Bad Game Redemption

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Levi93

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Oct 26, 2009
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Sixcess said:
Fallout 3: Nothing, absolutely nothing that happens up to the point you wake up as an adult matters, at all. Replace the entire sequence with a character generation screen and set the scene with ONE narrated cut scene, or at least give me the option to skip all that tiresome coming of age crap.

I'd also fix the gunplay so that it's actually possible to shoot things without using VATS for every single bloody shot, and speaking of bloody... you cannot decapitate people by shooting them with a pistol!
I disagree, the part of the game before you play as an adult is actually a tutorial, pretty useless for multiple playthrough yeah, but you could just do as someone else said and save before exiting the vault.

All the rest I agree with about the VATS and pistol stuff.
 

TiefBlau

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Apr 16, 2009
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Red Alert 3

Hooooooeeeeeee. Let's go.

- There's a little something called "Aesthetics" that you need to work on. I don't play Red Alert so I can play with soldiers armed with what looks like Fisher Price tanks and guns.
- I'm not going to hold the shitty acting against you, because that's what Command and Conquer is all about. Replacing Albert Einstein with an abundance of cheap hookers, though, I will hold against you. Vehemently.
- Balance your fucking game.
- You're EA. You're a multibillion dollar company, and you can't afford singers who are actually fluent in the language they're singing? God damn it, it makes me fucking cringe when I hear them speak their shitty Russian and Japanese. And I don't even speak either language.
- Psychic schoolgirls. Fuck you.
- Tone down the soft science a bit. Obviously, Red Alert is in no shortage of science fiction technology, but I remember a time in the Red Alert series when you could have a missle and it didn't have to be made out of antimatter or something.
- When I fight against the Soviets in Red Alert, I want 1984. I want Stalin. What I don't want is Yakov Smirnoff. If you can make an ominous Russian march your theme song, you are not allowed to suddenly turn them into the communist version of the Three Stooges.

To be honest, I actually kind of like Red Alert 3 in a twisted, irritated kind of way. Or rather, I like what it could have been. I like the whole mecha jets and the samurai footsoldiers. But seriously, make a less shitty game.
 

TundraWolf

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Dec 6, 2008
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josemlopes said:
OT: For me it would be Far Cry 2, having the game being a bit more user-friendly in its interface and fixing the controls, they dont feel very solid
For me, Far Cry 2 needed more incentive to do things. It needed more story, plain and simple. It was a great open-world concept game, one that really allowed you to explore wherever you wanted however you wanted, and all from a first-person perspective. My problem was that there was little to no incentive to ever do any of that. Sure, you could go exploring, but why would you bother? You won't find anything of interest. Sure, you could clear out that checkpoint of enemies, but why bother? The enemies will just be back in five minutes.

Perhaps my complaint is a little silly, as I suppose it's all a fairly realistic representation of what would actually happen in such a setting, but it seemed like a pretty bland game to me, even despite me wanting to like it. It was definitely pretty, though, I'll give it that.

Another game I'll throw on the heap is Terminator: Salvation. Don't get me wrong, it was a horrible game; it took me only two hours (literally) to finish, the voice acting is horrendous, the gameplay is average though terribly balanced, and overall it's a very horribly-unpolished game. However, it had one redeeming factor: the cover system. More precisely, the ability to jump from cover to cover with the press of a single button. I enjoyed how fluid and easy it made combat seem, especially when compared to other cover-based shooters. It was the one and only redeeming quality I found in the entire experience.
 

icame

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Aug 4, 2010
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Take every sonic game that is in 3d, and remake them on a 2d plane. Oh and I would also remove every single one of those damn extra characters.
 

commodore96

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Aug 31, 2010
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EVE online
1 not make the game one big Excel document
2 make it so people are willing to engage in combat like the trailers instead of making the ships and parts so damn expensive
3 make the combat not like a space WOW
4 make a character not just a portrait
 

PhunkyPhazon

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Dec 23, 2009
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Anyone else remember the Superman Returns game? It seemed like it might be alright at first. Metropolis was huge and flying was actually pretty fun. But wow, did it need improvements, a lot of them obvious:

- There's no point in having a map if it doesn't actually show you where things are. The races and side missions needed to be shown on there

- Giving the city a health meter wasn't a bad idea, but you shouldn't be forced to having to take care of every single scuffle, either. The game seriously doesn't let you do anything as long as a crime is in progress. To add insult to injury, these can even spawn on the other side of the map, which can take a while to get to.

- Speaking of stopping bad guys, how come there are no actual crimes? It's all killer robots and monsters, never once do you get to stop a bank robbery or something actually done by a human.

- What does this game have to do with Superman Returns? Sure, it has Brandon Routh. But that's pretty much it, never once do you actually play through a scene from the movie, instead those bits are just lightly sprinkled throughout cutscenes. Then again, the movie didn't really have much action, so...

I'm actually somewhat saddened that no one has tried making another Superman game since this. The game may have sucked, but it had some excellent ideas that could truly make a good game if given proper development time.