Best example. Moving on to worse ones.remnant_phoenix said:First, the novel. An avid reader has only to go to the store and purchase his favorite authors' newest books as they are published.
Of course, you don't own any of the content on it. Also, further iterations aren't exactly covered in terms of "backwards compatibility."The radio. The listener has only to buy a radio and plug it in at a place where he gets reception. Unless something happens to the device, there is never any need to replace it so long as it still functions.
Music in general is more a decent comparison. Record companies loved what was effectively the planned obsolescence of vinyl and cassettes. They've actually invented new ways to get you to rebuy content over the years. Not to mention, MP3 players are not directly backwards compatible with older media.
Of course, if he wants to see it twice, he gets whacked for the second time, too. He does not get to go back in to the theater for free. This model is actually similar to Sony's "Download old shit from us" model: If you want to play again, you have to pay again.The movies. A frequent patron of the movie theatre has only to transport himself to the cinema and pay for a ticket. (Obviously, it becomes a bit more complicated and costly when a film buff decides he wants to watch movies in the comfort of his own home.)
I like how you're going for high-end stuff here. Because this is only the sort of thing a gamer would need. Music lovers only use cheap equipment, same with videophiles. And don't forget a house. You'll need to have a house to protect your stuff (probably a million dollar mansion to keep the artificial inflation up; audiophiles listen to music in cardboard boxes).Keeping up with video games isn't as simple. First you have to buy a console. If you don't have a television (unlikely), you'll need to purchase one (preferably an expensive high-definition home entertainment hub that uses as much electricity as a refrigerator).
And you need friends to play with. You might need to bribe them, so factor that in. And you'll probably need to buy them their systems, so you're going broke times four (or more!!!)And you'll need to buy games. You'll need to buy controllers to play them. You'll probably need a hard drive or memory card, too. And you might need special controllers for certain games. Maybe you'll need to pay to register an online account, too.
And what of movie fans? Are they required to buy all the tie-in stuff, too? Cartoons, soundtracks, novels, toys? I'm just curious, because this seems pretty optional.Oh, did a spin-off or sequel to your favorite console game appear on a handheld system? Gosh, you'd better buy a handheld. And games for the handheld. Did your favorite video game developer release a game on a console you don't own? You'd better buy that console, too
I mean, if you really MUST HAVE EVERYTHING, this might be a problem, but what genre is it not?
Well, books. And that's about it.
Actually, not exactly true. Industry standards are getting shorter. Meanwhile, industry standards for gaming life cycles are getting longer. Plus, consoles often have overlap (like movies)a new console just hit the market, and now they no longer make games in your obsolete system's format. (Remember that the film buff rarely has to choose between home video formats, and the average lifespan of a given format is 10-20 years.)
Or you could keep your old system and enjoy those games. Voila.So you'll need to buy a new console, new controllers, new games, new memory cards, spend money to download your old games onto the hard drive of your new system..."
Howabout, instead of a hyperbolic and contrived scenario, you just say "Backwards compatibility is important to some, not important to others, and probably somewhere in the middle for most."Thoughts?
Look, it's all well and good to say that other formats are unable to rival the complexity here, but when you get into comparable setups you run into comparable price and comparable issues with format, compatibility, etc.