I think a part of it is the culture surrounding modding has mostly been one of those legal grey areas that people know they're probably gonna get some kind of strike on their record for. Not to mention there's a few of the proposed paid mods that cost as much as the dlc, but with less content.Lightknight said:How would this benefit anyone? The strength of the market is pumping out fantastic games and we're at a point now where indie titles are viable thanks to Steam.
FYI, Valve took the same cut they take from anyone that sells something on their site. It's significantly less than brick and mortar store fronts.
Then Bethesda took a similar cut for allowing them to use their storefront within Steam.
Modders were making $0 off of these products before and now they are allowed to profit from them. They can still charge $0 since it's not regulated.
So.... what's the complaint here?
Yes, in this scenario Quality is proportional to Quantity.Fox12 said:Quantity often leads to quality, by the way. The more material being produced, the more likely something good will get made.
because in a post-crash industry, the safe, wouldnt be safe anymore, the safe is what caused the crashFieldy409 said:Why? Its risky, I feel like when you are running a business, such risk will make people say "We better play it safe guys, theres not much money in games anymore...NuclearKangaroo said:THEY WILL TRY TO INNOVATE, they will do their best and work hard to earn back the trust of customers
Have to agree here. Some of the bigger names with more stable franchises, I'm referring to Nintendo and maybe SquarEnix on this, might survive if a crash were to happen. Found Atlus about a year ago thanks to some friends, and they're now among my favorite developers.inu-kun said:What people seem to forget is that there is the mid-game industry (medium studios) that do make good affordable games, Gust, Atlus and NISA are good examples, the triple A idustry is too big to fall, though if EA or Ubisoft implodes it might make the other tone down the shit (but not likely) finally the indie scene suffering from having incredibly shit games with minimal production costs that will never get away unless steam give some fucking standards.
i used to think like this, but at this point i cannot see a way out of this ride other than to jump out of the train and hope for the besterttheking said:You know, people always say how they're ready to tear things down. They never say how they're ready to build them back up again.
If the industry crashes then what? What's the plan after that? I know the idea of the destruction establishments you don't like FEELS satisfying, but usually building it back up means starting at square one, which usually means any and all progress that we've made is lost.
Also I feel like corruption is joining the long long LONG list of words that we use too freely on the internet. You don't have to like their decision (I frankly am kinda iffy on it) but it does fall to the decision of the modder and I'm pretty sure if you don't like it you can always go get free mods elsewhere. It's hardly corruption.
What evidence is there to support that companies will be less dickish the second time around? I mean this industry has crashed before and that hasn't stopped people from being dickheads. It makes it sound like the solution you present is, at best, temporary.NuclearKangaroo said:Snip
well it took em 25 years to fall again didnt it? maybe next time we will like atleast 50 yearserttheking said:What evidence is there to support that companies will be less dickish the second time around? I mean this industry has crashed before and that hasn't stopped people from being dickheads. It makes it sound like the solution you present is, at best, temporary.NuclearKangaroo said:Snip
Like I said. Dickish. But not corruption. Because...what's corrupt about it? EA selling Day One DLC is dickish, but it's not corrupt because that's not how corruption works. The only thing there that really applies is the removal of forum aspects with paid mods.
thats a very good point, i dont know what to sayCrystalShadow said:I don't know.
You have to remember the 'Gaming crash' was in fact only a crash of the US games market.
The reason it was possible to recover from it as quickly as seems to have been the case was because it was mostly US companies that collapsed, and foreign ones filled the void this left.
There was no crash in Japan, there was no crash in Europe. If anything, the UK reached a peak of it's own native home computer/games industry around the same time as the 'crash' happened.
In this day and age, any crash is likely going to be a global one, and that is going to be much more difficult to recover from...
Most of that just comes from the internet, not the gaming.Doom972 said:I wonder how obnoxious this industry will get before people stop feeding it.
I was talking about obnoxious practices like day one DLC, invasive DRM and overpriced unfinished games. That comes from the industry.Tilly said:Most of that just comes from the internet, not the gaming.Doom972 said:I wonder how obnoxious this industry will get before people stop feeding it.