i put this the game walks in like your best freind whos arrived late with all the booze after you just went down to the local offlicense.And in a interteresting twist when i played army of two i ended up sticking to the rifles as the rest of them had the accuracy of a kitten with a rubberband, also why the feck cant you pick up weapons the enemys drop?????

but to the games credit i found the motions on bodys while dragging them about highly realistic and when you have a freind online you can end up having some long winded fights headbutting etc each other which just end up putting enjoyment into the game

(also its interface anoyed me at times and seriously small edit here to stop spoiler who didnt call that betrayal he might aswell have had a small moustach and a shwasticker. Also from what i saw in trailers co-op features have been gutted like a fish.

But overall id give this game a 6.5 out of 10

btw nice review thought id add mine as its the title of the thread :)
 

Talisker

New member
Jan 31, 2008
117
0
0
qbert4ever said:
the only problem I could see was that for most of the review, you seemed to have a tone of "linearity is bad", but then near the end you say "there's nothing wrong with linearity in a game".
I wasn't really going for the "linearity is bad" idea but now that you mention it it does seem to have gone that way. I think it's due to me being misinformed about what the game would be that made it a let down. Most of the people I know were raving about how epic it would be and, like a fool, I went along with it.

Thanks for the feedback though, I like to hear other folks' opinions of games.
 

Singing Gremlin

New member
Jan 16, 2008
1,222
0
0
bad rider said:
In my opinion this game was like a chocolate raisin except the raisin got removed leaving it completely hollow.

I mean as u say the ai is shoddy and becomes more of an inconvienince at every chance it gets.while some features like nutting ur freind online for mentioning ur mum is an intresting distraction the game is heavly bogged down on issue like enemys that eat bullets for fun and run in front of you when bored. The aggro system allows wtf moments to appear more than lost fathers in sitcoms.

While i found the game's upgrade your weapon and buy new ones an interesting addition it can become annoying after spending thousands on unlocking wepons just to beat a difficulty and how can i put this the game walks in like your best freind whos arrived late with all the booze after you just went down to the local offlicense.And in a interteresting twist when i played army of two i ended up sticking to the rifles as the rest of them had the accuracy of a kitten with a rubberband, also why the feck cant you pick up weapons the enemys drop?????

but to the games credit i found the motions on bodys while dragging them about highly realistic and when you have a freind online you can end up having some long winded fights headbutting etc each other which just end up putting enjoyment into the game

(also its interface anoyed me at times and seriously small edit here to stop spoiler who didnt call that betrayal he might aswell have had a small moustach and a shwasticker. Also from what i saw in trailers co-op features have been gutted like a fish.

But overall id give this game a 6.5 out of 10

btw nice review thought id add mine as its the title of the thread :)
Dude, stop using analogies! They are poo!

The first one I'd let slide, the second, starting to annoy me, and then the third didn't make any sense so I snapped like a rubber band that got covered in clay then left in the freezer for a day then moved to the over then hit like a hammer!

Back on topic, gonna buy it and run through with my brother, not expecting the world but looks pretty fun.
 

Gigantor

New member
Dec 26, 2007
442
0
0
bad rider said:
In my opinion this game was like a chocolate raisin except the raisin got removed leaving it completely hollow.
I'm not sure I quite understand this analogy; the only thing I like about chocolate raisins is the chocolate part. A world full of hollow chocolate raisins...I could cope with that.
 

Jagdedge

New member
Dec 23, 2007
103
0
0
Sneaking wasn't needed though as I walked right in front of him and he didn't even aknowledge me.
I wish this happened. I'm getting raped up the bum by the AI on Professional. If you walk outside of cover, moving towards them in any way, even with your partner full aggro'd, they fucking snipe you while sprinting the other direction. Urgh...

I found that the AI wasn't actually that bad. I mean, the only time you really notice it is when it fucks up. The rest of the time, it does a great job. I occasionally glance up and notice that he's racked up somewhere around 20 kills, which surprises me.

What exactly was promised by it? Other than the Aggro system and lots of Co-op gameplay, what else was expected?

I agree with pretty much everything else though. Regardless, I enjoy this game to death. Jumping over cover to headbutt someone, then meeting up with your partner to engage in a face-melting guitar solo is something of beauty.