Aspects of gaming that no one seems to question.

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Wintermoot

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Aug 20, 2009
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why is the security in the Mushroom kingdom so bad?
seriously the princes has been kidnapped a million times!
 

Macabre9037

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Jul 2, 2009
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Mr36 said:
In Splinter Cell, how come none of the enemies see the big green lights on Sams face and back
That always bothered me. It makes no sense at all.

In WWII shooters why is it that every machine gun nest has an infinite supply of men hidden behind it?
 

GoWithDAFro

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Feb 18, 2010
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SushiJaguar said:
Since when can you cut things in half with a blunt weapon, Kingdom Hearts? How the heck did I slash that hooded bloke's cards in half with what is effectively a STICK?
That one is simply magic.

What exactly does the "Talk" command do? Your character never says anything to start the conversation, or make any sort of hand motion with the same effecct. Do people just assume if you stand in front of them for long enough, iits because they need to hear your voice? Really, it should be the "listen" command
 

Catalyst6

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Apr 21, 2010
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There's so many, but most of them can be explained away by standard fiction tropes. However, my biggest question is "Why can't we just talk it out"? And that's not the hippie bull that it sounds like.

Extra Credits briefly touched on this, I believe. To put it simply, why is a system of diplomacy so impossible in games? Games like Modern Warefare and the like are obviously exempt from this, but what about RPGs like Dragon Age and the like? It seems to me that there should be a non-combat method for winning, one that allows you to tactfully manipulate the people to do what you want instead of just making sure that you start combat in the best position.

Honestly, if a game like Echo Bazaar, a browser-based flash game I might remind you, can support this, then why not mainstream stuff?

I guess I'm just one of those weirdos that likes that kind of stuff. Hell, one of my favorite things about the Civilization series is the Diplomacy system, I have yet to win a war victory because I don't really care for them. There's nothing more satisfying than turning your enemies against each other in order to weaken them both, then buying up the City-States surrounding them to wipe out their borders.
 

Booze Zombie

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Dec 8, 2007
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Macabre9037 said:
In WWII shooters why is it that every machine gun nest has an infinite supply of men hidden behind it?
Because the developers want to fuck you in the face. With bullets.

Why in the flying fuck do the necromancers in Oblivion not actually raise the dead in combat but instead use the same summon undead spell as you (which is apparently legal as no one ever tells you off for using it)?!

That always bothered me so much!
 

HontooNoNeko

No more parties?
Nov 29, 2009
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Leemaster777 said:
Why don't Dante and Bayonetta ever run out of bullets?
Actually Dante injects his guns with his demonic energy to produce bullets and that also explains why he can charge up his shots when he learns the ability.

My biggest wonder is my goal in Seiken Densetsu 3. The land is dying from the "evil" gods and you must save it sounds good right? Until you realize that every race in the game (humans/elves/dwarves) are completely racist they all hate each other and don't hesitate to invade and kill whoever they dislike at the drop of a hat. Why am I saving a world solely populated by violent racists that will only continue to cause each other to suffer again? Oh that's right the fairy in my head told me too...
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
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Booze Zombie said:
Macabre9037 said:
In WWII shooters why is it that every machine gun nest has an infinite supply of men hidden behind it?
Because the developers want to fuck you in the face. With bullets.

Why in the flying fuck do the necromancers in Oblivion not actually raise the dead in combat but instead use the same summon undead spell as you (which is apparently legal as no one ever tells you off for using it)?!

That always bothered me so much!
I never figured that one out. The summon undead spell is legal, it's just not practiced in the Magician's Guild.

Why is Necromancy illegal in Oblivion(Or did I just not get that far)?
 

SL33TBL1ND

Elite Member
Nov 9, 2008
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lightningmagurn said:
In shooters, ow do you reload half or part of an expended mag and keep the rest of the bullets?
You put in a new clip and keep the half one for later.
 

Mr36

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Aug 30, 2009
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How come so many people love Kratos when he is easily the most self-centered being in the history of fiction? He literally destroyed the world in pursuit of some vague idea of 'revenge!' And people say he's awesome!
 

Booze Zombie

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Dec 8, 2007
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vxicepickxv said:
I never figured that one out. The summon undead spell is legal, it's just not practiced in the Magician's Guild.

Why is Necromancy illegal in Oblivion(Or did I just not get that far)?
The Arch-Mage or whatever he was, had a chip on his shoulder about necromancy and basically caused all of the fighting between the necromancers and the guild of mages by outlawing their school of magic. I thought he was a massive idiot.
 
Feb 7, 2009
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Catalyst6 said:
There's so many, but most of them can be explained away by standard fiction tropes. However, my biggest question is "Why can't we just talk it out"? And that's not the hippie bull that it sounds like.

Extra Credits briefly touched on this, I believe. To put it simply, why is a system of diplomacy so impossible in games? Games like Modern Warefare and the like are obviously exempt from this, but what about RPGs like Dragon Age and the like? It seems to me that there should be a non-combat method for winning, one that allows you to tactfully manipulate the people to do what you want instead of just making sure that you start combat in the best position.

Honestly, if a game like Echo Bazaar, a browser-based flash game I might remind you, can support this, then why not mainstream stuff?

I guess I'm just one of those weirdos that likes that kind of stuff. Hell, one of my favorite things about the Civilization series is the Diplomacy system, I have yet to win a war victory because I don't really care for them. There's nothing more satisfying than turning your enemies against each other in order to weaken them both, then buying up the City-States surrounding them to wipe out their borders.
You know what's more satisfying? Spending hours massing your forces until you are ready for the select-all-cluster-fuck across the map. Leaving death and destruction in your wake.

Sgt. Sykes said:
Why the frak do I need to give up my handgun when I pick up a bigger weapon in most current 2-weapon-limit FPSs? Don't I carry the pistol on my thigh? Geez! Imagine a real-life soldier thinking whether to throw away the 1kg handgun and pick up the 15kg sniper rifle.
Real life soldiers do not go around looting different guns from fallen enemies and comrades. A soldier generally has one type of weapon in which he or she specializes, and they stick to that.

On to the topic. I'm in a horror game. Why the fuck do I have assault rifles and power armor? Aren't I supposed to be scared by the enemies, not seeking them out to show them my new toys?
 

NeutralDrow

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Mar 23, 2009
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SushiJaguar said:
Since when can you cut things in half with a blunt weapon, Kingdom Hearts?
Since we figured out metallurgy and the scientific principles of momentum and motion. The right amount of force distributed over a small, thin area with a tool that can take the force itself can do that.

In other words, if I took the blunted, replica katana sitting next to me to a piece of plywood and I was strong enough, I could certainly cut it in half.

Not a clue how it's accomplished with a keyblade, though, so I'm gonna say magic.

gligarman207 said:
How come In pokemon you can fly on a spearow(a 1ft bird) but not a scyther(a 5ft praying mantis)?
I imagine the people who tried the latter warned others against doing it, possibly emphasizing their words by gesticulating wildly with their stumps.
 

Chibz

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Sep 12, 2008
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vxicepickxv said:
Why is Necromancy illegal in Oblivion(Or did I just not get that far)?
I played through every (main) Oblivion storyline. It's never explained.

Most the anger Necromancers exhibit is reactionary.
 

DaHero

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Jan 10, 2011
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Who came up with the idea of leaving quick scoping and bunnyhopping in games?

Or for a more game based question

Why do we have snipers in maps where you can barely spit across?
 

woots7

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Nov 30, 2010
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final fantasy 12, the only game ive played where you can sell pebbles and rancid meat
 

Rpground

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Aug 9, 2009
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why are the coins the the mushroom kingdom their actual currency? no really,think about it! ITS EVERYWHERE,its floating in the sky popping out of bricks and stone walls! also where are these mysterious question mark blocks coming from? and who refills them?

how come no one questions that defeating someone in the FUTURE somehow defeats them IN THE PAST!?

why does shouting out the name of your attack,before you attack,make it stronger?

why does the legion of darkness always send their WEAKEST armies first? if you just sent the giants while i was level 1 instead of the rats and goblins i wouldnt have even LIVED much less defeated you...

why does food have magical healing properties? if i eat a loaf of bread it shouldnt really knit my wounds together like that...its not even magical,i know cause i baked the damn thing!

why is gold more effective as arms and armor them iron and steel? gold is one of,if not THE,weakest metal there is!

why can you never kill the children? you can kills their entire family even their dog, yet the little girl is impervious to all your attacks? do you really have a sense of mercy to children after that? i killed everyone she loved and held dear! if i cant kill her now she will just grow up and hunt me down like most children that go threw this do! >.>



that was fun! xD
 

captaincabbage

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Apr 8, 2010
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The Unworthy Gentleman said:
Following on the Fallout 3 one:

How can a super sledge fit into this mailbox? How can this Fatman also fit into the mailbox? A gatling laser, minigun and missile launcher too? How big is this mailbox?
Timelord tech I'm guessing.

Seriously tho, as an experiment I put ALL of my gear into a mailbox and it held it all neatly (and I'm talking about at least half a dozen outfits, 3 handguns, 2 sniper rifles, 3 assault rifles, 1 shotgun, 2 super sledges, 2 fatmans (fatmen??), 3 rocket launchers, 1 flamer, 1 shiskebab and all of my ammo for all of them.)

OT: I've always wondered, "How did the military get the Wolverine Gene into every single soldier in "Insert-game-here" and why did they program the gene to cut out only during cutscenes?"
 

captaincabbage

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Apr 8, 2010
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Ladies and gentlemen, I will now answer every one of these questions.


MMMMMMMAAAAAAAAAAAAAAAAGGGGGGGGIIIIIIIIIIIIIIICCC!!!!!!!!!!!!!!!
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
3,847
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Why are the deaf and blind Helghast the ones that are picked for patrol duty? I ask this because I was just playing a part of Killzone 3 where we had to sneak our way past all of these Hig patrols, and there's one part where we duck into this small tunnel to "stay in the shadows" so we aren't seen. Except for the fact that the ISA uniforms have at least two bright blue lights on them (one on back and one on front, possibly more depending on the character as I think the guy you do this part of the game with had 3 on him). And here I am, looking at my fellow soldier in this dark tunnel with his bright blue lights clearly visible and asking myself "How the hell are we supposed to be hidden with these stupid blue 'HERE I AM!!!' signs on our uniforms?" And then one of the passing Helghast looked right into the end of the tunnel we were hiding in as he walked past and just ignored us. Dude has to be blind. And don't say it's because of his own bright orange goggles filtering out the color or something because...
There's a part later in the game where you are wearing a Helghast mask, complete with the bright orange goggles on full blast, and you can still see bright lights and colors just fine. So it's not the mask/goggles doing it.
So it just leaves me thinking, why do the ISA have these stupid blue lights on their uniforms in the first place? Are they supposed to be doing something helpful? You would think they would be unhelpful as they should give away your position, but apparently not. I suppose you could say they were added to counter the bright orange Helghast eyes in mutliplayer (ISA players can see the eyes, Helghast players can see the blue lights). But for the story, they could have at least taken the opportunity to have Sev and the other dude turn them off for that part rather than just leave them on and have the whole stealth thing look silly.

As for the deaf part, later on I bumped into this thing that looked like a spool of wire and it made an extremely loud noise for 3-4 seconds before it stopped moving, and two Helghast that were only a few feet away apparently didn't hear it at all because they didn't bother to look for what made that sound. So now I'm wondering why that object is even movable and why it makes such a loud noise if the Helghast aren't programmed to react to it in a section that's pretty much all about stealth.

So yeah. Just two things that I questioned today, and I figure the game hasn't been out long enough for it to be mass questioned yet, so I think it qualifies for this thread.