Ass creed 3. Loving it so far but...

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AngloDoom

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The Tall Nerd said:
and he said many racist things to my own people, they have been in jest but there were kinda racist
If that were the case I'd be much more inclined to believe you, but I can't spot them here and you were the very first reply in this topic.

I'm going to label this a 'misunderstanding'.
 

Ziggy

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This is off topic but how is the story. To specify, is the murica fuck yeah? I lost all my interest in the game because of the way the game was marketed.
 

Scipio1770

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JoesshittyOs said:
He's a serious character who has zero comic relief. It's pretty hard to write a serious character with no comedic traits.

Honestly, he reminds me a lot of Altair. I don't love him, I don't hate him. But I will say, when they inevitably make the sequel, I have the feeling he's going to be a much more appreciated bad ass.

Oh, also
I bet Desmond's father is also a Templar, just like Connor's.
Very much doubt it. In the end of leveling multiplayer in revalations, the templars give you(a templar assassin) an mission to kill him. So unless they pull some "oh that was just to throw off suspicion" crap, I would keep my money on lucy being the templar (which i still think was terribly handled).
 

Danny91

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I only have one problem with Ass Creed 3 at the moment, which is that the codex entries that keep on popping up consistently spoil plot points, not just historical ones, which I would understand; but for instance the one that pops up for Conner's mother in chapter 2 or so entirely spoils the plot point at the end of Chapter 3.

I was quite upset about that.
 

Casual Shinji

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Yes, Conner has the personality of a piece of driftwood.

This is probably due to the fact that he's Native American, which for some reason automatically makes him an emotionless robot, just like every Native American character ever written.

Not that Altair was a barrel of laughs, but then his whole character was one of distance and seclusion. Plus he had his ring finger cut off which wouldn't sit well with anyone I'd wager. Conner is supposed to be bonding with Achilles, wanting to protect his homeland, and be conflicted about his father, yet he shows no passion about anything. And the "when we feel like it" time shifts don't really help with allowing the audience to get to know the guy either.

As it stands I'm finding the majority of the game extremely dull. The only point as of yet that I genuinely enjoyed was the ship gameplay, blasting privateers. Imagine how fucking cool this game would've been had it starred a pirate captain assassin, patrolling the open seas, and meeting vessels in combat.
 

Olas

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So this isn't about a game called Ass Creed 3? Because I was wondering how I missed Ass Creeds 1 and 2.
 

WanderingFool

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I didnt get an answer to this yet, but in AC:Brotherhood anf Revelations, you had this syncro-meter, which forced you to hae to complete a mission a specific way, like not get his or only use the hidden blade. In a number of missions (like that fucking tank mission) it got t be really annoying. Do they have that in AC3?

As for the topic, and noting the fact I havent played the game yet, just from what I heard, Conner is like Ezio, having some of his family die and such, but is alot more serious, like Altier. So, maybe somewhat justified in that he mostly doesnt care about anything that getting revenge and maybe protecting his people.
 

Canadish

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WanderingFool said:
I didnt get an answer to this yet, but in AC:Brotherhood anf Revelations, you had this syncro-meter, which forced you to hae to complete a mission a specific way, like not get his or only use the hidden blade. In a number of missions (like that fucking tank mission) it got t be really annoying. Do they have that in AC3?

As for the topic, and noting the fact I havent played the game yet, just from what I heard, Conner is like Ezio, having some of his family die and such, but is alot more serious, like Altier. So, maybe somewhat justified in that he mostly doesnt care about anything that getting revenge and maybe protecting his people.
The syncro-meter is back in full force, I'm sorry to say.

I think the biggest problem is the acting on Connor. He's just giving a dead-monotone delivery.
The script doesn't help either really. Connor is like some kind of robot. He doesn't do "fun." He's just perfect at everything he does and sounds bored/mildly miffed at all times.
 

SonOfMethuselah

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I'm not super far into the game either, but I like Connor just fine. I look at it like this:

1.)He's got more personality than Altair had.
2.)He hasn't yet been driven into the ground by repeatedly starring in games despite the fact that he gets thinner and thinner as a character the more you play, like Ezio did.
3.)Possible spoiler for anyone who hasn't played? (Didn't pay attention to a lot of the hype for this game, so I'm not sure how much of this has already been revealed). (Second spoiler is actually a bit of plot from near the beginning, so don't click if you haven't made it past memory sequence 3 yet.)
He's a damn sight more interesting than that Haytham Kenway prat you had to play at the start.
I definitely called the fact that he wasn't an Assassin, by the way. The series has never been coy about stating who's an Assassin and who isn't, so when he kept saying 'the Order,' I got super suspicious.
4.)He takes the series back to what it should have been all along: that being, a series about exploring different time periods. Not being stuck in the same period and exploring a couple of different cities. If they wanted to explore Constantinople, they should have done it in the medieval era, not the Renaissance. Medieval Constantinople would have been much more fun. And you could have told the end of Altair's story without forcing us to play as Ezio for three games.

I'm not saying you're 'wrong' for disliking Connor, I'm just saying you should probably give it more time. There's potential for him to evolve into a rather interesting chap, so don't count him out just yet.

That said, if, by the end of the game, he still hasn't grown on you, by all means, declare your hatred.

Also:

WanderingFool said:
I didnt get an answer to this yet, but in AC:Brotherhood anf Revelations, you had this syncro-meter, which forced you to hae to complete a mission a specific way, like not get his or only use the hidden blade. In a number of missions (like that fucking tank mission) it got t be really annoying. Do they have that in AC3?
Yeah, there are optional objectives to get 100% synchronization. Some of them aren't too bad; there's a couple that are literally just 'while you're killing all of these people, make sure to destroy this, this and this.' There are some, though, that are more 'don't be detected,' or 'do this within a specific time limit,' or 'do this without screwing it up.' Those ones can be kind of annoying. For the most part, though, getting 100% sync is fairly easy.
 

WanderingFool

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Canadish said:
WanderingFool said:
I didnt get an answer to this yet, but in AC:Brotherhood anf Revelations, you had this syncro-meter, which forced you to hae to complete a mission a specific way, like not get his or only use the hidden blade. In a number of missions (like that fucking tank mission) it got t be really annoying. Do they have that in AC3?

As for the topic, and noting the fact I havent played the game yet, just from what I heard, Conner is like Ezio, having some of his family die and such, but is alot more serious, like Altier. So, maybe somewhat justified in that he mostly doesnt care about anything that getting revenge and maybe protecting his people.
The syncro-meter is back in full force, I'm sorry to say.


SonOfMethuselah said:
Yeah, there are optional objectives to get 100% synchronization. Some of them aren't too bad; there's a couple that are literally just 'while you're killing all of these people, make sure to destroy this, this and this.' There are some, though, that are more 'don't be detected,' or 'do this within a specific time limit,' or 'do this without screwing it up.' Those ones can be kind of annoying. For the most part, though, getting 100% sync is fairly easy.
huh. Well, guess that isnt too bad. A fair number of the syncro-objectives were just stupiudly annoying in Brotherhood though. I was hoping they would have dropped them.
 

SonOfMethuselah

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WanderingFool said:
huh. Well, guess that isnt too bad. A fair number of the syncro-objectives were just stupiudly annoying in Brotherhood though. I was hoping they would have dropped them.
Yeah, some of them definitely fit under that category here, but there are more than a few that I've completed just by accident, because that's how I was going to play it anyway. I guess Ubi felt they needed something more for the hardcore completionists? I mean, personally, I'm not going to bother with them in my first playthrough - I really don't see the point, unless it were to change the ending or something, which would just be stupid - but if and when I playthrough it a second time, I'll probably shoot for 'em, just to give me a little something extra to do.

But, yeah, I kind of hate that they do it. I mean, if they absolutely have to have them in there, I wish they would just leave them out the first time you did a mission, and have them appear when you went back to replay. When I complete a mission, I don't want to see a red 'X' telling me that I missed something when I know I didn't.
 

omega 616

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Meh, Conner is ok. Compared to the other problems I have with the game, Conner being a terminator doesn't rank highly.

My biggest irk at the moment is the graphics, I am not a graphics whore but these graphics (for a late PS3 game) are just shitty! Round tables are pentagons, finger tips are like octagons (didn't GTA3 sort these out?), grass looks like WWE hair, the braid on the side of Conner's head is in his head more often than not ... during cut scenes it is constantly poking out of his cheek etc
 

CrazyBlaze

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WanderingFool said:
I didnt get an answer to this yet, but in AC:Brotherhood anf Revelations, you had this syncro-meter, which forced you to hae to complete a mission a specific way, like not get his or only use the hidden blade. In a number of missions (like that fucking tank mission) it got t be really annoying. Do they have that in AC3?

As for the topic, and noting the fact I havent played the game yet, just from what I heard, Conner is like Ezio, having some of his family die and such, but is alot more serious, like Altier. So, maybe somewhat justified in that he mostly doesnt care about anything that getting revenge and maybe protecting his people.
What people have not mentioned is that there is a reset to last checkpoint option so if you mess something up you don't have to restart the entire mission. So that makes thingd easier.
 

teh_gunslinger

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RJ 17 said:
The Tall Nerd said:
Gizmo1990 said:
Dear god to I hate Connor. Almost every word out of his mouth makes me want to kill him. He just seems so unlikable. I am not far into the game (just got my ship) so hopfully he will get better.

I think he was used one to many times (revelations was disappointing) but I really miss Ezio right now.

How do you guys like him/the game so far?
why is he unlikable

im trying to figure out

he is a native boy who doesn't understand the ways off the world
and his family was killed

why would... what do you expect him to be

i could go into to all the possible racist and psychological implications of this but i wont
Pretty much this.

He may have joined The Brotherhood, but he does not necessarily serve their cause. First and foremost his desire is to protect his people, it just so happens that helping the Assassins allows helps him do so. Anything not directly involved in protecting his people, though, he sees as a waste of time...until its benefit is out-right explained to him.

In short: he's impatient, and after seeing what they did to his home, he's justifiably eager to get his revenge.
Arnold Judas Rimmer said:
I've only played a little bit of two. Is it worth getting this? It looks cool but I know little of the story apart from some dude who looks like Adam Sandler walking round a lab in pajamas.
You'd be missing out on a LOT of story. While you could likely enjoy the story of Connor in the Revelutionary War, you'd be completely lost with regards to the bigger story involving Adam Sandler. :p
To be fair: the Adam Sandler parts are atrocious and detracts from the overall experience. Everytime the games remind me that my medieval murder sim is actually set it a bullshit science magic story with space aliens and what not I feel like just turning off the game and never returning. I hate the meta narrative in the AssCreed games with a fiery passion.

I wish whoever made the games had the balls to just say: we're making a game about power struggles in Firenze in the late 1400s. That would be ace. But instead they have to bookend it by utter nonsensical drivel.
 

RJ 17

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teh_gunslinger said:
To be fair: the Adam Sandler parts are atrocious and detracts from the overall experience. Everytime the games remind me that my medieval murder sim is actually set it a bullshit science magic story with space aliens and what not I feel like just turning off the game and never returning. I hate the meta narrative in the AssCreed games with a fiery passion.

I wish whoever made the games had the balls to just say: we're making a game about power struggles in Firenze in the late 1400s. That would be ace. But instead they have to bookend it by utter nonsensical drivel.
I love how wwe've all just accepted Desmond = Adam Sandler. :p

I won't say I HATE the outside story, but I certainly do see where you're coming from. I do think the games would have been streamlined and more enjoyable if each one was simply following the stories of the Assassin Brotherhood without the outside story. But at the same time that'd call for reworking the story. Specifically: you'd have to do something else with the Pieces of Eden found in the past as they're supposed to be the tie-ins to the present.

Wouldn't take much reworking, though. Just say that the Pieces of Eden are artifacts that the Assassin's have guarded for centuries and those pesky Templars are always trying to nab them. You could even leave their origin as a complete mystery, that way you wouldn't have to deal with holograms talking to Desmond - errr, I mean Adam Sandler - at the end of AC II, Brotherhood, and Revelations.

But really all I - and many others, I'm certain - have played the AC games for is the stories of the actual assassins. But in having played all of them so far, I have to admit that I do want to find out how the meta story ends just because I've been forced to bear through it up to this point. At least they made it so that you only HAVE to leave the past once or twice, beyond that you can stay in the Animus for as long as you like.
 

teh_gunslinger

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RJ 17 said:
teh_gunslinger said:
To be fair: the Adam Sandler parts are atrocious and detracts from the overall experience. Everytime the games remind me that my medieval murder sim is actually set it a bullshit science magic story with space aliens and what not I feel like just turning off the game and never returning. I hate the meta narrative in the AssCreed games with a fiery passion.

I wish whoever made the games had the balls to just say: we're making a game about power struggles in Firenze in the late 1400s. That would be ace. But instead they have to bookend it by utter nonsensical drivel.
I love how wwe've all just accepted Desmond = Adam Sandler. :p

I won't say I HATE the outside story, but I certainly do see where you're coming from. I do think the games would have been streamlined and more enjoyable if each one was simply following the stories of the Assassin Brotherhood without the outside story. But at the same time that'd call for reworking the story. Specifically: you'd have to do something else with the Pieces of Eden found in the past as they're supposed to be the tie-ins to the present.

Wouldn't take much reworking, though. Just say that the Pieces of Eden are artifacts that the Assassin's have guarded for centuries and those pesky Templars are always trying to nab them. You could even leave their origin as a complete mystery, that way you wouldn't have to deal with holograms talking to Desmond - errr, I mean Adam Sandler - at the end of AC II, Brotherhood, and Revelations.

But really all I - and many others, I'm certain - have played the AC games for is the stories of the actual assassins. But in having played all of them so far, I have to admit that I do want to find out how the meta story ends just because I've been forced to bear through it up to this point. At least they made it so that you only HAVE to leave the past once or twice, beyond that you can stay in the Animus for as long as you like.
Yea, you got a point in saying having been forced to play the Desmond parts for so long kinda makes me want to buy the 3rd game at some point so I can see how it ends, if for nothing else to close the story and move on. :)

I may have been a bit to strong in stating my dislike for the sci fi bit but I do think it's hugely disruptive for the flow of the Ezio story for instance. I guess in the first game it was less jarring as the Altaïr part was very fragmented already but from AssCreed 2 and on the Ezio part was fairly well flowing and I genuinely liked a lot of the characters. The Italian cities were a joy to explore and the games were colourful, fun and entertaining. Then suddenly it tears that away and forces the player back to Adam Sandler and the British guy from Angel and a drab dark town.

Eh, I don't know. I just wish that they had made the Desmond stuff as the last chapter alone. Like, progressing through time with Altaïr, Ezio and Connor and then if they really wanted a modern day game, made that on its own. I think the individual games would have been stronger for it and I'd have enjoyed the modern stuff on its own terms instead of an interruption of my Florentine adventure.