Dalisclock said:
Oh, stupid video player, here's a link [https://youtu.be/yr4RvdREwl8].
The TLDR is Kojima's contract was for two-year periods, renewed on odd years. The video creator theorizes the actual shit went down in 2013; by that point the mobile gaming division's takeover was complete, and when Kojima's contract was up for renewal, Konami extended it one final time to save face and for him to complete MGSV. But, internally, Silent Hills was effectively canceled, and Kojima was all but "officially" fired having his influence and decision-making powers stripped, in 2013.
From there, the author theorizes PT was never actually intended to be released. Kojima repurposed the Fox engine tech demo and the proof-of-concept build he showed to del Toro, Refn, Reedus, and Mikkelsen to make a coded whistle-blow against Konami's management, and went over management's head to get it pushed to the Sony marketplace. That infuriated Konami's management, and that's when they restricted Kojima to his office, isolated him from his development team, and started the Big Brother shit.
I don't necessarily agree with all the author's conclusions, but we do know from other sources and third parties about the slapfight between Kojima and the mobile games division, and the mobile games division's takeover of KDE. And, that necessarily impacted MGSV's development, and everything does seem to have blown up around the time of PT's release.
I think a more likely scenario is Konami fully intended to move forward with Silent Hills, but not extend Kojima's contract in 2015. This way they'd have Kojima doing the heavy design lifting, but he'd be out before it was time to start development, letting them stick Kojima's name on the game without it being "his". Kojima went off the reservation remaking PT as the fuck-you letter,
then Konami dropped the hammer on him.
The end result of this relevant to MGSV, was it had probably two years' less real development time than it actually appeared to have (once you account for Fox engine's development). Ground Zeroes was clearly not intended to be released as its own product and pushed out the door to recoup Fox engine development losses, and it was the start of Kojima's subtle anti-Konami messaging. Konami probably mandated KojiPro halt development on MGSV overall to polish the Guantanamo Bay segment and make filler content, so that it could be released separately. And, once PT came out and Kojima was separated from his development team, the order probably went out to halt development on further content, pad, and polish without direction.
Honestly, I think the "mission 51" content is something of the smoking gun there. The "Kingdom of the Flies" segment, as described, would almost have certainly required multiple missions (three or four maybe), and its own map at least on the scale of Camp Omega. Then you have the cutscenes in Chapter 2 that seem to have been intended to accompany missions of their own. Adding that together, plus the Camp Omega segment, it would have been a single game, with a cohesive narrative, with four major locations and about 50-51 missions.
I don't think this is one place where you can reasonably blame Kojima. Like his methods and development philosophy or not, he was drug into an office politics struggle nevertheless, and management did meddle heavily in MGSV's development process. This wasn't just a case of KDE's management telling him to wrap it up, and to be frank if Kojima had just been allowed to do his job it's entirely possible the game would have released, complete, in 2015 anyways.