Asuka Soryu said:
Pokemon
I have mixed feelings, but I just don't like it. At times, it's fun to play... but most of the time, it's irritating.
The random wild encounters can sometimes get to be a pain in the ass, especially in caves.
Alot of the battles feel like grinding and nothing much.
Legendaries are just to hard to catch for Pokemon that aren't even that amazing.
Super Effective just annoys me when 20 levels of difference mean squat, 'cause of attribute.
Getting lost/unable to continue the story.
I wish there was more direction and hints at times.
Things I like though, the Pokemon are cool.
The battles that are part of the story are fun.
The stories usualy fun to play out.
Capturing a Legendary feels so good.
Flying is godly.
But yeah, to me the griding and cheap ''super effective'' blows that knock me out in one hit have just made me jaded towards these games.
I understand most of what you are saying about Pokemon, but I would like to know how you get lost in a Pokemon game? The games are actually very linear, half the time they point out exactly where you have to go next. There usually is only one way to go, which is on to the next city, though if you do have more than one path to choose, the wrong path is always some kind of dead end until you get a certain item, and those dead end choice usually only take up at the most 3 or 4 minutes.
I always got pissed many years ago back in the day of Red and Blue, when my little 7 year old cousin harped on me to help him find out where he was supposed to go next. The reason it made me angry is that as with those versions and all that came after them, the player has a map in inventory, and people that are walking around that can be talked to. If players actually used the map and talked to people, there would be no getting lost.
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OT: Dead Rising, it is a piece of shit. The whole game time limit is something that no game should have. I want to actually play the game at my own pace, not rush because if I don't do things fast enough I get messed up because events I don't know about are already happening around me.
Oh, and don't point out the no time limit mode, because as I know, it isn't unlocked until I beat the game. If they are going to have a mode like that, they need to just make it available from the start for people that think 3 days to do stuff is bogus and bad game making.
It is the whole reason I despised Legend of Zelda: Majora's Mask. Any game maker that wants to add such a time limit to a game, needs to be slapped. Time limits should be for achievements that come after the first play through, when people want to test themselves after they know a good bit of what a game is like. Besides, it stupidly wants me to take pictures while playing. I think it is a cool concept, but photography isn't something to be rushed, even if it is fake video game photography.
The only reason I got Dead Rising was because it was in a value three pack with Devil May Cry 4 and Lost Planet Colonies edition, that I got for 25 bucks.
I played DR for about one and a half hours when I got it last year, and haven't touched it since.