?kortin said:Okay, yeah, definitely that guy. ThanksAnthraxus said:"more content and even more depth and complexity"
I guess you must of skipped over this part.
The really deep and complex genres are all but dead now. Nobody targets niche audiences in mass media anymore, whether it's a videogame company or a TV channel. You can argue whether this is a good thing or not, but you cannot argue that modern RPGs are more complex and deep than late 90's RPGs, or that modern FPSs are more complicated and deep, or that modern action-adventure games are more complex/deep, or pretty much any other genre. The only thing that's coming to mind that's actually gotten more complicated over the years is Pokemon, and that's mostly due to the extra features it's picked up since its initial outing.
It's definitely not blind nostalgia to say that modern games have not gotten deeper than late 90's games. When talking about niche genres, it's not even blind nostalgia to say that they've gotten /less/ deep. You might be able to make the argument that the big mass market titles are deeper than the old big mass market titles, but it came at the cost of the really deep niche titles largely disappearing.