Assassins Creed Karma system

Recommended Videos

Comando96

New member
May 26, 2009
637
0
0
I play with my own moral system already. Clearly your not a 3 time veteran of the games :D

If you have a sword or knife selected but sheathed and you attack an enemy before entering combat then you will not kill him, you will see the poor bastard rolling around on the floor in pain yet not dead. Throw the body of a roof top and they are then dead.

My moral system is simple, if they are in the loop they are fair game, if not then try to avoid their deaths unless my target is too important.

Guards on rooftop I will knock out if possible.
I will not Kill guards in the street randomly or for equipment.
In later games you have in Constantinople the city guard and the templars. Here all templars are fair game while only the city guards are "spared".
Enemies of high rank in a Templar region in earlier games are fair game as it is assumed they are in the loop. ie AC2 in Florence before and after the Medici Pazzi war.
In combat aim to kill officers and lieutenants first to destroy the moral of foot soldiers.
Guards no matter rank or affiliation who are guarding Templar area's are fair game as assumed in the loop, corrupt or in desguise.

That is my moral system. The only time I break it is when mission failure would result if a semi-innocent guard does not die in order to attack/access target or if I have attracted an army of enemies and people need to die so I don't (like in ACB outside the Castello in Roma where you mush hold off for a few mins).

-----------

To th OP...

Bit late mate... a Karma system would have worked better in earlier games. In AC3 your fighting in the Americas against faceless uniform guards who all follow orders. It's a whole new shade of Grey.

Firstly I don't like the idea of Karma system as... your a fucking ASSASSIN! You kill people.

Now if there was to be a Karma system I'd want it to be hidden and severely passive.
I'd hate there to be a real impact in the game.

Ideally I would want it to be small things. What people in crowds talk about, rumours going around, what guards talk about and occasionally in dialogue people would give you nicknames. No real effect, merely superficial. You walk into the room and are adressed by your name (neutral), assassin slight positive or negative with the tone if their voices appropriate, hero of 'location', scourge of 'location' etc etc. The title isn't fixed but you have different levels of reputation.
I'd really love to see a superficial system but if there was a Karma system that affected real things........ D:
I mean there should be an achievement for being really good only killing the wicked or extremely unnecessarily brutal killing everyone in sight not allied to you... and the fact you single handedly almost made the buffalo extinct :p
 

Morti

New member
Aug 19, 2008
187
0
0
maddawg IAJI said:
No. Don't get your Dues Ex in my Assassin's Creed.

Edit: Also, guards are not innocent. They provide a clear and obvious obstacle to the order and their objective and are thus dispatched. They work for the villain willingly, they are evil by association.
Ah, but do they fight for the the evil knowingly? I'd wager the general foot soldiers (not the officers or elites) can be divided into two main groups: those who want to protect their family and homes and those who want power. Officers and elites will then be drawn from the later group as they are slowly enveloped by the templars proper.
 

Sean0925

New member
Nov 8, 2010
49
0
0
Most the guards are pretty bad anyway. Not to mention the urge to kill them rises when they start pushing me!
 

Combustion Kevin

New member
Nov 17, 2011
1,206
0
0
I always found it funny that when you poisen a guard and knock him over (like shoving him) before the poisen kills him off he just rolled on the ground in agony instead for a long time.

I like to think he's having the worst day ever instead of dying.

OT: no, as stated above, assassins are more anti-hero by their very nature, pulling a moral system on em is like putting someone in charge of guilt-tripping them over all those guard's children you've left fatherless.

acknowledging that would be cool, but don't tie a mechanic to it.
 

Grivahri

New member
Mar 26, 2012
150
0
0
I actually agree in a way. It would give you an incentive to just kill your target instead of everyone and be discreet. That is what makes assassins creed fun. Get to a target without being seen, kill him then flee from the pursuers and hide.
 

Grivahri

New member
Mar 26, 2012
150
0
0
Atrocious Joystick said:
Better idea would be too just make stealth the better option in most situations by making combat against several opponents actually be hard. I'm always annoyed that the best option for an assassin seems to be to rush in and just spam the counterattack button over and over again untill all enemies basically kill themselves.
I hope they do that at least when it comes to assassination targets. If you don't assassinate him and try to kill him with a sword other enemies will surround you and fuck you up. Or after the assassination you have to run because you can't beat the horde of enemies after you. I hope the rewrite the enemy AI and make them vicious, at least after an assassination.
 

Rednog

New member
Nov 3, 2008
3,567
0
0
But you're in the animus...who cares if you kill virtual people?
Do you feel like you're a worse and worse person for every enemy you kill in a video game?
 

crazyarms33

New member
Nov 24, 2011
381
0
0
The only way this would work for me is if the ratio of "evil" guards vs "innocent" guards was stacked like 15:1 in the evil guys favor. Half of the joy of the Assassin Creed games is fighting tons of guys and running together combo kills. Trying to punish me for taking out that annoying guard right on the roof I want to be on would irk me. Besides, its not like if you don't want to kill a particular guard you have to (generally speaking).
 

MattRobinson

New member
Dec 21, 2011
9
0
0
I'd rather they make it so you could actually play like an assassin and sneak around and have the option to only kill your target.
 

Astoria

New member
Oct 25, 2010
1,887
0
0
Having notoriety kinda is already like a karma thing. You kill more people, you get noticed quicker and if you don't you don't get noticed. There doesn't need to really be anything more than that for AC, besides, killing random guards is part of the fun of the game.
 

Broady Brio

New member
Jun 28, 2009
2,784
0
0
I beat up most guards with my fists anyway. Also to increase the challenge. They lay there writhing in pain. They're not dead. I r happy.
 

Ordinaryundone

New member
Oct 23, 2010
1,568
0
0
Karma168 said:
First rule of the Assassins creed (something you'd think is kind of essential to the game) is don't kill the innocent, only those who deserve it. The poor guard watching the rooftops is hardly as deserving as the templar grand master.
Mooks aren't innocent. Just because a guard wasn't involved in the decision making process doesn't mean he won't stab you in the service of his masters. And, to be fair, you are completely allowed to let guards go without penalty if they break and run or plead for mercy. The game still desyncs you for killing civilians, which works fine for me as a "karma meter".

Besides, in the heat of a big swordfight I don't want to have to think about who I am allowed to kill and not kill. Ezio isn't Batman, killing is the very foundation of the Assassin Order.
 

Nerexor

New member
Mar 23, 2009
412
0
0
I've never felt particularly bad for killing guards in the assassins creed series. It was really easy in #1 where the guards were constantly dragging people off for no reason, extorting money from random people. They were criminals in uniform.

In AC2 and it's (too many) sequels, if you accidentally bumped into a guard they would try and beat the crap out of you. If you dared climb a ladder to a rooftop, they would shout once and then start shooting at you, even if you're in a normal area of the city. I mean what, some shmuck goes to hand his laundry on the roof and "HEY! YOU ARE NOT-A ALLOWED UP-A HERE!" "But, I own this house, it's my roof... OH MY GOD YOU SHOT ME WITH AN ARROW! WHAT IS WRONG WITH YOU?!"

I did eventually start to wonder if the rooftop guards got hazard pay though, given that I went out of my way to kill every one of them I could... especially in brotherhood where having the crossbow just makes it way too easy to pick them off.

TL;DR Fuck the guards. Kill 'em, loot 'em, toss their bodies on to the street as a warning to others to consider less fatal occupations.