Oh boy, where to start:
1. Non-Lethal options. Most stealth games allow for a non-lethal approach, and after 35 years of playing video games, I like having non-lethal options. I don't mind me some killing games, but I find I enjoy games that have other options more these days.
2. The humor. Ever since the original Thief trilogy, stealth games have tried to insert some humor into the game, based on the fact that someone is actually watching someone else, who is oblivious to that observation. So the devs will make them say funny things, or ironic things given the context from your point of view.
3. The expanded storyline. Stealth games frequently include side plot threads that are only discovered if you are being sneaky. Overhearing a conversation between two people that hint at a hidden location. Hearing how the boss of this one servant is a total asshole, and the servant has an idea on how to get some payback...but isn't a master of stealth and infiltration...oh look I totally am! Karma *****!
4. The voyeuristic nature of it. I'm something of a voyeur, even as a kid I would sneak around IRL too. It's just fun to be unobserved and watch people when they don't know they are being watched. Not in a sexual way, but just seeing how people behave when they aren't being observed. Stealth games indulge that behavior.
5. It's just fun. There is a level of ego stroking to the idea of being able to just slip through a "secure facility" without them even knowing I'm there. Moving through like a shadow, unseen, unheard, taking what I need/want, despite their best efforts to the contrary.
1. Non-Lethal options. Most stealth games allow for a non-lethal approach, and after 35 years of playing video games, I like having non-lethal options. I don't mind me some killing games, but I find I enjoy games that have other options more these days.
2. The humor. Ever since the original Thief trilogy, stealth games have tried to insert some humor into the game, based on the fact that someone is actually watching someone else, who is oblivious to that observation. So the devs will make them say funny things, or ironic things given the context from your point of view.
3. The expanded storyline. Stealth games frequently include side plot threads that are only discovered if you are being sneaky. Overhearing a conversation between two people that hint at a hidden location. Hearing how the boss of this one servant is a total asshole, and the servant has an idea on how to get some payback...but isn't a master of stealth and infiltration...oh look I totally am! Karma *****!
4. The voyeuristic nature of it. I'm something of a voyeur, even as a kid I would sneak around IRL too. It's just fun to be unobserved and watch people when they don't know they are being watched. Not in a sexual way, but just seeing how people behave when they aren't being observed. Stealth games indulge that behavior.
5. It's just fun. There is a level of ego stroking to the idea of being able to just slip through a "secure facility" without them even knowing I'm there. Moving through like a shadow, unseen, unheard, taking what I need/want, despite their best efforts to the contrary.