BrotherRool said:
Strazdas said:
As for the lag, i dont buy that it will be cloud based at all, so can we jsut ignore that statement as marketing gimmic? also AI lag is sometimes programmed as "human reaction time lag" too.
I'm perfectly willing to believe this whole cloud business is malarky, but if it is then the devs were just straight out lying, because I'm pretty sure the One doesn't come out on top in terms of hardware power when compared to the PS4 in anyway, certainly not noticeably enough to significantly improve the AI
Because developers have never done it before....
And Xbone comes out on top of Eggsbox 3.60 in terms of power which is really all they care about. PS3 was more powerful than Eggsbox, but still it didnt came on top that much. Not to mention that of power meant quality PC was the best all the time.
AI will be improved (if the programmers do their job well) over current gen titles.
I'd say the AI is often noticeably stupid and sucidal in big open world strategy games and it tends to show the same wonks that GTA AI did. Continually moving units back and forth along the same paths or creating an alliance and breaking it the turn after isn't much different then a pedestrian stuttering or jumping in front of a car.
it is true there are some silly AI sometimes, but there are awesome AI as well, and whne you see games that treat difficulity levels not as handicapping player but as making AI more smart its great fun to play them trying to outsmart the computer.
Also grand strategy games are waaay more discrete than a sandbox which makes the process of programming for them considerably easier because there aren't nearly as many variables to take into account. Any unit you use have a very set predetermined list of moves available to it and there's no chance of it being put in a situation where anything different applies. It would be like if you just had to program the walking and move from car AI and didn't have to consider what the pedestrian does if it's accidentally standing on top of a car, whilst someones firing their gun and triggering the panic mode but two sides of the car are edged by water. Strategy AI is like sandbox AI if you didn't have to care about any unusual situations, and the sandbox AI normally isn't too bad at dealing with that.
thats the point i was making, you dont. you have ot program walking and driving, and the rest has to be figured out by AI based on suroundings, and not a prescripted reaction to "Standing on a car in panic mode". this opens up AI to be either exctremely stupid or extremely smart, and here we have to believe in the programming overlords.
there are plenty of unusual sitautions for strategy AI. remmeber Rise of Nations in 2003? the AI there actually tried to trick you into moving your forces to defend your country only to attack with main force backstabbing you. It used distractions based on your troop movement and composition. heck, it is one of the most competetive AIs from that time period when you really let it shine on open maps (we used to go 3 vs 5 as in 3 humasn vs 5 AI and tried to survive the onslaught. even at Medium the AI provided a significant challenge). Sure there arent that many variables, but that kinda is the whole reason to have AI learn and analyze rather than reactionary, then you dont need to account for all those thousands of variables.
And also as far as the PC comment goes, to have any sizable PC market worth selling to you have to reduce the specs of the game considerably (and PCs are less efficient, my laptop is more powerful than my PS3, but my laptop struggles to run some 4 year old games on the lowest settings whereas my PS3 can play more modern games and have them look nicer).
PC specs even the old ones surpass the consoles significantly. the reason for having to reduce specs are simple really.
1. cluttered computer. PC does multiple things in the background. Console uses all its power for gaming. this seems to be obsolete in Xbone, so expect same shortcomming, though not as bad as people who have cluttered 100 toolbars in startup crap.
2. Laptops. laptop hardware specs are technically on par, in reality much weaker. i got a 10 year old desktop that runs almost as powerful as my 5 years old laptop. laptops are not made for power and of course they will struggle to run things that require maximum power. the whol laptop gaming fashion is noble but wasteful concept.
3. resolution. PCs run on much higher resolutions than consoles. Xbox default resolution is the bare minimum my PC can go to. and if i use that the games look awful. xbox actually upscales to higher resolution, meaning it doesnt really ever play at higher than SDTV resolutions. PCs on the other hand run games on 1600p and more nwoadys. you of course need more power to process higher resolutions. A LOT MORE.
as for looking nicer, i guess the beauty is in the eye of a beholder, for i found console titles to look awful compared to same titles on PC.
You can fix a lot of 1 yourself, you have to know beforehand for the 2, and as for 3 you can run console resolution and youll get same speed.
It's why EA can't fit their nice new game engine into the PC FIFA because like 40% of steam users still only have 2GB RAM, of which over 1GB is eaten up by their operating system alone.
It is indeed a shame OS eats over 1gb of ram on idle (though when challenged drops to 500mb on my win7 system and bellow 200mb on xp system), but with Xbone runing windows 8 this is yet another bonus removed from consoles.
recently CCP decided to stop supporting single-core processor units for their game, essentialy needing less backward compatibility to be coded into the engine. according to them 0.05% of userbase still used them (i have one machine runing on single core processor still). Not sure how true is 40% for 2 GB of ram. but 2 GB is still much more than 512MB. and they can always go crytecs route: cant run our game, well, time to upgrade? (though personally i like to push at least 5 years of life out of every PC i buy).