Artist-In-Training

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Toemassa

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Oct 2, 2013
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I'm a so-so artist looking to become a more competent one; my intention is to eventually go to Vancouver Film School, but that's likely a ways off so for now I'm just learning what I can online and from my own personal observations.

Well, that's what I'm trying to do, anyway, but it's not quite as easy in theory as it is in practice. Simply put, I'm feeling a bit lost, unsure of where to start or what direction to go in. I was wondering if there were any experienced artists here who could share any helpful drawing exercises, tutorials or just general tips that might help.

And if, like me, you're looking for advice, feel free to ask your own questions as well. Personally I draw character art and am interested in pursuing animation, so any tips regarding things like consistency, anatomy, face structure and so on would be greatly appreciated.
 

Frezzato

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Oct 17, 2012
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It's so cool, film school. I've only ever met one person IRL who was in film school, and he spent all of his time pointing cameras up girls' skirts at clubs.

No, really.

As far as conventional, 2D hand-drawn art goes, I always like to point folks to the book Drawing the Head and Figure [http://www.amazon.com/Drawing-Head-Figure-Perigee-Jack/dp/0399507914/ref=sr_1_1?ie=UTF8&qid=1381176436&sr=8-1&keywords=drawing+the+head+and+figure], by Jack Hamm. It's a wonderful cheat sheet towards getting the basics under your belt, and allows you to focus on the finer details, the ones that really matter. Think of it as an explanation of anatomy and the patterns that all faces and bodies fall into.

As far as film school goes, I envy you kids who no longer have to fool around with Super 8 cartridges, mailing them off to get developed. The use of SLRs in film schools is pretty ingenious I think. I think the credit is due equally to camera companies and the people who use them to make movies, like Mike Flanagan, director of Absentia. That movie deserves a much higher rating than what is listed on IMDB IMO. Also, good on Canada with their National Film Board.

Unfortunately, hand-drawn animation is pretty much dead I think. But that's not to say there isn't a place for the skill in today's movies and media. I like to remind people of the fact that, when Jurassic Park went from stop-motion animation to pure CG, Spielberg still needed animators who understand motion and emotion to get the dinosaurs right. Creating the scaled down animation rigs and rendering off of input from them was a true stroke of genius. There has to be a bridge, just like Phil Tippet and the "Dinosaur Input Devices" did for the film.

Incidentally, which movies are your favorite and do you watch them with Director commentary?
 

Toemassa

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Oct 2, 2013
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FizzyIzze said:
Incidentally, which movies are your favorite and do you watch them with Director commentary?
Predictably, my favourite movie is an animated film, The Secret of Nimh. Love the somber look and feel it has, the subtle quality of the voice acting, the character designs, etc. Not a perfect movie, but it doesn't need to be. Haven't seen it with commentary, no.
 

Ryleh

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Jul 21, 2013
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There's a great little book titled "steal like an artist". Basically, take your favourite things from all of your favourite artists and replicate them. In doing so you'll put your own spin on them and wind up making your own art that is an amalgamation of everything you think is awesome.

Also experiment, and don't be afraid to fail. If you draw/film something and it sucks, just keep making stuff until you make something that doesn't suck.
 

Frezzato

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Oct 17, 2012
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Toemassa said:
FizzyIzze said:
Incidentally, which movies are your favorite and do you watch them with Director commentary?
Predictably, my favourite movie is an animated film, The Secret of Nimh. Love the somber look and feel it has, the subtle quality of the voice acting, the character designs, etc. Not a perfect movie, but it doesn't need to be. Haven't seen it with commentary, no.
I actually watched NIMH again after you mentioned it. It's quite a good film. I especially love how they used rotoscoping for the tractor and only the tractor (in distant shots), making it seem that much more disparate from the animal world. Another thing that really stands out for me is the music in NIMH. I would say that music is a seriously neglected factor in movies today.

Anyway, I'm going on a tangent again. Have you seen the documentary Side By Side? I would check it out, if only to get a glimpse of famous directors talking about their love of film. Not 'movie' films, but the actual media itself; i.e. 35mm celluloid. Surprisingly, it's both produced and hosted by...Keanu Reeves of all people.

Also, have you done any animation on your own?
 

teisjm

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Mar 3, 2009
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Basicly, draw, Draw again, and keep drawing.

The web is full of free tutorials and people giving more advice than you'll ever have time to go through, watch and learn when you're not drawing, just don't push it to a point where you're procrastinating too much from drawing by watching videos, or fooling yourself into thinking you can get good without practice.

Challenge yourself.
For instance, get an idea for a picture, define your idea, and then try to draw what you defined, without letting the lines and you own limitations change your goal.
It's a good way to force yourself out of your comfort zone, and learn to do new stuff.
It's probably gonna look below the standard of what you do inside your confort zone, but don't be discouraged by that. If you're unsatisfied with the result, start over and do it again. Draw untill your goal is reached, or untill you reach a point where you find it easier to start over towards the same goal.
Keep your old versions so you can see your progress, as that is very motivational, add a date-note to your pictures as well, month/year is enough, as notable progress doesn't happen that much from day to day.

Don't limit yourself to the same subjects either.
Do drawings of objects, interriors, exterriors, people, and anything else you can come up with.
Do line-art, value art, colored art.
Try out different styles.
Don't try to do everything at once, in the same picture. When you plan a piece, define what you wanna do.
For instance "a line-drawing of a dragon in flight" maybe with a specific style determined.

Don't be afraid of copying other peoples work, you can learn a lot from that. (by drawing an existing picture, Copy/pasting a picture off the web into photoshop won't teach you much :p)

Find somewhere to get quallified critique, leave your ego behind, and cherish it for what it's worth, critique is essential to artistic development.
You could use deviantart, elfwood or some other art-site for that, if you don't know anyone IRL who can do it for you, heck you could even start a thread here on the escapist for it.
Just make sure to be aware of your source when recieving critique. Praise from someone with no skill or knowledge is hardly a guarantee that your work is good, especially not if it's your family/friends as they're usually over-encouraging.
Online, people who don't know what they're talking about have an oppinion as well, and likes to share it.
learn to dissect whats usefull from what's not, this applies to the internet as a whole, not just art critique.

Study anatomy.
Understanding realistic anatomy will help you not only with realism, but with charicature, stylized anatomy etc.

Animation: "The Animators Survival Kit" is considered the bible in animation. If you're going that way, get that book, and start putting on your analythical/observant glasses whenever you're watching people.
If you want a career in animation, learning 3d animation will expand your job options enormously.
The jump from 2D to 3D animation isn't that much work, most skilled 3D animators are former 2D animators.

Untill you go professional, the process is more important than the product.

If you wanna go pro, learning to work digitally is a big plus.
Photoshop and a wacom tablet is your essential tools. You can substitute photoshop for GIMP if you don't like pirating software.
Ctrl-Z is a feature that really needs to get implemended IRL.

Try posting some of your drawings here, in this thread, preferably edited into the OP, people will get an idea of where you are.