Aug.... and you all want to say Mass Effect 3's ending was bad. (Deus Ex Spoilers)

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Laser Priest

A Magpie Among Crows
Mar 24, 2011
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Everybody complained about the ending to Human Revolution, so you can't really complain too much about them complaining about ME3 instead/as well.

COMPLAINING.

Also, HR was a prequel to an existing series, so if they gave you choices at the end, they had to all be vague and useless enough to somehow fit in with existing lore.

It was poorly done, but not exactly terrible.

Mass Effect 3's ending was exactly what they advertised it as not being, it rendered every decision of the series irrelevant, contradicted the very lore of the series as well as many central themes.

I could list more reasons I dislike the ending, but you get the point already.
 

Joccaren

Elite Member
Mar 29, 2011
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Yeah, the endings in DX:HR were a letdown, but they fit in with the game.

The entire game doesn't feel like its a quest to find your lost love. It feels like its an exploration of the issue of human augmentation. Each of the characters you encounter are generally there for no other purpose than to expand on this idea. The hooker who doesn't want to get augmented, but might lose her job if she doesn't. That guy stealing medical supplies to give to poor augmented people who are having rejection problems with their augments, Marric Picking up on you using the CASEY mod, Whatshisface Sarif - owner of an augmentation business, that anti-augmentation speaker, THE FATHER OF AUGMENTATION HIMSELF. They weren't there for you to learn their characters and become friends with them. They were there to display different sides of the augmentation issue to you, expanding your view on the issue, and allowing you to make a choice in the end that reflected your views.
Is Augmentation Good, and letting companies push it forward as far as they want to is the best option?
Does it have the potential to be good, but it needs to be controlled or else it has the potential to be catastrophically bad?
Was it a terrible idea from the start, and is something that needs to be shut down due to the massive risks it poses, and the issues it creates for many people?
Or do you think the world should be allowed to decide for itself, free from your influence?

DX:HR wasn't about defining the world. It was about making your choice on that issue, the core issue of the entire series.

ME3... Its ending came out of nowhere, was supposed to be about deciding the fate of the galaxy, but really did quite a shitty job of doing even that, whilst trying to make each option be good for different people, but relying on them not taking it at face value for this to happen, introducing new plot elements and magic that really makes little sense and does nothing for anything. It is that much of a mess of the ending that I have no clue what the developers were hoping it would accomplish. It seemed like an ending that was there for the sake of being an ending with an issue, with one obviously optimal option, and other options that become better if you don't trust that the optimal option is optimal. No real moral issue. No real effect on the galaxy. No closure. No idea of what just happened. Just a recoloured cutscene of things exploding for not explained reason. And you're telling me this ending was alright compared to DX?
 

teebeeohh

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Jun 17, 2009
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except that when you go to a new restaurant and the desert is crap it's not as bad as when a place you like to go to suddenly serves you a turd.

human revolution didn't have three games of buildup over half a decade and it's ending had to fit the parameters to allow deus ex to take place.
 

smartalec

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Sep 12, 2008
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I'd actually be prepared to cut ME3 more slack, oddly enough. The ME folks really wrote themselves into a corner. Stupid, but... yeah, I can see how ME3 might have been difficult to end.

But DE:HR. It's not that hard to write an ending, when you know what the ending's got to be. You know that there's social collapse, the Illuminati is supplanted by Majestic 12, the nano-augmentation project gets running. So there's two things you want in each ending: one, to show the immediate consequences of Jensen's decision. He goes back to whoever's decision he made, and talks to them about it, with the same sentiments as the current voice-overs. Or, in the 'destroy it all' option, has one final goodbye to Megan before blowing it all sky high.

The second - you show how Jensen's decision led into the events of DE1. This doesn't even need to be that elaborate - we saw Bob Page at the beginning of the game, so why not make seeing him again the 'bookend' for the game? Just have him talking to some mysterious people about current events and how he's had to adapt his plans. Each time, you've set up a lead-in to DE1. This stuff writes itself! Get a couple of your writing team, give them 24 hours and some paper and pens and they'd likely have something for you.

Maybe not better than the current cutscenes, but certainly no worse, and at least more consistent and explanatory.
 

PsychedelicDiamond

Wild at Heart and weird on top
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Jan 30, 2011
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Daystar Clarion said:
Human Revolution was a prequel to an already established game.

Can't exactly have any major differences in the endings without affecting the timeline.

It could have been better, agreed, but it ain't ME3 levels of terrible.
Actually yes, it could. It would have been enough if one ending led to the events of Deus Ex while the other ones did something different.
 

Malkav

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Jan 17, 2012
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SaneAmongInsane said:
just based on my kill count alone and how many bullets I used it's ridicolous for Jensen to say something like "even with all I experienced in the past couple months, I resisted the temptation to overstep my morality and my resources."

When... no. No he didn't. That one mission at the start of the game where you have to go into a enemy gang's terrortory? I slaughtered the whole gang.

Maybe just a little coding to remove that line if the kill count was high enough? I don't know.
There are "bad" and "neutral" versions of each ending, where he says things along the lines of "how often have I abused resources for my own advantage or taken the easy way", or "I too felt the temptation, and sometimes I couldn't resist". If they weren't on youtube I would have never found out about them.
I killed pretty much everyone the second time, so it's probably only about how you solve quests.

The endings felt unsatisfying to me, too, the entire finale did. Not the setting or the dialogues, but the difficulty. The original Deus Ex kicked my ass, but here, the only "threat" were those crazy people. I had more typhoon ammo and energy than there were enemies.
Also, I hoped to use the plasma rifle, but since I had no time to upgrade it, my handgun mowed down everyone in one shot, while the plasma took 5-8. It felt about as threatening as walking through Detroit.
 

Redingold

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Mar 28, 2009
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smartalec said:
The second - you show how Jensen's decision led into the events of DE1. This doesn't even need to be that elaborate - we saw Bob Page at the beginning of the game, so why not make seeing him again the 'bookend' for the game? Just have him talking to some mysterious people about current events and how he's had to adapt his plans. Each time, you've set up a lead-in to DE1. This stuff writes itself! Get a couple of your writing team, give them 24 hours and some paper and pens and they'd likely have something for you.
If you keep watching after the credits, you hear Page talking about several things that tie into the original game.

https://www.youtube.com/watch?v=Wf21Dl1vNvg
 

smartalec

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Sep 12, 2008
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Redingold said:
If you keep watching after the credits, you hear Page talking about several things that tie into the original game.

https://www.youtube.com/watch?v=Wf21Dl1vNvg
That's more like it. But why hide that at the end, behind all the credits? That's the bare bones of the ending the game could have used, right there. Some different meetings, perhaps - having Dr. Reed AND Jensen join Page in one ending, for example.
 

mad825

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Mar 28, 2010
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We've been over this.

mad825 said:
why DX:HR did get as much heat:

1.It's a prequel
2. it loosely connects to DX1 and DX2 (borderline reboot)
3.Nobody was expecting an "epic" story from Eidos
4.It was streamlined (the industry has all grown-up)
5.It wasn't as popular
6.It was many people's first DX.
7.there were 4 not 3 endings
8.there were no choices that could've impacted the ending
9. the endings were different as opposed to a change of colour.
10. there was a lower production budget.

...I think that's about just it.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
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It has the same problem of being an abrupt, 'push button to select future' presentation that doesn't give much closure. However, I think DE:HR's was still better, because it at least asked some very searching questions and forced you to confront complex moral issues that have actually been presented in the rest of the game. By the time you get to the end, you know for sure what is at stake, and you've had plenty of time to way up the pro's and con's of all possible options regarding augmentation, unlike ME3 which preceded to throw everything it had taught you over the last 5 years in the toilet for the last few minutes.
 

Woodsey

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Aug 9, 2009
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(And for the 100th fucking time, here we go Ladies and Gentlemen.)

Human Revolution is a debate. All of it. The entire game. You're constantly hit, at multiple levels, with contrasting opinions and results of human augmentation. The ending is your opinion. That's why it's a choice. Because the game is asking you to come to a conclusion on your own ideas and philosophies. (Notice that there's even an 'abstain' option.)

We know what's going to happen eventually. DX is only 27 years or so after. We know what becomes of the world, which is why we don't see any repercussions - that's not what's important. What's important is what you think.

In terms of presentation, the ending does feel a little rushed (they even said it wasn't presented in the way they'd planned due to time constraints), but in terms of functionality, it was perfect. Fucking glorious.

Mass Effect was all about choice and consequence on both a personal and galactic scale. Mass Effect 3's ending only really addressed things on a personal level - there was little connection to your previous choices (big or small) with what happened at the end. And if you believe the IT (as I do) then it only addressed the personal-scale stuff, and not the galactic-scale stuff at all.

Yes, they are similar in terms of 'pick a button', but that's it. You'd have to have a complete lack of understanding in regards to what DXHR is, what it's about, to suggest that functionally, its ending is the same as ME3's.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Woodsey said:
(And for the 100th fucking time, here we go Ladies and Gentlemen.)

Human Revolution is a debate. All of it. The entire game. You're constantly hit, at multiple levels, with contrasting opinions and results of human augmentation. The ending is your opinion. That's why it's a choice. Because the game is asking you to come to a conclusion on your own ideas and philosophies. (Notice that there's even an 'abstain' option.)

We know what's going to happen eventually. DX is only 27 years or so after. We know what becomes of the world, which is why we don't see any repercussions - that's not what's important. What's important is what you think.

In terms of presentation, the ending does feel a little rushed (they even said it wasn't presented in the way they'd planned due to time constraints), but in terms of functionality, it was perfect. Fucking glorious.

Mass Effect was all about choice and consequence on both a personal and galactic scale. Mass Effect 3's ending only really addressed things on a personal level - there was little connection to your previous choices (big or small) with what happened at the end. And if you believe the IT (as I do) then it only addressed the personal-scale stuff, and not the galactic-scale stuff at all.

Yes, they are similar in terms of 'pick a button', but that's it. You'd have to have a complete lack of understanding in regards to what DXHR is, what it's about, to suggest that functionally, its ending is the same as ME3's.
Thank you. I believe this sums it up nicely. Don't know what else to say except that IT is pretty much dead, I'm afraid. Wish it wasn't though.

I just wish DE:HR ending showed us what happened with the characters after I made the choice.

Anyway, DE:HR became one of those games that I want to play every time I hear someone mention it. Mass Effect on the other hand became one of those games I'll always remember by how much it disappointed me. Like having a friend you always remembered by how good he was to you. Until the day he took a shit in your car.
 

Woodsey

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Aug 9, 2009
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Adam Jensen said:
Woodsey said:
(And for the 100th fucking time, here we go Ladies and Gentlemen.)

Human Revolution is a debate. All of it. The entire game. You're constantly hit, at multiple levels, with contrasting opinions and results of human augmentation. The ending is your opinion. That's why it's a choice. Because the game is asking you to come to a conclusion on your own ideas and philosophies. (Notice that there's even an 'abstain' option.)

We know what's going to happen eventually. DX is only 27 years or so after. We know what becomes of the world, which is why we don't see any repercussions - that's not what's important. What's important is what you think.

In terms of presentation, the ending does feel a little rushed (they even said it wasn't presented in the way they'd planned due to time constraints), but in terms of functionality, it was perfect. Fucking glorious.

Mass Effect was all about choice and consequence on both a personal and galactic scale. Mass Effect 3's ending only really addressed things on a personal level - there was little connection to your previous choices (big or small) with what happened at the end. And if you believe the IT (as I do) then it only addressed the personal-scale stuff, and not the galactic-scale stuff at all.

Yes, they are similar in terms of 'pick a button', but that's it. You'd have to have a complete lack of understanding in regards to what DXHR is, what it's about, to suggest that functionally, its ending is the same as ME3's.
Thank you. I believe this sums it up nicely. Don't know what else to say except that IT is pretty much dead, I'm afraid. Wish it wasn't though.

I just wish DE:HR ending showed us what happened with the characters after I made the choice.
'I just wish DE:HR ending showed us what happened with the characters after I made the choice.'

They're irrelevant. Adam ascends to a point where he is very much in the danger zone of being more than human, or less, given the potential power he wields. You feel that in the final conversations - there's a big shift in tone in how Sarif and Taggart interact with him compared to earlier conversations.

Anyway, why's the IT dead? Because I'm yet to hear anyone explain why Shepard clutches his head, hears Reaper noises, and sees big black lines at the side of the screen whilst the whole thing distorts when he's talking to TIM and Anderson.