Backwards Compatibility is the reason I got a 3DS.

Recommended Videos

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
4,701
0
0
I see people downplaying the need for backwards compatibility for the Xbox One and PS4. The reason being that it adds unnecessary costs to the console's development. I think there is a small market that could make up for that. I didn't own a DS when the 3DS came out. One of the biggest reasons I got a 3DS was because it already had a filled out library for me. Games like SMT: Strange Journey, Pokemon: B/W, Radiant Historia, etc. were all games that I wanted to play, but couldn't. It is also the reason why I'm going to buy a WiiU.

I think that there is a market out there of people who skipped a console this generation who might buy into the next one because it overcomes a new consoles biggest weakness: a lackluster launch library. It also fosters goodwill among your existing fanbase. I don't know how big the market is or if it is worth the extra costs, but I just didn't see this particular point being brought up and I think it is worth discussion.
 

doomed89

New member
May 5, 2009
188
0
0
It's alot easier to add DS bc then it is ps3 or even 360 bc. To put ps3 BC in ps4 you would have to have ps3 components in ps4 the cell architecture is too powerful to emulate on ps4 and too foreign for simple compatibility. Also having BC is one of the reasons wiiU is so weak. Now don't get me wrong I love BC I think it's a good thing and definitely a selling point, but there is a point where it's just not worth it anymore. Also it's not even as simple as just adding the cost of the processor or whatever and potentially having another skew, since you still need to make a sort of emulator to help with the compatibility (ps3 has a ps2 emulator, it's just not good enough for commercial use so Sony locked it out) not to mention having to pay their engineers to put it into the system and rework the entire insides.

I hope next gen BC will be easier to implement especially with all the digital releases but for this gen it's just not realistic especially with ps3, not so sure with 360 MS could just be being lazy.
 

madwarper

New member
Mar 17, 2011
1,841
0
0
Well, let's look at the generations of Nintendo's handhelds.

Game Boy Brick - GB games
Game Boy Color - GBC and GB games
Game Boy Advance - GBA, GBC and GB games
Game Boy Micro - GBA games; Dropped GBC and GB games
Nintendo DS - DS and GBA games
Nintendo DSi - DS games; Dropped GBA games
Nintendo 3DS - 3DS and DS games

So, Nintendo has carried over some backwards compatibility over its handheld iterations, but I wouldn't hold it up as the paragon of backwards compatibility.
 

BrotherRool

New member
Oct 31, 2008
3,834
0
0
There is a market. But not enough of a market to charge $150 extra for each console. Which is the sort of thing it would cost. People keep acting like companies remove the BC out of spite, and it's not. BC is expensive. BC is also more expensive the better the hardware your using is. So it's probably a lot cheaper to add BC to a handheld than a console.



I mean this isn't even worth a discussion really. We know how this worked. The original PS3 included backwards compatibility at the increased price it costs to include that in a console. And the console didn't sell well. They removed it and lowered the price greatly and it sold well.

No-one is saying BC isn't valuable, it is valuable. But it's nowhere near valuable enough for the cost it makes.

And think about it, you're talking about the small section of people who're interested in the next-gen but didn't buy in this gen. But to please those people Sony or Microsoft would have to make every single person who doesn't fit in that category pay more for their console for not much value. In that sense BC is a bit of screw you to your actual fanbase in favour of courting the people who aren't part of the fanbase


EDIT: And Sony are releasing a streaming service to allow people to play PS3 games in some form next year so it's not like the newcomers to the PS4 are even going to be locked out of PS3 games for long. It might cost them something and it might not be available globally at first, but Sony are working on solutions to this.
 

doomed89

New member
May 5, 2009
188
0
0
BrotherRool said:
There is a market. But not enough of a market to charge $150 extra for each console. Which is the sort of thing it would cost. People keep acting like companies remove the BC out of spite, and it's not. BC is expensive. BC is also more expensive the better the hardware your using is. So it's probably a lot cheaper to add BC to a handheld than a console.



I mean this isn't even worth a discussion really. We know how this worked. The original PS3 included backwards compatibility at the increased price it costs to include that in a console. And the console didn't sell well. They removed it and lowered the price greatly and it sold well.

No-one is saying BC isn't valuable, it is valuable. But it's nowhere near valuable enough for the cost it makes.

And think about it, you're talking about the small section of people who're interested in the next-gen but didn't buy in this gen. But to please those people Sony or Microsoft would have to make every single person who doesn't fit in that category pay more for their console for not much value. In that sense BC is a bit of screw you to your actual fanbase in favour of courting the people who aren't part of the fanbase


EDIT: And Sony are releasing a streaming service to allow people to play PS3 games in some form next year so it's not like the newcomers to the PS4 are even going to be locked out of PS3 games for long. It might cost them something and it might not be available globally at first, but Sony are working on solutions to this.
I think (and hope) that next gen (the one after ps4/xbone) BC will be far cheaper to include because they will probably be using similar architectures which should make compatibility easier, and there will be no issues with format except with maybe the portables but I think vita's format is here to stay. Also we still have no idea how well gaiki will work or what kind of games will be on it, still it will probably do better on a console system/network then an open one, technologically speaking, less variables to interfere with quality.
 

ShinyCharizard

New member
Oct 24, 2012
2,034
0
0
TizzytheTormentor said:
I just wish the blasted thing had no region lock...
Yes this. Fuck region locking and crappy Australian and Euro release dates (looking at you Atlus)

Still, at least I can pick up DS games region free. Which is good considering how difficult certain games are to find here in Aus.
 

Kinitawowi

New member
Nov 21, 2012
575
0
0
BrotherRool said:
There is a market. But not enough of a market to charge $150 extra for each console. Which is the sort of thing it would cost. People keep acting like companies remove the BC out of spite, and it's not. BC is expensive. BC is also more expensive the better the hardware your using is. So it's probably a lot cheaper to add BC to a handheld than a console.
This. I'm so glad to see that somebody gets it. BC isn't just expensive in terms of cash, it's computationallly expensive as well. Not only that, it's also just plain hard.

I mean, I've been a follower of projects like MAME for years. And while I don't pretend to know the details of emulating a chip, I get that there's a lot more to it than just "this one's faster so it can emulate this one".

Do people understand what's actually involved in a software based emulation of a system? Let's start with a relatively simple CPU. If you're going to emulate it properly (note: MAME is infamously anal about this, for good reason), you've got to match it down to the instruction. That means that your host system needs to execute a set of instructions that match each instruction on the emulated CPU. But remember, it's a different CPU. It's not going to be one instruction on the host machine matching one instruction on the emulated system. And you're running from software, so you've got to scale up; a single emulated instruction may require several lines of code in the host program, which in turn then have to be turned back into CPU code on the host machine to run that instruction. This all takes processing power and time on the host machine; the estimate is that you basically need a processor between thirty to fifty times as powerful as the original in order to emulate it, because that's about how many host cycles you need per instruction (remember, said instruction only took one cycle on the original CPU).

And we're literally just getting started. That's just a single CPU - you've also got graphics and sound processors to emulate, and the memory, and the interfaces, and then you've got to link all that together and produce an accurate output for given input data.

Now, one of the reasons MAME is so demanding is that it's entirely software based; it can't use any hardware accelerations because it doesn't know what specs any given host machine is going to have, and it's got to run on all of them; the program has to be able to run on AMD CPUs, Intel CPUs, weird old cack CPUs, AMD and NVidia GPUs and most other permutations, and any Windows OS from 98 onwards. Console emulation on a console is a mite easier (a very small mite) because they all have the same hardware and (approximately, subject to updates) the same software, meaning that you can emulate some instructions and interfaces more directly in hardware; this is why it's easier to develop games for consoles and iPhones than it is for PCs and Android. But even so, depending on the difference between the architectures (PPC to x64 for both main consoles), you're still probably looking at about a ten to twenty fold leap in power required for emulation.

Is the 180 ten times as powerful as the 360? Is the PS4 ten times as powerful as the PS3? According to Wikipedia, the PS3's CPU can just about touch 230 GFLOPS at peak; the PS4's, about 1.84 TFLOPS, about an eightfold increase. The 180 peaks at 1.23 TFLOPS, the 360 115 GFLOPS; about elevenfold. And that's just the CPUs; the GPUs are even messier (the RSX and Xenos are derived from common architectures, nVidia and AMD respectively; but they're customised, possibly to the point of incomplete compatibility with the new APUs), and never mind the timing and interfacing issues. Could it be done? Maybe, at an incredibly tight squeeze that would take a long, long time to code and optimise and cost more than it would gain.

Removing backwards compatability isn't just malice or incompetence. It's sheer technical difficulty to the point of near impossibility, and that effort is better spent making sure the new features work than the old ones.
 

Crazie_Guy

New member
Mar 8, 2009
305
0
0
So just release a normal PS4 and a more expensive BC equipped line side by side. I'd pay for the BC.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
6,581
0
0
RedEyesBlackGamer said:
I'm totally the same with my 3DS. I bought it, and the only actual 3DS game I own is Kingdom Hearts Dream Drop Distance. My other games are Pokemon White 2, bunch of Professor Layton games, and Kingdom Hearts Re: Coded. And over the next few months I plan to buy more Professor Layton games, as well as Phoenix Wright and maybe even some Final Fantasy games. I never had a DS, and I wanted the 3DS for Dream Drop Distance, so it seemed like the perfect solution. I even went ahead and invested in the 3DS XL, much to the chagrin of my boyfriend who only has regular-sized 3DS.

My opinion on backwards compatibility is that it's important for the survival of games as a medium of art. Movies can be easily converted to other formats and archived. You can go on Netflix or Hulu and watch every film Charlie Chaplin ever made. You can buy Citizen Kane on Blu Ray, or a box set of Betty Boop cartoon ever made, and no matter how much George Lucas wants it gone there are still places you can find and watch the Star Wars Christmas Special from 1979.

But games aren't so easily converted to new formats. They either have to be completely recoded or properly emulated. And even the emulator has to be compatible with whatever operating system you are using. Even Yahtzee alluded to this in his most recent video about E3--the way games as a medium are getting rolled up after each console generation. Sure the classics are usually easy to find and emulate, like the original Zelda or the original Final Fantasy. But what about more obscure games, or more recent games 10 years down the line? Games are running 10-20 GB now, and I imagine even 10 years from now that will still be a hefty amount of information to download and emulate.And then there's the way a lot of games are requiring servers to play. There are dozens of games now that nobody can ever play again without pirating because the servers have been shut down. It's a crime against the medium, and a severe dishonor to the people who made the games. We can still watch movies made 100 years ago, but will we be able to play games made today 100 years from now? There are so many valuable lessons learned from those old films. We're really shooting ourselves in the foot and depriving the future of games by not preserving our history.
 

Chie

New member
Jun 29, 2013
18
0
0
Backwards compatibility is big for me. I still play my PS2, and PS1 games on my PSP. But I understand why it might be hard to get it. I just bought a PS3, but if the PS4 had backwards compatibility I might have waited for a PS4 instead. Either way Sony gets my money - it's just now I won't buy a PS4 until there is a decent library of games I want to play.

On the other hand, I'm plotting a 3DS purchase, and part of the reason I'm excited is the large library of DS games I will get to play for the first time.
 

Bellvedere

New member
Jul 31, 2008
794
0
0
Yeah I definitely agree that backwards compatibility is most appealing to those that missed out on the previous generation of a particular console, I just don't know how much of a selling point it would be.

I have a DS so the backwards compatibility in the 3DS isn't all that important to me. Having had a 360, the lack of backwards compatibility in the one, was also not a huge deal to me (in fact, despite all it's controversies my biggest reason not to want one is still the number of exclusives that it tends to share with PC). However I didn't have a PS3, and there's a lot of titles that look amazing and I would like to try out. In that respect, the ability to stream older PS titles on the PS4 is quite interesting.

Still though, it's not made me run out and preorder a PS4. For starters it won't even be available at launch, streaming could be tedious, and I've no idea what costs/subscriptions might be necessary. That's in addition to the fact that the console still doesn't have enough interesting launch titles (to me) and I'm not terribly keen on the idea of forking over $500 to play the 10 or so games that I won't be able to play on PC.

I guess it comes down to how cost effective including backwards compatibility is in a console. Is the audience of people that would pick a competitors product next gen in order to play last and current games large enough to make the investment worth it? Asides from a sense of brand loyalty, there's also the fact that the next gen consoles will receive sequels to beloved games, as well as continued support from favourite exclusive developers that may mean people will not want to swap. The few titles difference may mean there's also plenty of people like me, that don't see as much value in purchasing more than one from the XB/PS/PC selection. (I guess it's worth a mention that the amount of negativity surround the xbone is enough in itself to get people to go PS this gen without them having to worry about BC).

I have recently aquired a WiiU, and while having missed the Wii having BC is very very welcome it wasn't a major factor in my decision. While it's unfortunate that it doesn't see as much third party support, they still get an incredible amount of exclusive titles, and the lack of much overlap makes it seem like it's well worth owning in addition to one of the three platforms mentioned above. It doesn't hurt that they also have the cheapest console available.
 

piinyouri

New member
Mar 18, 2012
2,708
0
0
Kinitawowi said:
You there, quit that!
We can't have rational calm posters on this board!
It would undermine the sea of game company conspiracy subscribers. I mean....haven't you heard?
Everything they do is to be as evil as possible and personally spiting you is the highlight of their day.
 

Caiphus

Social Office Corridor
Mar 31, 2010
1,181
0
0
Crazie_Guy said:
So just release a normal PS4 and a more expensive BC equipped line side by side. I'd pay for the BC.
Well, I mean, I would too in all honesty.

However, supposedly they're going to be adding it in through a cloud service, in case you weren't already aware:
"The technology is so advanced that some day we could easily stream PS1, PS2, PS3 and the PS Mobile games on any device, including the PlayStation 4,"[footnote]http://www.digitalspy.co.uk/gaming/news/a488893/playstation-cloud-gaikai-coming-in-2014-for-ps4-and-ps3-e3-2013.html[/footnote]

Some day[small]TM[/small] of course.
Whether or not that meets your requirements. I live in New Zealand, so I don't know if there would be geographical problems with using cloud services to stream games. But what do I know?