Well, I'm not going to argue that point. For home video game systems, even if you have on-line access, you don't get the same sort of camraderie as you would in arcades. But here's the flip side: having worked at an arcade (and been friends with the boss of two of them), there's one thing that made it hard to compete with home consoles. New video games on consoles come out on a monthly basis, but unless you're a HUGE arcade, you're lucky to have new video games every year or two. Unless you really have the cream of the crop (i.e. games that everyone loves playing over and over), you're going to have to work for a crowd.Garrtoone said:Well I can see where there is a bigger population of people, the bigger the arcades, but in smaller cities like Indianapolis the biggest "arcade" we got is basically the arcade games outside of the movie theater.Akas said:Heh, I'm lucky to have lived in the three states with probably the biggest arcade scenes (California, Texas, and New York). I've worked for an arcade, spent the night there, made great friends and memories. Up until now I could understand why consoles/PCs were taking over the arcades, but now that the states are in a recession, I feel like perhaps arcades might make a resurgence (considering how relatively cheap they are for the entertainment they bring). Anyways, a list of the "major arcades" in those states:
California: Family fun arcade. It's the West Coast favorite, the arcade that Japanese gamers LOVE (and they know a little something about arcades). I think there might be 2 locations, I'm not sure
Texas: Planet Zero in Houston (an eclectic, Chuck E. Cheese type except for manga-fied teenagers, hardcore gamers, and stuff
Arcade UFO in Austin (my friend owns this arcade, it's GREAT, and the crowd is wonderful). I spent my college years at Einstein's (it's predecessor), and the ENTIRE crowd has moved here.
New York: Chinatown Fair in NYC. Need I say more?
To me, it just seems like the mass populous has moved from wasting change at the arcade to playing with the box at home, removing the social aspect of gaming. The way we game now without arcades seems pretty... I dunno isolated and anti-social, don't you think?
The best solution for arcades, ironically, was thought up by Konami (who passed the idea on). The thing that arcades need most, probably? Rhythm games. DDR, depending on the city's crowd, usually is a solid performer (top five/ten if well maintained). In The Groove, a harder knockoff, was the main reason that a lot of people came to the arcade (mainly because you could hack it to put in custom songs). I think Activision was thinking about putting out a "GH:WT" arcade machine (which would be GREAT and draw in a fair amount of people), and other companies are putting in effort to bring rhythm games to the arcade (Pentavision, PM studios, Konami (again), and for a while the guys that did EZ2DJ).
Fighters are cult classics, but they're wildly reliant on what's popular and not newbie friendly.
Rail shooters always make a ton of cash, but they appeal to one-time players (i.e. people who play once or twice, not that much)
Racers are fun, but quality control/maintainence is hard and people ALWAYS screw up with the coin slots.
Puzzle games are also necessary, but don't garner much cash/require much attention.
Rhythm games are great, because if you have a vending machine it'll give sales a spike (usually).