Artificial Heavens and Fake Worlds (entries Closed)

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Lost In The Void

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Aug 27, 2008
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Alright I'm back. Now in the next week or so I'm going to rip through all the sheets and PM details that need to be changed or just say hey you're in the RP. I'm setting a tentative start date for next Monday but if need be it can be bumped. Glad to be back and the Internet is going strong.
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
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SamRatsbane said:
Lost In The Void said:
Should almost call this the Nail fetishist eh Sam?
Alright, here's what the mack is thinking. From what I'm coming to understand, these hacks are for the most part intended to be things which alter the game-world rather than the playable characters themselves, right? I like the "Penetrative Fingers" idea for climbing walls and situations like that, that suits the character pretty well.

Regarding the skewers, I've had another idea: what about acryllic nails that Vanilla can change the structure of to make them longer, harder and sharper? Six centimeters is like five centimeters, I'm gonna try and negotiate you up to six inches here. This could be a joint hack/weapon, the nails on their own are useless but once they've been extended and fortified they're basically as useful as Freddy knives. So long as the transformation's kept discreet, it's not gonna strain any bystander's disbelief that somebody could've manufactured themselves some really long fake nails.

Cables I have a couple of suggestions for: if these nails are plastic and their structure could be modified to make them harder, it could also be modified to make them stretchier and more flexible, right? They'd wear pretty thin if they were strained too far, so maybe they'd have an operative range of about five feet. Alternately, a regular old electrical cable that Vanilla could manipulate like a seventh limb. I like the theming of being able to modify the fake nails in an assortment of different ways, but at the same time, I think it's a pretty fun idea that this character'd carry an electrical cable around in the hopes that somebody'd tie her up or whip her with it.

If the nails are plastic, then it doesn't make sense that the current'd be passed through them, plastic's an insulator, so I'm changing that one to a shock coming out of her fingertips, or I guess her regular nails. Finger-lube I have to contest, 'cause I'm almost positive there's gonna be at least one or two points in the RP where I'll find a practical use for it. I mean, an actual practical use.
can't remember if I addressed this via skype or not. If not we should totally communicate on the weekend and get something hammered out because I like the character.
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
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Melodykat0 said:
Name: Henry Arthur Carver

Handle: Modo (from Quasimodo)

Age: 49

Sex: Male

Class: Street Rat

The Bogart: A hack used mainly for intimidation and interrogation. It involves a process of working out a person's fears and then making them a reality. This aggressive ghost hack would create hallucinations of someone's worst fears. Unfortunately "The Bogart" does not give instant results, instead Modo tests effects and refines the process, creating new and more detailed horrors tailor made for each victim over time. It can become effective within 5 minutes, but for the most terrifying results it's best to wait 12 hours to several days. Modo often shadows a victim for days on end, attempting to wear down their defences before a later attack.

Glamour: This hack doesn't make Modo invisible, but it might as well. It alters people's perceptions slightly, allowing Modo to blend into the background unseen and unnoticed, forgotten as soon as someone looks away. So long as he's not communicating with anyone or making an effort to be seen; this hack does a pretty good job of concealing him. If someone were attempting to track him they could, but otherwise he could sneak by unnoticed in most situations.

Distressing Accuracy: For short periods Modo can boost his reflexes and response time, allowing him to throw knifes with incredible precision and speed. He can put a knife through a tossed coin on the other side of a room and tell you which side is pinned to the wall. This kind of boost is not sustainable for any more than a few seconds at a time and at least a 5 minute cool off period/recovery time.

Appearance: Modo is a shuffling hunchbacked character with huge bulbous and cancerous growths engulfing a large portion of his body (hence the nickname). But even hunched over, he still stands as tall as many other men. His condition is not one that attracts attention, more often people are repelled from him in shame and disgust. Despite his hideous skin condition and spinal problems, his body is well fed and in good shape. It is rumoured that his condition is self inflicted, as he appears to delight in the effect it has on others.

Personality: Modo is a man who makes jokes, but is not friendly. Years of ill treatment based on his condition have left him unwilling to trust even others like himself. If his gallows humour does amuse, he takes it only as an opportunity to shoot down anyone who dares laugh.
He professes to be uncaring about life and the people in it, but deep down his anger and bitterness sits like an open wound, distorting his actions and souring the few chances he has at friendship.

Biography: Growing up Modo didn't have many friends, he grew up on the streets after being abandoned at birth for his deformities. He developed into his teenage years thinking he was ugly and stupid, but overcame this soon after realising that feeling sorry for himself wasn't going to get him fed. He built his way up the food chain, stealing, gambling and conning his way to the top of his game. A couple of years down the line a movement was passed by the public decreeing mandatory body mods for the "unsightly"; a movement that Modo didn't take to lightly. Modo is fiercely independent and revels in the fact that his form repulses others. He doesn't enjoy working with others but he'll do a lot of things if you pay him well enough. Many suspect that Modo must be in fact very wealthy considering all the "jobs" he takes on. But he gambles his money away often or spends it on booze and drugs.

Weapons: Modo has a love of knives, of all shapes and sizes. At the moment, he carries three: a heavy, saw bladed knife for cutting through thick rope (or stubborn limbs), a scalpel (for the aiding his inquiries) and a flick-knife when a mark tries to fight back.
I like it and yeah the decree about visualization makes complete sense in an online society so I'm glad you inserted that.

oversizedant said:
I'm gonna give ghost a go, but you might wanna check on my flicker hack. Also I make use of critical hits, if thats okay.
Name: John Smith
Handle: Slither
Age:34
Sex:M
Class:Ghost
Hacks:
Flicker- John modifies the way his avatar and its immediate surroundings reflect light, making parts of his body appear to flicker in and out of existence. This makes it difficult for opponents to land a solid blow in combat as you cant never truly tell where he really stands, granting an effect similar to evasion or concealment. This hack modifies the lighting engine in spaces on or around Johns avatar for no more than a second per location, and as such does not disrupt code for very long in any single location. This hack behaves as a chameleon effect in terms of sneaking, as in you are only partially concealed, but can throw someone off who only saw you briefly, or in dim light. (Stealth)

Curse of Tongues- John scrambles vocal recognition in a large area for 15 to 20 seconds, preventing intelligible conversation or advanced thought of any kind.

Tertiary Responsive ICE Barrier- John is the paranoid sort. Paranoid enough to have not just 2, but three separate ICE barriers, making him a very poor choice of target to ghost hack. On top of this his third ICE Barrier is responsive, and will continually attempt to disrupt the controls(keyboard, thought recognition, etc) of anyone interacting with it. If a hack attempt lasts too long his secondary barrier will re-code itself with new protocols, which must be broken again, and starts resetting progress on the third barrier.(Ghost Hack?/Defensive)

Code Degradation- A ghost hack that instead of giving control of an avatar or piece of technology, slowing peels off its coding, making it glitch or function incorrectly. Could cause inhibited movement, blindness, or inability to use an ability that person or object possessed. This coding usually is repaired over time. (Ghost Hack.)

Twitch- John is known to preemptively twitch to block or avoid expected blows with extraordinary speed. He uses this same reflex to land blows in just the right spot if he catches an opening, maximizing potential damage output. If John studies a target uninterrupted for at least 30 seconds he can make a Twitch Attack against them- a nearly unnoticeable attack that automatically causes severe critical damage. Twitch Attacks can been seen with Sight Sensory Improvements. (Body Modification?/Sensory?)

Personality: Cold and Ruthless on the job, with a soft spot for squirrels. Know to be tolerable to be around when he relaxes.

Biography: ERROR 404: FILE NOT FOUND is all anyone sees when trying to get information on "Slither". Born with the generic name of John Smith, he has always faded into the background. He has found his ability to stay unnoticed helped him avoid drama and that was the way he liked it, perfecting his ability to walk through an area hidden in plain sight. When John heard of corporate ghosts he figured he had found his calling. After telling the parents he was emotionally detached to that he found a corporate job (not entirely a lie) he moved out after performing his first hit at 21. Through multiple scares of being caught he changed his handle to slither and buried all information on himself, just leaving the notorious idea of a snake like assassin.

That first paragraph is all anyone would want John to know about him. John however has a weakness for alcohol. It makes him want to have fun, an instinct he so rarely follows. When off contract John can be found talking up all sorts in bars and clubs. This is usually how he meets his business partners when he's in the higher class clubs, and also how he unwinds. He never drinks too much though. If he drinks more than a few something could go wrong, and in his line of work, a slip of the mouth is the most fatal slip of all.

Weapons: 3 Daggers concealed on his person(Ankle,Sleeve,Waist), balanced for throwing. He also carries an antique looking .357 revolver, in case things go sour.

Notes: John is usually wearing a shirt and tie with a sweater vest, and khakis. Short cut hair and thin edged glasses add to his professional look. He will change clothes dependent on the contract he has, whatever helps him blend in in the end.
Little more personality would be nice. The Flicker hack works as long as its not a commonly used hack and requires prep to do it. Other than that, looks good.



netrunnerz said:
i have established cyberpunk ocs but instead i decided to make one of my not cyberpunk ocs cyberpunk ok

Name: Alice Babineaux
Handle: Rabbit
Age: 13
Sex: female-coded thats all u need 2 kno
Class: Decker
Hacks:
Warp: simple spatial distortion hack. Typically uses it as a shield, distorting the space immediately around her to deflect physical attacks. With longer prep, it can be used to jump short distances by making the space between two points relatively shorter (can only safely be used for small distances of a few hundred feet).

Reboot: resets the simulation within a max 10ft radius of herself to its original settings, thus disabling any hacks. Takes a lot of prep, and also would reset her own hacks, so she doesn't use it very much.

Pinch: targets the nervous system and causes the victim to feel intense pain in a specific body part, without there being any physical cause for it.

Mind Rain: randomly dredges up memories of the target, causing them to play over in their head, effectively distracting them. Depending on the nature of the target's memories, it can be anything from a mild annoyance to very traumatic.

Spook: targets sensory perception and causes hallucinations. Typically just sticks with auditory/olfactory hallucinations, as tactile and visual hallucinations require more complex coding.
Personality: Among her family and school mates, she's quiet and timid. Doesn't talk much or associate with others outside of necessity or social obligation. Among other Breakers however, she lets her true self show, wild and cruel and unrestrained. She is stubborn, and intelligent, though ignorant of many things.

Biography: She comes from a rather dysfunctional family. Her father is a drunk, addicted to gambling, and not kind. Her mother is distant, too wrapped up in her own misery and self-pity to pay much attention to her children. Her older brother is a grown adult, and is the most stable and responsible of all of them, though he tends to keep his distance rather than be manipulated into lending their father money. Alice hates them all, and wishes they would all just disappear. The reason she got into hacking was so she could just write a code that would erase all of them from existence. Of course, such a thing is complicated, and probably impossible. Her initial foray into such things also got her involved in a street game called Ripper, where amateur sourcebreakers form teams and have battles in dirty back alleys. It's a game commonly played by children pretending to be the real deal, and most of the time isn't any more dangerous than a particularly rough game of tag. Alice, though not officially on a team, plays from time to time and is a pretty big deal among the other kids. Mostly due to her anonymity, and the eerie rabbit mask she wears whenever she plays. While most kids play for fun, Alice plays to hone her skills, as she plans on one day actually becoming the BIGGEST deal.

Weapons: N/A

Notes: her face claim is Natalie Portman in Leon the Professional, but with messier hair and crooked teeth. Wears a rabbit mask [http://www.polyvore.com/polyvore_clipper/thing?context_id=132040295&context_type=collection&id=116378649] whenever she is among other breakers, as well as a cool jacket [http://www.polyvore.com/ffffound_ymfy/thing?context_id=132040295&context_type=collection&id=64596037]. She roller blades everywhere. Typically when she's doing her under cover thing, she presents more masculinely.
Cool, this works, correct the sex thing to be a little more 'professional' looking, assume this is a dossier.
 

oversizedant

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Dec 1, 2010
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oversizedant said:
I'm gonna give ghost a go, but you might wanna check on my flicker hack. Also I make use of critical hits, if thats okay.
Name: John Smith
Handle: Slither
Age:34
Sex:M
Class:Ghost
Hacks:
Flicker- John modifies the way his avatar and its immediate surroundings reflect light, making parts of his body appear to flicker in and out of existence. This makes it difficult for opponents to land a solid blow in combat as you cant never truly tell where he really stands, granting an effect similar to evasion or concealment. This hack modifies the lighting engine in spaces on or around Johns avatar for no more than a second per location, and as such does not disrupt code for very long in any single location. This hack behaves as a chameleon effect in terms of sneaking, as in you are only partially concealed, but can throw someone off who only saw you briefly, or in dim light. (Stealth)

Curse of Tongues- John scrambles vocal recognition in a large area for 15 to 20 seconds, preventing intelligible conversation or advanced thought of any kind.

Tertiary Responsive ICE Barrier- John is the paranoid sort. Paranoid enough to have not just 2, but three separate ICE barriers, making him a very poor choice of target to ghost hack. On top of this his third ICE Barrier is responsive, and will continually attempt to disrupt the controls(keyboard, thought recognition, etc) of anyone interacting with it. If a hack attempt lasts too long his secondary barrier will re-code itself with new protocols, which must be broken again, and starts resetting progress on the third barrier.(Ghost Hack?/Defensive)

Code Degradation- A ghost hack that instead of giving control of an avatar or piece of technology, slowing peels off its coding, making it glitch or function incorrectly. Could cause inhibited movement, blindness, or inability to use an ability that person or object possessed. This coding usually is repaired over time. (Ghost Hack.)

Twitch- John is known to preemptively twitch to block or avoid expected blows with extraordinary speed. He uses this same reflex to land blows in just the right spot if he catches an opening, maximizing potential damage output. If John studies a target uninterrupted for at least 30 seconds he can make a Twitch Attack against them- a nearly unnoticeable attack that automatically causes severe critical damage. Twitch Attacks can been seen with Sight Sensory Improvements. (Body Modification?/Sensory?)

Personality: John is a man who attempts to keep his work life at work. He is cold and ruthless on a job, taking almost any means necessary to remove his target. this type of demeanor is usually not liked outside of the work environment so hes takes to alcohol to ease the social intricacies of everyday interactions. He cant stand people sober, but drunk he's quite the people person. This has lead to a form of light alcoholism, nearly depending on the substance for any non-official business. John would tell you he has no weaknesses, but one of them happens to be Bacardi.

Biography: ERROR 404: FILE NOT FOUND is all anyone sees when trying to get information on "Slither". Born with the generic name of John Smith, he has always faded into the background. He has found his ability to stay unnoticed helped him avoid drama and that was the way he liked it, perfecting his ability to walk through an area hidden in plain sight. When John heard of corporate ghosts he figured he had found his calling. After telling the parents he was emotionally detached to that he found a corporate job (not entirely a lie) he moved out after performing his first hit at 21. Through multiple scares of being caught he changed his handle to slither and buried all information on himself, just leaving the notorious idea of a snake like assassin.

That first paragraph is all anyone would want John to know about him. John however has a weakness for alcohol. It makes him want to have fun, an instinct he so rarely follows. When off contract John can be found talking up all sorts in bars and clubs. This is usually how he meets his business partners when he's in the higher class clubs, and also how he unwinds. He never drinks too much though. If he drinks more than a few something could go wrong, and in his line of work, a slip of the mouth is the most fatal slip of all.

Weapons: 3 Daggers concealed on his person(Ankle,Sleeve,Waist), balanced for throwing. He also carries an antique looking .357 revolver, in case things go sour.

Notes: John is usually wearing a shirt and tie with a sweater vest, and khakis. Short cut hair and thin edged glasses add to his professional look. He will change clothes dependent on the contract he has, whatever helps him blend in in the end.
Updated personality- did it quick as i was busy. good?
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
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oversizedant said:
oversizedant said:
I'm gonna give ghost a go, but you might wanna check on my flicker hack. Also I make use of critical hits, if thats okay.
Name: John Smith
Handle: Slither
Age:34
Sex:M
Class:Ghost
Hacks:
Flicker- John modifies the way his avatar and its immediate surroundings reflect light, making parts of his body appear to flicker in and out of existence. This makes it difficult for opponents to land a solid blow in combat as you cant never truly tell where he really stands, granting an effect similar to evasion or concealment. This hack modifies the lighting engine in spaces on or around Johns avatar for no more than a second per location, and as such does not disrupt code for very long in any single location. This hack behaves as a chameleon effect in terms of sneaking, as in you are only partially concealed, but can throw someone off who only saw you briefly, or in dim light. (Stealth)

Curse of Tongues- John scrambles vocal recognition in a large area for 15 to 20 seconds, preventing intelligible conversation or advanced thought of any kind.

Tertiary Responsive ICE Barrier- John is the paranoid sort. Paranoid enough to have not just 2, but three separate ICE barriers, making him a very poor choice of target to ghost hack. On top of this his third ICE Barrier is responsive, and will continually attempt to disrupt the controls(keyboard, thought recognition, etc) of anyone interacting with it. If a hack attempt lasts too long his secondary barrier will re-code itself with new protocols, which must be broken again, and starts resetting progress on the third barrier.(Ghost Hack?/Defensive)

Code Degradation- A ghost hack that instead of giving control of an avatar or piece of technology, slowing peels off its coding, making it glitch or function incorrectly. Could cause inhibited movement, blindness, or inability to use an ability that person or object possessed. This coding usually is repaired over time. (Ghost Hack.)

Twitch- John is known to preemptively twitch to block or avoid expected blows with extraordinary speed. He uses this same reflex to land blows in just the right spot if he catches an opening, maximizing potential damage output. If John studies a target uninterrupted for at least 30 seconds he can make a Twitch Attack against them- a nearly unnoticeable attack that automatically causes severe critical damage. Twitch Attacks can been seen with Sight Sensory Improvements. (Body Modification?/Sensory?)

Personality: John is a man who attempts to keep his work life at work. He is cold and ruthless on a job, taking almost any means necessary to remove his target. this type of demeanor is usually not liked outside of the work environment so hes takes to alcohol to ease the social intricacies of everyday interactions. He cant stand people sober, but drunk he's quite the people person. This has lead to a form of light alcoholism, nearly depending on the substance for any non-official business. John would tell you he has no weaknesses, but one of them happens to be Bacardi.

Biography: ERROR 404: FILE NOT FOUND is all anyone sees when trying to get information on "Slither". Born with the generic name of John Smith, he has always faded into the background. He has found his ability to stay unnoticed helped him avoid drama and that was the way he liked it, perfecting his ability to walk through an area hidden in plain sight. When John heard of corporate ghosts he figured he had found his calling. After telling the parents he was emotionally detached to that he found a corporate job (not entirely a lie) he moved out after performing his first hit at 21. Through multiple scares of being caught he changed his handle to slither and buried all information on himself, just leaving the notorious idea of a snake like assassin.

That first paragraph is all anyone would want John to know about him. John however has a weakness for alcohol. It makes him want to have fun, an instinct he so rarely follows. When off contract John can be found talking up all sorts in bars and clubs. This is usually how he meets his business partners when he's in the higher class clubs, and also how he unwinds. He never drinks too much though. If he drinks more than a few something could go wrong, and in his line of work, a slip of the mouth is the most fatal slip of all.

Weapons: 3 Daggers concealed on his person(Ankle,Sleeve,Waist), balanced for throwing. He also carries an antique looking .357 revolver, in case things go sour.

Notes: John is usually wearing a shirt and tie with a sweater vest, and khakis. Short cut hair and thin edged glasses add to his professional look. He will change clothes dependent on the contract he has, whatever helps him blend in in the end.
Updated personality- did it quick as i was busy. good?
Works for me
 

Monkfish Acc.

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May 7, 2008
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Lost In The Void said:
is it faux pas to call you by your real name on the escapist forums i always forget whatever voidu-sama remember earlier how i tried to defend binding blade like it was ever going to be fucking used

i changed my mind its a stupid power

what if instead i sorta.... hold on let me get the character sheet
Name: Gregory "Rayne" Owens
Handle: Bloodcurse
Age: (17-ish)
Sex: Male
Class: Superhero
Hacks: Super Strength, Super Speed
no need for explanation on these I think, standard superhero fare
I'm assuming body mods are a constant sort of thing so they don't like overload his brain after five minutes
Secret Technique: Binding Blade
a hack thrown together after one too many broken katanas. makes any object held in the hands capable of cutting by vibrating the edges at high frequency just like out of metal gear rising because metal gear rising is rad. the sharpness of the object can be modified at the cost of increasing the load the hack takes on the user (ie can be used to cut through steel if you dont mind a mild aneurysm). not really used often since blunted objects are less likely to kill people
Secret Technique: Cursed Blood Canon
draws from the power of his "cursed bloodline" to send "an orb of pure energy" and "deal massive explosive damage". most of the time just ends up being used to flash really bright and blind people since making it actually damage stuff requires prep work

Blood Frenzy
"When I am overcome with grief and rage, a madness stemming from the power of my cursed blood clouds my mind. I attack anyone, friend or foe, slaughtering thousands. It is this that drives me to acts of heroism, to assuage my dark guilt."
actually it just sort of causes him to not feel pain for a while. he tried to write a bit about losing control and killing people but a) it was really hard and b) he realised that was a fucking stupid idea

Personality:
Gregory Owens is a fun-loving, optimistic kind of guy, despite all his attempts to portray himself otherwise. He has a sort of bizarre charisma where you're never quite sure if you find him endearing or annoying. Underneath all the tryhard fronting, he genuinely just wants to help people, and finds the thought of injuring others distasteful. Kind of a flirt, not very good at it.

Can be forced to drop the act if you make it clear you're gonna walk the fuck away if he doesn't quit being an idiot (he gets a little stroppy about it though).

Biography: typically referred to by his last name rather than his first or the made up nickname he keeps trying to push on everyone. comes from a family of loving if exasperated parents, though you'd never hear him admit it. Stumbled across hacking methods sometime in his early teens and immediately used it to pretend to be a superhero. His character concept changed a lot until he found the perfect grimdark persona to fight crime with, and since then he sort of just stuck with it. his backstory still changes a lot though.

Has literally no reason to continue playing pretend this late out of his childhood. he made plenty of friends, was reasonably popular with girls, didn't really have anything he'd want to escape from, he just thinks his stupid bullshit is cool and figured, hey, if I can make it happen why shouldn't I?

when he's not fooling around with his shitty pretend nonsense, he actually makes a pretty good superhero. hes a decent guy and doesn't like seeing people get hurt. hes more likely to catch a criminal alive than kill him and his main focus when shit goes down is actually just to keep people safe. his strength and speed body mods tend to more often be used in rescues and the like than for violent purposes like initially planned.

Reasonably well known in his hero patrol area and pretty well beloved by anyone who doesn't have to talk to him too often. law enforcement officials that have to interact with him regularly more tolerate him than like him, but they'd undeniably be relieved if he showed up during a shootout.

Tried once or twice to establish an ex-damsel in distress as his love interest before coming to the conclusion that that is a horrible and sort of morally unsound way to meet people and most girls don't actually appreciate being hit on immediately after a dangerous and stressful situation anyway. he still sometimes makes a go if shes pretty enough and doesn't' seem to be in an emotionally compromised state. He's lucky he's handsome because christ would he ever be reviled otherwise.

I think that's basically it there's not much else that needs covering

Weapons: used to carry around katanas until they broke enough times that he realised he couldn't actually afford to keep replacing them. downgraded to wooden ones for a while and now he pretty much scavenges whatever he can get on-site. hes pretty good at finding pole-like objects, though, so its fine

Notes: I'm gonna assume the ontological inertia circumvention and skin/flesh durability upgrades required to make super strength and speed viable are sort of included in the package
dying of massive brain hemorrhaging every time i sprint super fast somewhere, while hilarious, would make me pretty fucking worthless as a superhero
 

Knife-28

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Oct 10, 2009
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Hope I'm not too late. Feel free to point out any problems with my character sheet.

Name: Kazuko West, Kaz for short.

Handle: Bassline

Age: 20

Sex: Male

Class: Street Samurai

Hacks:

Footloose - The unholy love child of a Sensory hack and a body mod, and one that Kaz can only use for a few seconds without strain. Fortunately with the speed grated by the hack a few seconds is all he needs to close the distance between him and an opponent.

Pump Up The Jam - Music straight to the brain, not just good for recreational use but in a fight a loud blast of music is just the thing to disorientate an enemy and throw them off balance. One of Kaz's favourite hacks, and depending on who he's up against one of the easier to pull off.

Final Countdown - Expert Deckers can write hacks that can remove a person's control over their limbs, make them fall asleep in the middle of a fight or worse. Kaz isn't one of them, but with this hack he can appear to be (at least to most people). This Ghost Hack tricks the recipient into thinking that their losing control of their body, normally disorientating the recipient long enough for Kaz get a few hits in.

Personality: It wouldn't be too far removed to compare Kaz to a coiled spring, full of energy and ready for action. Kaz is always one to have a laugh and crack a joke, and it takes a bit to bring him down. The only thing Kaz loves more than a good beat is a good fight, and sometimes the two aren't exactly mutually exclusive. He's also tenacious and hardworking, devoting 110% to whatever he does, whether it be DJing at an exclusive club or preforming acts of industrial espionage.

Biography: Kazuko's love of music has been with him entire life. His mother was an amateur musician before she met the man that would become Kaz's dad. By the time he started High School Kaz had mastered the synthesizer, and about the same time he started gaining more and more interest is Sourcebreaking, eventually changing from one keyboard to another.

Kaz got into hacking, as many teens do, during his 'rebellious' stage, a stage that he's never really grown out of completely. This 'rebellious' stage came about from Kaz's desire for some excitement in his life, and what better way of doing it than sticking it to 'the man'. Now a-days, despite the fact that he moonlights as a DJ at many clubs around Central, the added incentive of a secondary source of cash means he's more than happy to juggle his two 'jobs'.

Under normal circumstances Kaz would be just one of any number of young up and coming Sourcebreakers, but a few jobs for a very influential (And more to Kaz's point, well paying) client have put 'Bassline' in the minds of some important players, for good and for ill.

Weapons: Kaz uses two Japanese tanto for the bulk of his fighting. As a backup he carries a Luger P08 pistol, bought for the sole reason that it looks fucking awesome.

Notes: Kaz's clothing is...eccentric, to say the least, often sweeping from dark tones to gaudy neon in a single outfit. One common piece of clothing is a leather jacket with the word bastard stitched in kanji neon purple on the back. His hair is similarly flamboyant, with streaks of light blue scattered throughout his spiky black mop. If the job calls for it he can tone down his appearance.
His name and features tell of his mother's Asianic heritage.

I gotta say I'm surprised no-one else has gone Street Samurai yet.
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
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Monkfish Acc. said:
Lost In The Void said:
is it faux pas to call you by your real name on the escapist forums i always forget whatever voidu-sama remember earlier how i tried to defend binding blade like it was ever going to be fucking used

i changed my mind its a stupid power

what if instead i sorta.... hold on let me get the character sheet
Name: Gregory "Rayne" Owens
Handle: Bloodcurse
Age: (17-ish)
Sex: Male
Class: Superhero
Hacks: Super Strength, Super Speed
no need for explanation on these I think, standard superhero fare
I'm assuming body mods are a constant sort of thing so they don't like overload his brain after five minutes
Secret Technique: Binding Blade
a hack thrown together after one too many broken katanas. makes any object held in the hands capable of cutting by vibrating the edges at high frequency just like out of metal gear rising because metal gear rising is rad. the sharpness of the object can be modified at the cost of increasing the load the hack takes on the user (ie can be used to cut through steel if you dont mind a mild aneurysm). not really used often since blunted objects are less likely to kill people
Secret Technique: Cursed Blood Canon
draws from the power of his "cursed bloodline" to send "an orb of pure energy" and "deal massive explosive damage". most of the time just ends up being used to flash really bright and blind people since making it actually damage stuff requires prep work

Blood Frenzy
"When I am overcome with grief and rage, a madness stemming from the power of my cursed blood clouds my mind. I attack anyone, friend or foe, slaughtering thousands. It is this that drives me to acts of heroism, to assuage my dark guilt."
actually it just sort of causes him to not feel pain for a while. he tried to write a bit about losing control and killing people but a) it was really hard and b) he realised that was a fucking stupid idea

Personality:
Gregory Owens is a fun-loving, optimistic kind of guy, despite all his attempts to portray himself otherwise. He has a sort of bizarre charisma where you're never quite sure if you find him endearing or annoying. Underneath all the tryhard fronting, he genuinely just wants to help people, and finds the thought of injuring others distasteful. Kind of a flirt, not very good at it.

Can be forced to drop the act if you make it clear you're gonna walk the fuck away if he doesn't quit being an idiot (he gets a little stroppy about it though).

Biography: typically referred to by his last name rather than his first or the made up nickname he keeps trying to push on everyone. comes from a family of loving if exasperated parents, though you'd never hear him admit it. Stumbled across hacking methods sometime in his early teens and immediately used it to pretend to be a superhero. His character concept changed a lot until he found the perfect grimdark persona to fight crime with, and since then he sort of just stuck with it. his backstory still changes a lot though.

Has literally no reason to continue playing pretend this late out of his childhood. he made plenty of friends, was reasonably popular with girls, didn't really have anything he'd want to escape from, he just thinks his stupid bullshit is cool and figured, hey, if I can make it happen why shouldn't I?

when he's not fooling around with his shitty pretend nonsense, he actually makes a pretty good superhero. hes a decent guy and doesn't like seeing people get hurt. hes more likely to catch a criminal alive than kill him and his main focus when shit goes down is actually just to keep people safe. his strength and speed body mods tend to more often be used in rescues and the like than for violent purposes like initially planned.

Reasonably well known in his hero patrol area and pretty well beloved by anyone who doesn't have to talk to him too often. law enforcement officials that have to interact with him regularly more tolerate him than like him, but they'd undeniably be relieved if he showed up during a shootout.

Tried once or twice to establish an ex-damsel in distress as his love interest before coming to the conclusion that that is a horrible and sort of morally unsound way to meet people and most girls don't actually appreciate being hit on immediately after a dangerous and stressful situation anyway. he still sometimes makes a go if shes pretty enough and doesn't' seem to be in an emotionally compromised state. He's lucky he's handsome because christ would he ever be reviled otherwise.

I think that's basically it there's not much else that needs covering

Weapons: used to carry around katanas until they broke enough times that he realised he couldn't actually afford to keep replacing them. downgraded to wooden ones for a while and now he pretty much scavenges whatever he can get on-site. hes pretty good at finding pole-like objects, though, so its fine

Notes: I'm gonna assume the ontological inertia circumvention and skin/flesh durability upgrades required to make super strength and speed viable are sort of included in the package
dying of massive brain hemorrhaging every time i sprint super fast somewhere, while hilarious, would make me pretty fucking worthless as a superhero
Josh or Void works, don't matter to me. Anyways edit looks good, just need to get ahold of damned Sam and I'll be ready to start this shindig

Knife-28 said:
Hope I'm not too late. Feel free to point out any problems with my character sheet.

Name: Kazuko West, Kaz for short.

Handle: Bassline

Age: 20

Sex: Male

Class: Street Samurai

Hacks:

Footloose - The unholy love child of a Sensory hack and a body mod, and one that Kaz can only use for a few seconds without strain. Fortunately with the speed grated by the hack a few seconds is all he needs to close the distance between him and an opponent.

Pump Up The Jam - Music straight to the brain, not just good for recreational use but in a fight a loud blast of music is just the thing to disorientate an enemy and throw them off balance. One of Kaz's favourite hacks, and depending on who he's up against one of the easier to pull off.

Final Countdown - Expert Deckers can write hacks that can remove a person's control over their limbs, make them fall asleep in the middle of a fight or worse. Kaz isn't one of them, but with this hack he can appear to be (at least to most people). This Ghost Hack tricks the recipient into thinking that their losing control of their body, normally disorientating the recipient long enough for Kaz get a few hits in.

Personality: It wouldn't be too far removed to compare Kaz to a coiled spring, full of energy and ready for action. Kaz is always one to have a laugh and crack a joke, and it takes a bit to bring him down. The only thing Kaz loves more than a good beat is a good fight, and sometimes the two aren't exactly mutually exclusive. He's also tenacious and hardworking, devoting 110% to whatever he does, whether it be DJing at an exclusive club or preforming acts of industrial espionage.

Biography: Kazuko's love of music has been with him entire life. His mother was an amateur musician before she met the man that would become Kaz's dad. By the time he started High School Kaz had mastered the synthesizer, and about the same time he started gaining more and more interest is Sourcebreaking, eventually changing from one keyboard to another.

Kaz got into hacking, as many teens do, during his 'rebellious' stage, a stage that he's never really grown out of completely. This 'rebellious' stage came about from Kaz's desire for some excitement in his life, and what better way of doing it than sticking it to 'the man'. Now a-days, despite the fact that he moonlights as a DJ at many clubs around Central, the added incentive of a secondary source of cash means he's more than happy to juggle his two 'jobs'.

Under normal circumstances Kaz would be just one of any number of young up and coming Sourcebreakers, but a few jobs for a very influential (And more to Kaz's point, well paying) client have put 'Bassline' in the minds of some important players, for good and for ill.

Weapons: Kaz uses two Japanese tanto for the bulk of his fighting. As a backup he carries a Luger P08 pistol, bought for the sole reason that it looks fucking awesome.

Notes: Kaz's clothing is...eccentric, to say the least, often sweeping from dark tones to gaudy neon in a single outfit. One common piece of clothing is a leather jacket with the word bastard stitched in kanji neon purple on the back. His hair is similarly flamboyant, with streaks of light blue scattered throughout his spiky black mop. If the job calls for it he can tone down his appearance.
His name and features tell of his mother's Asianic heritage.

I gotta say I'm surprised no-one else has gone Street Samurai yet.
No OP means you're in time, welcome to the RP
 

ThreeWords

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I've almost got my bio done, but MelodyKat0 and I are going to be offline for a couple of days due to internet provider silliness, so I won't be able to post till some time next week

That also goes for me not being on skype, etc, for those who might be expecting me there. Sorry guys, and see you next week.
 

Lost In The Void

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ThreeWords said:
I've almost got my bio done, but MelodyKat0 and I are going to be offline for a couple of days due to internet provider silliness, so I won't be able to post till some time next week

That also goes for me not being on skype, etc, for those who might be expecting me there. Sorry guys, and see you next week.
It happens

to the others, the OP should be up tomorrow night my time, so those across the pond can expect it early Wednesday morning. Consider this the last day for edits or questions because tomorrow you're entering the Casa Club
 

Lost In The Void

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[HEADING=3]Lost in the Void Presents:[/HEADING]​

[HEADING=1]Artificial Heavens and Fake Worlds[/HEADING]​



?Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts... A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding...?

William Gibson?s Neuromancer



I wonder what the world outside was like. Before AE, before everyone was locked inside of this machine what did the world look like? They say it was poisoned, that for many there was no going forward. That is why we retreated here. We need to leave. We need to ascend. There is no place for us here. This simulation is a lie. We are all a lie, he has taught me that.

Four Men, all wearing the same mask surround a building on all four sides. At their own sides there are decks built into suitcases which they place on the ground. Their fingers become blurs as they type furiously, lines of code filling the input screen fasting than the normal eye could comprehend.

Inside the building a news team is reporting on the various deaths of prominent Breakers in the last couple of weeks, advising all citizens that if they have any information that they should contact the Moderators. Rewards would be offered depending on the information given. They are about to switch to the sports broadcast when the lights flicker once, as if losing power. There is a man sitting at the table with them now. Well a man, or a woman, it seems whomever looks upon this being sees someone else. A loved one, a lost one maybe. Regardless, every vision has the same smile. It is not a cold smile, nor a cruel one, but instead one that spreads compassion and warmth to those that see it. It is a smile the comforts those who hurt.

He/She/They speak. One sentence. Three words. ?You may rise.?

The men at their computer seize up, there is no pain, it is instant. Blood explodes from their ears and they collapse to the ground. The Newscaster watches her co-workers collapse around her, the same happening to them. She clutches her own ears, as if to force the blood to stay in her head. Her vision blurs and she sees a light. Her mother is smiling at her and she reaches for her. Their hands touch and the woman is on the ground slowly leaking blood. And the being that had appeared, vanished as quickly as they had come.

The Moderators closed off the entire district and in an unprecedented move, cut all communication and press privileges to cover this developing story. The higher ups panicked and the low keys doing the leg work didn?t even know what they were dealing with. The programming that wiped out the news station and the entire surrounding area was impossible, even for the greatest Super hackers. What had begun, only the council of Moderators knew and they knew that this would be the end of Artificial Earth. Their suicides would not be discovered until after the smoke of the following ordeals cleared. Perhaps if they had been discovered, more would have followed their path.

Two weeks after the District Murders, as the Moderators called it, a crowd of Breakers and Super Hackers were invited into the Casa Club. It was apparently owned by a reclusive businessman and it was list invite only. Well unless you had the tits to convince the bouncer otherwise.

The crowd that entered was even more unusual than their normal patrons, who sported cybergear, bulky decks strapped to their arms, botch cybernetic jobs in the name of looking legit. Tattoos, piercings, stretching, splitting, you name it and the patrons of Casa had it so the fact the bouncer at the door was rattled when the next group came bearing invitations speaks for itself.

Leading the pack was a ragged looking, god she looked like she had to be twelve. Her ribs could be seen through the tight t-shirt that only showed off how young she really was. Her jeans were stained and torn, not bought that way, this jeans were ripped due to wear. Her steel grey eyes barely blinked as he looked over the invitation confused. What kinda sick bastard expected him to let a, she was fourteen after all, a fourteen year old into a club like Casa? He felt guilty enough when he let the occasional 17 year old in if she was willing to show a little skin. Club policy after all.

Sighing and wondering if this was the thing that would send him to hell, he slowly let her and the rest of the group in behind her.

Hannah?s eyes and ears were immediately assaulted by the bright lights and the gaudy music that boomed and throbbed throughout the club, melding into incomprehensible noise that could barely be heard over the dull roar of conversations ranging from arguments about to turn violent, to a greasy bastard attempting to put the moves on a skimpy dressed girl, or was that a boy, she couldn?t tell but he or she was wearing a dress that showed off a lot of leg.

She looked up at the bar where the server was ignoring the young man crying into his cup and he jerked his head slightly towards a door that led to what she assumed would be a back room. She felt the presence of the other future employees and her neck hairs bristled like she was a cornered animal. She felt wrong without her sister, and if her sister was still here they wouldn?t even need all these other people.

The room they entered had only a few men in it. Two had pistols hanging obviously from their hips and the third looked like he belonged in some sort of cult. His name was Denton and he owned the Casa. We was wearing cut-off jeans that sat just above the knees and a black tanktop with various stains all over it. His hair was spiked in a neon orange, green and pink Mohawk and he wore hiking boots to top it all off.

He signaled to Hannah and she hefted up her suitcase and opened it. Carefully removing the deck and pugging it into a slot on the table in front of them, he caused the display to project upon an empty wall.

When Denton spoke, there was usually a hint of surprise, for he sounded like a Posh right out of the Euro Cities, ?Ladies and Gentlemen, there is a reason I had Twins gather you all here. You may not be the best, but you are suited best for the job I?m about to give you. You see, I don?t like the Moderators shutting down the district right by my club. It?s bad for business and the rumours around them even fouler.?

He stood up and walked in front of the projection, which appeared on part of his chest as he pointed at the red glowing points beside him, ?You?re gonna hit two locations, half of you in each group. Gotta do this shit at the same time though. You?ll send a couple Deckers on a dive to rip open the Ice Barrier in one of the security checkpoints in Kanata District, I know one of the Mods in that area and he?s willing to take a little longer on coffee break. It?ll give you 15 minutes to break the ice, hence why I?m sending two of you. The Ghost and the Samurai will cover you guys because I want this one done quiet and done clean.?

He zoomed in on the next point. A live camera was streaming at the Museum of Science and History. Now this is where you boys need to make a little more noise so I?m sending the Rats and the Superhero here to make a little noise. Twins and another Decker are gonna go in through the chaos and enter the Moderator?s little secret cache site where the security should be slightly softer due to the interference from Team 1. Download any cache data on this district shutdown and investigations over the last six months. That?s my shit and that?s what I?m gonna pay you for. Any other liquid assets in there, well I didn?t hear nothing.?

Hannah shut down the Deck and slipped it gently back into the suitcase and Denton clapped his hands, ?Well this is all good and exciting. I?m sure you all can?t wait to get out there but I am opening the floor. For the Deckers, we need to know who?s going with Twins and which two are going with the Ghost and Samurai. To the others, any questions before you head out. Only contact you?ll have is a direct link to Twins, who will be my eyes and ears on your mission.?
 

Monkfish Acc.

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Owens blinked at the brief and direct presentation. A place like this, he expected more... euphemisms.
He tried to suppress the disappointment at missing out on a real rad back alley justice meeting experience. Where's the codewords? Owens wanted codewords. Why didn't they say sleep with the fishes, he loved sleep with the fishes.

That aside, and probably more seriously, he was troubled at the thought of a little girl being their liaison. For real, this girl couldn't be older than twelve.

Making noise was sort of his business but damn if the thought of putting a prepubescent in danger didn't sit wrong with him.

"So, uh, hey, I'm gonna... I mean, uh, 'tis no justice of mine that would allow such youth onto the battlefield. I cannot guarantee the safety of any comrade when my blood begins to boil."

He placed his hand open-palmed in front of his face like a paper fan in what he assumed was a badass mysterious pose.
 

Knife-28

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Kazuko West felt he had died and gone to heaven, though going by his surroundings you'd be forgiven for thinking it was one of the seven circles of hell. To Kaz the Casa Club was a like a living animal, the pulsating thump of the music its beating heart and the milling patrons it's lifeblood. For the third time in as many minutes the Street Samurai cast his gaze towards the DJ and envisioned himself in their spot.

'Well, play your cards right on this job and who knows.'

Kaz's thoughts drew him back to the true reason he was at the Casa Club, and infact the only reason he had been allowed through the front door in the first place, the job he had been given by the club's owner, Denton. Arriving early had let him make the most of the free pass into the club, and now Kaz reluctantly made his way towards the club's back room, giving a slightly flirty wink to a chick (at least, Kaz hoped it was a chick) in a skimpy dress on his way there.

As Denton went over the plan, Kaz took the opportunity to scope out the the rest of the group and, like the rest of the assembled crew noted that Twins looked like she should be at home fussing about make up and dreamy male movie stars, not attending secretive (and technically illegal) meetings with a motley gang nearly double her age at least. Still, Denton seemed to trust her, and even if she was less than stellar it was the other groups problem.

As it was, Kaz smirked the 'cool' pose struck by the other kid after he voiced their own opinion on the girl.
 

oversizedant

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As John passed through Casa, he noted the bartender pointing him towards the backroom insinuating he should go in. A little rum might not hurt here, he thought, as the music was starting to give him a slight headache. The loud party atmosphere was quite overwhelming compared to his preferred bars and dives. A little alcohol in a business meeting is better than a headache anyways, right? one or two shots later John slipped into the backroom. This rag tag crowd is not what John is used to seeing on a job-the usual sight being no other breakers- but the payout for this job should be good enough to offset potential hassle of working with others. Maybe they'd even be of some use.

Denton's plan seemed solid enough, if a little vague. John was being sent to do what he did best after all- but with help.

The Samurai,eh? John peers over at Kazuko, not entirely sure whether who he's looking at is right for a job about keeping it quiet. Since Denton seemed to have his mind set, John knew how he would be finding out. "Maybe I should suggest he drop the neon" murmured John.
 

TheIronRuler

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'Get lost, Gramps'. The bouncer standing at the entrance to the club was massive and sported visual upgrades along with a host of gang tattos.He was looking down at the old man who was trying to get inside. He qppeqred to be homeless - a hobo or drifter, dressed in rags and , a patchwork of smelly cloth and discarded scraps. He smelled awful, a combination of rotten fish and spoiled eggs, with a heavy dose of dried swear caked in layers over his skin. His mighty black beard - which will become grey after a good long bath - was the only hair he had. His bald scalp was hidden by a deep hood, from which his sunken eyes watched the happenings outside.

'I have a meeting here', the old man spoke, and from his mouth came an awful stench. His voice, a deep and scarred voice, tired from decades of use, beaten by abuse of cigarettes. The bouncer observed him carefully yet nothing came up. He was just another old relic of the past.

'Scramp, Gramps', the bouncer held him by the shoulders and tried to shove him away. The hobi resisted surprisingly well. Old memories broke through reality, a brawl in a bar fifty five years ago, his first victim, a woman he used to love, the child he never had - they came in and out, raping his consciousness. It only made him more angry - Gramps pushed the bouncer back to the wall ten feet away with a flick of the finger. He then straightened his back and grew much taller, now appearing even larger than the bouncer.

'The absebce of evidence is not the evidence of absence', he strolled past the dazed guard and came inside the club. His hearing dropped to zero and he proceeded to the last room. He couldn't stand the garbage younglings were listening to. It made his ears bleed.

[hr]2[/hr]

Gramps took the sight in - everyone around the room was jacked with everything and anything. A young child was operating the presentation - that wasn't much of a surprise. Gramps used to work with talking dogs and a parrot who was on fire - or was it a pair of twins who could read minds? He couldn't remember. Everything was a blurr.

'So you want me to break things', he asked his employer, 'and make a diversion?'.
 

ThreeWords

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Now that we have our connection back, here's my final draft. Can we figure out a way for Modo and Pillar to drop in?

Note: I edited the hacks slightly so that they make a little more sense. The effects, however, remain unchanged. I also upped his age by 5 years to fit with his backstory.
Name: Orson Laurence
Handle: Pillar
Age: 28
Sex: Male
Class: Decker

Description: Orson is moderately tall, with short dark hair, strong jaw and pale eyes. His physique is nearer lean than muscled, and he wears dark, practical clothes in resilient materials. His long, easy stride speaks of his vast stamina, and his unmoved expression shows how much of it has already been used up. However, he feels no need for replaced or upgraded limbs: in fact, he has no cybernetics beyond those required for his decking lifestyle.

Personality: As a professional medic to the Breaker community, Orson is permanently run down and worn out. He spends his time guarding outlaws from other outlaws and patching up anyone who can pay, a profession which leaves him tired but well-off, as his role is often indispensable. Despite his look of distress, his many years of work have left him unfazed by the chaos and horror of the battle. However, he is no warrior, and the nearest he will get to combat is spraying a hail of bullets as a distraction.

Biography: Medical school is expensive, but when he started his first year Orson had none of that on his mind. His family was well off, secure in a modest fortune, and he was well on the way to becoming another well paid asset to his family. That all changed part way into his second year, when his father refused to cooperate with extortionists, and paid the price. Overnight, Breakers attacked on two fronts, attacking the family home while simultaneously destroying the Laurence family assets, holdings and reputation. Within 24 hours, Orson's father was dead, mother disappeared, and his scattered family vanished in terrified hiding. The virtual attacks had made it as if his family had never existed, and no one dared aid him.
Suddenly told that he owed the college for lasts years tuition, as well the year to come, Orson panicked, and fell to the one line of work that always pays: breaking. He had experience enough with coding that he turn his knowledge to good use, and a good medic is never unwelcome in such a dangerous environment. Working with the Breaker community paid well enough that Orson was able to at least steady his college life, but it also came with another unexpected benefit: here were people who knew something of the group who had attacked his family. They spoke of the attack guardedly, in whispers, and none admitted to having too much information, but the desire to hunt down the group began to consume Orson.
Since then he has finished medical college, but instead of heading on to a bright and respectable medical career, he has found himself drawn back into the shadows, eager to chase the whispers to his eventual revenge.

Weapons: Orson carries a rapid-fire, low-accuracy SMG, more as a distraction than as a weapon, and a couple of smoke grenades.
Notes: Orson has practical medical experience too, and is handy with a scalpel if hacks are unavailable.

Heal: This hack involves analysing a wound and determining the process that caused it, then executing a code that reverses the damage. This takes several minutes of examination and coding to prepare (more if the wound is severe, or complex in cause). If the code is not exact enough, it can end up doing more harm than good.
Shield: Orson Protects himself and others from enemy hacks, taking on their attackers on the virtual battlefield. This often takes up his entire attention, forcing him to cease all other actions. He is only able to protect those who give him access to their security.
Double time: Orson interfaces directly with his deck, giving him a much more intimate connection to the code and freeing him from delays and inefficiencies of typing by hand. In this mode he perceives action on a slowed down scale as his brains processing rate goes through the roof. However, the heat output of his brain also increases, and after ten seconds he begins to suffer. He has never managed to stay conscious for more than twenty seconds in this state. The longer he spends in this state, the longer it takes him to recover afterwards.
Jump: Orson?s speed increases for 2 seconds, allowing him to surge from one location to another in sudden blur of movement. With a little more preparation, he can add a second effect that light to bend around every part of his body save his pupils, causing him to be almost invisible as he make the move.
Orson can grant this bonus to another character, but the hack takes a good deal longer to prepare.
Backstab: This ghost hack causes stabbing pain and spasms in a part of the body, usually with the aim of disabling an arm, leg or eye. This hack is short in both preparation and duration, but if given time can be made in a crippling migraine.
Let me know what you think: I'm happy to flex things around a little to fit with things you already have planned.
 

ThreeWords

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Orson had never been to the Casa Club, but he knew plenty of joints just like it. Invite only, as if they thought that could keep the outside world at bay. It almost made him smile to think that he could have walked in here any time he wanted, without even a hack. He didn't need any fancy tricks or expensive gear: a good medic has a lot of friends.

He listened to the others talk, weighing the plan and wondering how all the players fitted into it. As each person spoke, Orson considered their reasons for taking part.

"So, uh, hey, I'm gonna... I mean, uh, 'tis no justice of mine that would allow such youth onto the battlefield. I cannot guarantee the safety of any comrade when my blood begins to boil."

It is always hard, Orson reflected, to determine whether someone is pretending to be a fool, or is genuinely a fool. Both had their dangers for their team-mates, and Orson was glad he wasn't about to end up relying on this Superhero before he'd got a better measure of his methods. Several of the others in the room seemed to be sharing Orson's opinion, their stares moving from his pose to his wooden sword and back again.

"So you want me to break things and make a diversion?"

Orson was surprised: the old man had walked up right next to him with barely a sound: somehow even his stench had hidden itself until his rasp of a voice made itself known. He hoped the smell was an illusion, if only for the sake of the poor man's health. His face looked familiar, though Orson couldn't place it; instead, he pushed the thought from his mind. It could be investigated later, if they both survived. For now, best to focus on the mission:

"And while he's making a fuss, what exactly are we trying to achieve at this security checkpoint? Or are we just another diversion for a third manoeuvre?"
 

Melodykat0

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A little way ahead of him, Modo could see the beginnings of the scuffle between the bouncer and the ragged homeless man outside the club. Taking care to use this interaction to his advantage, Modo slipped into the shadows and through the door of the club, whilst the bouncer was busy trying to shove the old man down. He shuffled into the dark room and let his eyes adjust to the fast moving lights. A man at the bar signaled towards the back room, that Modo had already been heading towards, shoving unsuspecting club goers aside to reach his destination in a straight line.

___

Modo watched the presentation, paying little attention to detail apart from the note on those he was obligated to work with. He had figured that the old guy at the door must be a street rat too, but the superhero he was unsure of. He cast his gaze around the room, making clear whose face belonged to whom.

"So, uh, hey, I'm gonna... I mean, uh, 'tis no justice of mine that would allow such youth onto the battlefield. I cannot guarantee the safety of any comrade when my blood begins to boil."

At this, Modo snorted. 'And we have our superhero,' he thought.

"So you want me to break things, and make a diversion?"

Making "Noise" was not one of Modo's strong suits to say the least. He wasn't accostomed to being seen, unless he was using it against someone. This all seemed pretty dramatic compared to the jobs he usually took on. He decided to keep his mouth shut for now and let the specifics unfold.
 

Monkfish Acc.

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i think this rp has been dad long enough. sam and milo are buttgarbage lets stop waiting for them

Owens bristled a little at being brushed over entirely, but it wasn't like he wasn't used to it. Not everyone could appreciate the work he put in. Especially not old men.

He was still waiting on an answer about the kid, though. It was beginning to seem like he was the only one concerned. All the more reason to pursue the inquiry, he supposed. If this was the sort of group to just let a little kid tag along on what was almost certainly going to be a dangerous exertion, he would probably have to unload all his effort to keep her safe.

For the meanwhile, he figured he'd just wait in silence. He could ask her later if she was entirely copacetic with the whole... running into danger thing. The other questions asked were pretty valid too, after all.

His pose was beginning to get a little strained. He wondered if he should drop it.
 

Knife-28

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As Kazuko gaze contained to wander he caught one of the assembled misfits, the man with the sweater vest and tie, looking at him as he muttered something too low for Kaz to catch.

'The Ghost then, probably wondering why he got stuck with yours truly for a stealth op.'

Hidden by the table, Kaz slowly moved his hand to the keypad hidden under the sleeve of his jacket. With a few well practised key strokes the streaks in his hair shifted through nearly every colour in the rainbow before disappearing entirely. All of this was done while keeping eye contact with the man and putting on his best shit eating grin.

"And while he's making a fuss, what exactly are we trying to achieve at this security checkpoint? Or are we just another diversion for a third manoeuvre?"

"Ours is not to reason why." Kaz said, somehow drawing the snippet of poetry from the hazy miasma that was his high school education, "If Denton wants to pay us good money for a milk run then what's the problem?"

Out of the corner of his eye Kaz noticed that the Superhero was still holding his pose.