So I finished my first play-through of Catherine. I was genuinely intrigued in the concept of the game as the idea of exploring romantic relations within a game seemed like an interesting game. I started playing with a promise to myself, I would intentionally block out from my mind the fact that this was indeed a game and just react as naturally as I could in the situations/questions presented to me. (Aside from the nightmare block puzzles as I would probably have freaked out and died if that actually happened to me x3) So naturally I ended up being just about in the middle of the blue and red bar the entire time, since I both felt that Vincent should have a commitment to Katherine, but Catherine was still very tempting.
Anyway this is the important part, you could skip the first paragraph of reading if you really hate words. As the game ended Vincent was clearly disappointed, but the narrator tried to put a positive spin on it. I could see and understand the point the narrator makes but then I heard a familiar sound. The noise of getting an achievement. I looked to see the description of achievements and it said something like "See the bad lover ending". My reaction was "Well...apparently that was the shit ending..." Now I'm curious as to why I'm even allowed the choice of making decisions when at the end of it all the game just goes WELL DAMN YOU CLEARLY MADE THE WRONG DECISIONS AND GET A SHIT ENDING.
I had this experience as well with the game Nine Doors Nine Persons Nine Hours. I just don't see the point in allowing a freedom of choice when you only punish the person for making arbitrarily "wrong" decisions.
So really what is the point of these "Bad" endings. Is it just so the back of the box can claim multiple endings? Can anyone justify the existence of "Bad" endings?
Anyway this is the important part, you could skip the first paragraph of reading if you really hate words. As the game ended Vincent was clearly disappointed, but the narrator tried to put a positive spin on it. I could see and understand the point the narrator makes but then I heard a familiar sound. The noise of getting an achievement. I looked to see the description of achievements and it said something like "See the bad lover ending". My reaction was "Well...apparently that was the shit ending..." Now I'm curious as to why I'm even allowed the choice of making decisions when at the end of it all the game just goes WELL DAMN YOU CLEARLY MADE THE WRONG DECISIONS AND GET A SHIT ENDING.
I had this experience as well with the game Nine Doors Nine Persons Nine Hours. I just don't see the point in allowing a freedom of choice when you only punish the person for making arbitrarily "wrong" decisions.
So really what is the point of these "Bad" endings. Is it just so the back of the box can claim multiple endings? Can anyone justify the existence of "Bad" endings?