And yet, in Fallout, you still had a main antagonist that you could not escape unless you resolved yourself to not complete the campaign.TetsuoKaneda said:So nothing else is. Why are you judging this based on itemization? Fallout 2 has less items than Diablo 2 does, and yet Fallout 2 IS an RPG, in that it lets you define characters however you see fit. Also, it does a good job with letting you do what you want with the world, rather than having that shaped by the game. Customization does not an RPG make. It's what you can do with every aspect of the game. Such as in my favorite example of Fallout: You can slaughter whole towns, or leave them alive. Do certain quests and not others, and the town may be gone by the end of the game. There's one area where, if you're playing a brains type, you can actually introduce crop rotation. Diablo always felt like there was one solution to each problem: Kill X, Y, or Z. I didn't wanna kill, and I was forced to. A true RPG offers multiple solutions to each problem, and then, if the problem is far-reaching enough, allows you to contemplate the consequences.Enigmers said:Diablo 2 has a crapload of itemization and skill customization, much moreso than just about any jRPG I've ever played. Nobody would doubt that, for instance, Final Fantasy 7 is an RPG, but Diablo 2 had more skills and a ridiculously large amount of pre-determined items (and then all the randomly generated ones.) If Diablo 2 isn't an RPG, then nothing else is.ProfessorLayton said:I would actually go as far as to say none of those are really RPGs at all... the only reason they're called that is because they have heavy fantasy elements and an upgrade system... but in that case, you could call Dead Space an RPG.Abedeus said:Torchlight, like Diablo 2, Titan Quest, Loki and so on already had a nice name before everyone started calling them action-RPGs.
Hack'n'slash games. Devil May Cry 3 and Diablo 2 are different only because Diablo 2 has more characters, possible combinations of skills and you gather equipment, not only souls/points to buy new skills and upgrade abilities.
Point being, everything in an RPG should be down to you, and not decided for you.
Edited because I had more to add.
Freedom comes with table top sets, not controllers.