Assassin's Creed Revelations - Disappointing.

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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As a massive fan of AC2 and Brotherhood I'm finding myself somewhat let down with this game.

I think you can really smell the whiff of a rushed, cynical development time and Ubi seem to have added in a bunch of features that do more to frustrate, bore and distract from the great parts of the last two games than create fun.

Of course, the core game is still great. Assassinating and stealthing is fun and the story mode has some awesome setpieces.

The main problems I have with the game are as follows:

1. Too much un-needed clutter.

Did we really need a bomb crafting mechanic? Ezio already has plenty of options and it feels like the bombs are a wasted opportunity as

a) you never really need them
b) they're a boring pain in the ass to craft.
c) loud-ass explosions aren't very assassin-ish
d) you can't move while aiming. which is annoying.



The map is so cluttered with shops, bomb crafting sites, Assassin coops, respawning treasure chests and god knows what else that it's a nightmare trying to even find your mission markers sometimes. Not to mention the un-needed map effects that make opening and closing it a slow affair.

2. Tower Defence

This minigame sucks. It is badly explained, has an awkward as hell camera mechanic, is frustratingly chaotic and somehow boring at the same time. Not to mention it is unrewarding, simply there to punish you for renovating the dens, something that seems like a dick move to me.

3. Renovation

Renovating the city adds to your Templar awareness. Which means much time utterly wasted running around after stewards and Templars to lower it again in order to avoid having to do another shitty tower defense game. Why the hell does the game punish you for doing the optional stuff? This is pure ass-backwards game design - you should be rewarded for this kind of stuff. Sure it makes sense from a story point of view but it's the complete opposite of fun IMO.

4. Built by committee

The game feels cynically built, rushed and fractured. For example... you can really tell the linear POP style 'dungeon' areas were built by a different studio, as they are visually very different to the rest of the game with more dynamic lighting, different textures and more structured visual design. It feels disjointed and separate, unlike the ones in Brotherhood which to me felt seemless and part of the overall world.

And the minigames just feel pointless, like they just brainstormed in a boardroom and threw every half-assed idea they came up with into the game. It's like they tried to add in as much shit as they could and just completely jumped the shark.

5. Location

Now perhaps this is just personal preference but Ubisoft's Constantinople to me doesn't have half the charm, character and identity that Rome, Florence and Venice had. At times it's even downright ugly.



It seems like they scrimped on assets, re-using the same 3 or 4 buildings over and over, not to mention the dull, dusty colour scheme that just doesn't appeal to me the way the beautiful vistas of the last two games did. Even the sky doesn't look as nice.



It just all looks the bloody same, meaning you have to make frequent use of that slow, clunky map screen.

6. Instant fail mission parameters

I think I just have to accept that Ubi are never going to realise that instant fail missions are infuriating in open world games full of random events and possibilities.

7. Altair

'Huh? What? Hey this is awesome! I'm Altair! This is great, fan service woo! He even has a bit of a personality this time! Let's do this - what... oh. That ended pretty quickly.'

8. Random dudes who stab you in the back and camping snipers

I don't think I even need to elaborate on why these ideas suck. It's like they designed them solely to piss you off.

9. Desmond's first person platforming bits

These would be kind of interesting if the controls weren't so awful and didn't feel like ice skating.


What do you guys think? Did Ubisoft shit the bed with this game? Or do you like all the new additions and the kitchen sink feel of it?
 

camsha

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Dec 8, 2010
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I've yet to play it due to the fact that it looked too much like brotherhood which in my opinion was like #2 so basically this game series hasn't moved forward in a long time.#2 was good but I don't want to play it again every year. oh and first
 

Shadowstar38

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Jul 20, 2011
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The series may be starting to suffer from coming out every year. I'll say this for Ubi, they at least tried to add something more to the game to warrant it's release. Its that what they put in bogged the game down.

But, at the end of the day, I got for Ezio. And thats all could ask for. Other than just having 3 out already!
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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Honestly, I saw this coming. Ubisoft really only has Assassin's Creed these days after killing Splinter Cell with the Splinter Cell: aimbot edition and the PoP series, it's just a matter of time till this series follows. I plan to skip it, not because of the recent bullshit with Ubisoft, but because the Assassin's Creed series in general doesn't do it for me.
 
Sep 14, 2009
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ah thanks for confirming my suspicions, watched a friend play it earlier, i loved the first two assassin creeds but brotherhood felt too much like an expansion and i assumed this was only going to get worse.

until ubisoft gets its act together professionally and on a level to actually give a shit about the customer; gives us a proper product, i'm not going to care to pay for their games, let alone full price.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Mcoffey said:
So even with all that stuff you don't like you mentioned the main game itself is still fun, so do you still think it's worth a purchase, or should I wait for a Steam Sale or something?
It's still worth a purchase I think, it's still got loads of fun and value for money. It just isn't as good as Brotherhood IMO.

If you are into the story though it's pretty much essential.
 

easternflame

Cosmic Rays of Undeadly Fire
Nov 2, 2010
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I knew this would happen. AC2 was a makeover and had a shitton of content, very good content ACB has assassin's guild and multiplayer. I would've prefered for Ubisof to keep this content rather than to force tower deffense minigames.
So yeah dude, ubisoft shit the bed
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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I'm going to agree with what the other people have said so far. Assassin's Creed filled a very fine niche when it first came out: It was an open-world sandbox-style parkouring-stealthy-assassination game. Let's be honest, there wasn't much else around that let you do what it did. Assassin's Creed II apparently was less repetitive than the first (haven't beaten the first so I haven't played any of the others yet) which counted as a huge improvement to the fans, and Brotherhood was apparently more of the same but still slightly better. However, now they've gotten four games released in four years. They're, funnily enough, over-saturating the market with the same style of game. Granted, other developers haven't picked it up as well and started cloning Assassin's Creed, but with their "New game every year!" development schedule, I have to imagine some things have been stumbling along the way.

They're not giving themselves enough time to really stop and think of how they could innovate the formula, so they're just stuffing more and more into each progressive game and saying it's totally new and different (at least, from what I've seen/heard). And seeing as how another Assassin's Creed game is rumored to be released next year, it doesn't seem like they actually notice how their series is stagnating.

I could be completely wrong, though. I've only played through three or four hubs in the first game and about a half hour each in II and Brotherhood (I have a positively monstrous back-log of games to work through) so far, so I can't really speak for how the series has progressed/stagnated. Just what it looks like from my seat outside of the fan-base.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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shrekfan246 said:
I could be completely wrong, though. I've only played through three or four hubs in the first game and about a half hour each in II and Brotherhood (I have a positively monstrous back-log of games to work through) so far, so I can't really speak for how the series has progressed/stagnated. Just what it looks like from my seat outside of the fan-base.
No, you're absolutely right.

A game like COD is ok with annual releases as it's kind of like a sport more than a 'game' but for a SP focused game like AC the yearly release is definitely pummelling my attention span for it.
 

skywolfblue

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Jul 17, 2011
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I personally didn't mind the Tower Defense mini-game. It was entertaining, yes not all that deep or complex, but it was a chance to mix things up. The only thing that rather shocked me was losing the mini game meant losing that whole zone. I raged a little at first, but then I realized there was a reason to it.

The Templar Awareness meter really encourages you to be stealthy. In the last few games you could run around the city, kill a billion guards and suffer virtually no consequences. This time around, being sneaky and trying to avoid guards matters.

MiracleOfSound said:
The game feels cynically built, rushed and fractured. For example... you can really tell the linear POP style 'dungeon' areas were built by a different studio, as they are visually very different to the rest of the game with more dynamic lighting, different textures and more structured visual design. It feels disjointed and separate, unlike the ones in Brotherhood which to me felt seemless and part of the overall world.
I didn't feel that at all. I felt that they were consistent with the dungeon art of AC2/Brotherhood, while having some pretty epic moments.

MiracleOfSound said:
Now perhaps this is just personal preference but Ubisoft's Constantinople to me doesn't have half the charm, character and identity that Rome, Florence and Venice had. It seems like they scrimped on assets, re-using the same 3 or 4 buildings over and over, not to mention the dull, dusty colour scheme that just doesn't appeal to me the way the beautiful vistas of the last two games did. Even the sky doesn't look as nice.
I feel a little bit of this... But it's hard to say definitively, because Constantinople is still a very pretty neat city IMO. And it a very dusty place, so making it as bright green as Roma wouldn't have suited very well I think. I felt like I had been given a lot of nice things to see, but I kinda brushed over it because I was too busy running everywhere and never really felt the same "hey, stop and appreciate the scenery" moments like in brotherhood. I chalk that mostly up to personal preference.

The main story set-pieces were totally badass IMO.
Scaling Masyaf in the middle of a blizzard? YES. Setting the whole bloody fleet on fire? YEAH!

The Assassin recruits having their own missions was pretty neat. I liked them quite a bit.

The story digs into some pretty deep issues:
Not all the templars were completely evil. Ezio kills the wrong guy, which caused a pretty massive disaster. And Ezio kills off a large section of (the city in the caves, forgot it's name) (due to smoke inhalation) all for the sake of getting at one guy. Ezio's really feeling his age, and that whole story is told really well.
It's nice to see Ezio as an old mentor, and compare / contrast how far he's come since he was a young kid out for revenge.

All in all I thought it was a worthwhile addition to the AC series. Not as lengthy as Brotherhood or AC2, but definitely worthwhile.
 

Srkkl

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Apr 1, 2009
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AC2 was one of my favorite games. Brotherhood I've yet to finish because there was too much to do, it was just all annoying. It seems like it got worse in Revelations. I really hope they fix it when they decide to get back on track and make AC3.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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skywolfblue said:
The main story set-pieces were totally badass IMO.
For sure. They're definitely a highlight for me.

skywolfblue said:
The Assassin recruits having their own missions was pretty neat. I liked them quite a bit.

The story digs into some pretty deep issues: It's nice to see Ezio as an old mentor, and compare / contrast how far he's come since he was a young kid out for revenge.

All in all I thought it was a worthwhile addition to the AC series. Not as lengthy as Brotherhood or AC2, but definitely worthwhile.
I haven't finished the game yet so avoided that spoiler but I do agree with you... the game is worth a purchase as the story has some amazing moments and well, it's Assassin's Creed lol.
 

Sexy Devil

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Jul 12, 2010
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Agree with almost everything you said. I was running from story mission to story mission just so I could minimise my chances of being forced to do den defense.

That said the Altair sections were exactly as long as they needed to be. They were meant to show Ezio how lonely the life he lives is, and that he doesn't have to do everything, and they did that perfectly. Aside from that Ezio's story structure got really repetitive: do Sofia stuff, get book, find key, Altair sequence, miscellaneous political stuff. Like 5 of 9 of the sequences do that, and it was like Assassin's Creed all over again.
 

MellowFellow

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Feb 14, 2010
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The only points that really annoyed me were the tower defense minigame and renovations adding awareness. The tower defense, in my opinion, was the worst part of the game because it wasn't fun and I dreaded every time I had to do it. Also it seemed like you could easily stop most waves of templars until the last wave with the siege weapons where it seemed like you could not stop them. That or I just really sucked at it. The renovations adding awareness part annoyed me to the point where I felt it wasn't worth it to buy a new blacksmith, and instead just walk to one I already unlocked.

The renovation part would not have been as annoying to me, if they still had the wanted posters as well as the heralds and the templar guys you kill. I just felt that the renovations increased your awareness by too much compared to how many heralds and templar guys you could find.
 

Ruedyn

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Jun 29, 2011
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I just don't like Ezio to be honest. Too much of a stereotype for me. The only thing that really seems to change about him is his beard size. I'll still buy Assassin Creed: Renovation, simply because I want to see if Ezio can still run and climb so well looking like fucking Gandalf.
 

ZeoAssassin

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Sep 16, 2009
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Having played it. I agree to a point. i still enjoyed it but its getting to the point where the series is starting to stagnate of COD-syndrome.


I think the bomb thing is perfectly fine to be honest. While i never felt like i really needed them i think they will probably be way more useful foe the completion who try and get 100 synch for all the missions.


Den Defense was/is a good idea i just think the execution was a bit off. the camera can be a pain and the controls feel like crap on a pad (I would think its a lot easier playing it on PC with a mouse). Its a good story/game play mix showing Ezio as a true mentor/leader.


The assassin training mechanic is still bullshit they kept from Brotherhood...with game play as compelling as filling out an excel spreadsheet however they did improve SOME of it by having little side missions for individual assassins which, again mixes story/game play well showing Ezio as a master assassin. They should have just chosen to keep that and scrap the spreadsheet making.


City-wise i did prefer Italy in general more however I did enjoy a lot of the colors that were spread around in terms of rugs/fabrics that i never really saw in any of Renaissance Italy, also the Janissary (believe that is what they are called) look great as well as a lot of the armor of the guards in general compared to Italian guards with the exception of the Papal Guard from Brotherhood.

The Altiar bits were VERY short, however his bits were only really there to 1. Fill in the blanks, 2. Finish his story in general (fixing his voice which was awesome), and 3. Open up for Inception jokes with the whole memory inside a memory thing that helped the writers free themselves of the animus constraint due to Altiars genetic memory 'ending' after the 1rst disk-memory in Revelation. Honestly I still enjoyed them and at the end of the day its still Ezio's game more than Altiar's.

Story-wise this was probably the weakest Ezio story, however I think it gets a pass for at least tying off a lot of the plot threads made by its predecessors. AC2 was still the BEST AC game story-wise, Ezio had a clear arc, there were a lot of allies AND enemies to train/kill that acted as stepping stones through the plot up to the final bad guy. Revelations on the other hand had 3 major bad guys in total (with a 4rth which was actually good but whatever) and you didn't really know anything about them or even that they existed until about 1/2 way through the game (except maybe the predictable "twist" one but i digress)

All-in-all i am still in concern for the franchise ever since this one-game-a-year garbage. HOPEFULLY since this is Ezio and Altiar's FINAL game some of the issues will be resolved but i won't really feel good till Ubisoft starts taking their time with the development.

just think how good AC2 was after a full 2 years of development after AC1.
 

lastoftheline

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Nov 20, 2011
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I know the bombs aren't everyone's cup of tea, but they allow for a different style of play. The variation among them allows you to try things that aren't the classic 'land on a guard and slice him' or 'poison him from far away'.

They're not forcing you to use them (apart from one or two missions, but that's more for the purpose of education thant anything). I think Ubisoft should be commended for adding extra options to what you yourself say is supposed to be an openworld game with an almost infinite possibilities for how to do things.

Tower defence does suck.

And yeah, i think the game does suffer for being developed by so many different studios. the dungeon style levels are probably one of my favourite bits of the game. But that comes from my love of prince of persia. The problem is that free-running over a city still slows down because of the odd missed jump, or a building being slightly to far away. But those levels are awesomely designed to make it as flowing as possible.

But I totally agree on the whole location thing. I thought the different quarters were very well done. That the romany quarter was run down, and the paths and roads were all a lot narrower. It added a feel to the game. I just didn't feel like there was much point in me being in constantinople. I didn't feel any attachment to it like you do to florence, and Rome.

The main issue for me is that this story could have been put in brotherhood quite easily, and we need not have had it. as far as i can tell, the additions to multiplayer are mostly irrelevant, the only bonus over brotherhood is that horses aren't in it.

Also, I really didn't like the turkish assassin bloke. I was hoping to gut him.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
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1. Agreed, except for the bombs. I had soooooo much fun with the combination Shell - Datura - British Gunpowder... Moohoohaha. >:D
2. Amen. Screw that minigame, and screw whoever thought it should be in the game.
3. God, yes. Punishing the player for increasing his regular income? Do I smell an underhanded shot at capitalism here...? This game mechanic was made even worse by the fact that Revelations got rid of the 'Wanted' posters, and hunting around for city officials and heralds could be a real pain.
4. Didn't notice or think about it, to be honest.
5. Nah. Loved the look and feel of Constantinople, and I was really getting sick of Italian architecture anyway.
6. Agreed.
7. Agreed. I expected the Altair sections to be no more than interludes, but did they have to make them this short? :\

Anyway, you read my review, and you know I, too, think the game is still very much worth the money I paid for it. However (and this is something I honestly hadn't considered until now), the ridiculously short development cycles this franchise is currently on really might be hurting it as a whole. As I said, this instalment fell a bit flat in the story department IMO... maybe they should skip a year for a change, it might do the end product some good.
Of course, this won't happen, as Ubisoft are determined to resolve the 'End of the World' plot thread in time for 2012. -.-