Because obviously, if you complain about good graphics then you're a true connoisseur of vidya gamz and are the hardest of hard core gamers. I think its a step in the right direction since its actually possible now. The ps3 was hard to develop for but they made great looking games for it like the Uncharted series, The Last of Us, and in my opinion Metal Gear Solid 4. All those titles looked better than what I could run on my halfway decent computer. Now porting and taking advantage of hardware should be much easier than before so we won't see developing for the lowest common denominator. I hope it'll be better for pc too because I don't ever plan on buying a desktop computer and it would be nice if I could game on a normal laptopSome_weirdGuy said:Whoa, whoa, whoa...
Developers go to the effort to enhance the physics technology being presented, (at no extra cost to the consumer), to better utilise the strengths of the given platform.... and people are actually complaining here?
Seriously? >.>
I'm not even interested in these games, but come on. Where did they say 'it will have better physics, but unfortunately this means we had to make a trade off by having shitter writing'? Where's this gripe even coming from?
More importantly, (fellow) PC gamers are always complaining about how the PC versions are being held back by console limitations. So why is no one praising this move? ((it's a clear step away from 'one size fits all' to more platform specific design/advantages, even if it is still focused on a console)) I mean it's almost exactly what pc gamers have been asking for all along...
Exactly, I had no problem with immersion in pixel sprite games as long as they had coherent and interesting stories. Writing is what makes a game interesting or immersive, everything else is just window dressing.MrBaskerville said:"Immersion" is probably the most abused word this generation, aside from "emotion". Last time i checked, high fidelty graphics didn´t create an immersive experience, engaging gameplay and effective audio/visual design adds a lot. Personally i´d say that all you need is good sound design and engaging gameplay.
Wind effects are good and all, but i don´t really believe that they are going to add that much, it´s just minor details.
TressFX in Tomb Raider was actually pretty unrealistic, imo. Pretty, but ponytails don't act like that.ritchards said:But what about hair? Tomb Raider really raised the bar on what hair blowing about is like. If there is wind, there better be hats a-flyin' and hair a-wavin'!
So it'll be best on my PC then? My PC's specs blow the PS4 out of the fucking water.Covarr said:It's obviously not as important as writing, but it is something that can be done better on more powerful systems.Phrozenflame500 said:Because we all know that proper wind simulation is the secret to immersion, and not good writing.
Oh you sly rascal you. I totally agree.Cognimancer said:I don't know about you, but when I'm locked in naval combat on the open seas, nothing ruins the moment like an unrealistic ripple in the waves.
I'm probably being a pessimist here but probably paid update.cahtush said:And why won't it be included in the PC version?
Or will it be updated then?
Not sure if joking... or serious.Cognimancer said:I don't know about you, but when I'm locked in naval combat on the open seas, nothing ruins the moment like an unrealistic ripple in the waves.
because according to ubisoft only pirates every play PC version anyway. and they can be immersive in piracy without the game too.cahtush said:And why won't it be included in the PC version?
Or will it be updated then?
we got PCs more powerful than next gen Consoles, we got games trying to utilize that (Crysis series). it does not work.Covarr said:It's obviously not as important as writing, but it is something that can be done better on more powerful systems. I feel this is exactly how multiplatform games should be handled, playing to the strengths of each system where possible while keeping the core game the same between them.Phrozenflame500 said:Because we all know that proper wind simulation is the secret to immersion, and not good writing.
P.S. Thanks
well, to be honest a better AI in a open world game does add a lot to imersion. if the people around react to you realisticly this helps drastically.BrotherRool said:This is getting really silly now, first Watchdogs say it'll be more 'immersive' on the Xbox One (admittedly because all the AI and physics is handled by the cloud
actually this new generation may help here. if they are going to try optimizing it for the consoles (and we know they will), they will automatically be optimizing for PC as well now. so we get the benefit without actual effort.TheComfyChair said:optimization never meant a fat lot on the current gen, never mind on the next gen when it's the same base architectures as current PC GPUs**)
Yes but I really doubt there's going to be much of a difference. It's not like we're talking no AI vs AI. If Watchdogs has the space to say, have 3x more power devoted to city AI than GTAIV did, how do you manage to make the AI noticeably smarter than that? Especially with the Watchdog example where the AI is actually going to be open to experiencing lag. I imagine writing decent AI is much more of a programming problem than a power one, how do you manage to write code that explains what the AI should do in the thousands of different situations a sandbox game can throw up?Strazdas said:well, to be honest a better AI in a open world game does add a lot to imersion. if the people around react to you realisticly this helps drastically.BrotherRool said:This is getting really silly now, first Watchdogs say it'll be more 'immersive' on the Xbox One (admittedly because all the AI and physics is handled by the cloud