Spore.
So much Spore.
So much.
I've never been so disappointed with what we got versus what could have been.
So much Spore.
So much.
I've never been so disappointed with what we got versus what could have been.
I used the mouse. The problem with the whole switch target thing was i was playing on max difficulty so alot of enemies took multiple missiles to kill. The normal fighters too about 3 and the heavy ones took around 5-6 so i had to micro that... but when there are 50-60 of them flying around the controls given just dont cut it.Worgen said:Actually with the mech if you hold down shift it auto targets new enemies, so you can go though a whole fighter or torpedo group really fast, although sometimes it does like to target things outside your range, really I stopped using the gun on the mech and just used the missiles to destroy huge numbers of enemies at a time. Do you use a pad or the mouse?TeaCeremony said:SnipWorgen said:SnipTeaCeremony said:Snip
Oh dear god, yes!lacktheknack said:Spore.
So much Spore.
So much.
I've never been so disappointed with what we got versus what could have been.
Came onto this thread to say this.Anthony Corrigan said:I know its old but I would have loved to have seen KOTOR 2 done properly rather than that cut down excuse for a "story" and a KOTOR 3
If your in suit mode you don't need to do the switch targets thing for its missiles, just back off, find a view with a lot of red and right click while you sweep the reticule over everything and once all 40 missile are locked just let fly and you will kill at least a few things and it should give you at least half a bar of suit power. Might need to finish a few off with guns but anything those missiles hit should at least be out of shields.TeaCeremony said:I used the mouse. The problem with the whole switch target thing was i was playing on max difficulty so alot of enemies took multiple missiles to kill. The normal fighters too about 3 and the heavy ones took around 5-6 so i had to micro that... but when there are 50-60 of them flying around the controls given just dont cut it.Worgen said:Actually with the mech if you hold down shift it auto targets new enemies, so you can go though a whole fighter or torpedo group really fast, although sometimes it does like to target things outside your range, really I stopped using the gun on the mech and just used the missiles to destroy huge numbers of enemies at a time. Do you use a pad or the mouse?TeaCeremony said:SnipWorgen said:SnipTeaCeremony said:Snip
I loved Masquerade and Alpha Protocol even in original.Doom972 said:They weren't bad, but buggy: Vampire: The Masquerade: Bloodlines and Alpha Protocol. These games were good but had buggy releases and some unfinished parts. It's worth mentioning that VTMB actually has a fan-made patch that fixes a lot of problems and restors some missing content.
Yes, so much yes. I agree they weren't bad ( I loved both of them), and Alpha Protocol never acted buggy for me (maybe an occasional graphical glitch, like delivering a throat chop to a guy's belly instead, but nothing that messed up gameplay). The depth of character relations, the open order of the missions, the flexibility of the story, the degree of customization, why the hell hasn't anyone else picked up on this? I don't think it needs a direct story line sequel; Mike Thorton's tale is done as far as I'm concerned. A refined spiritual successor, that maximizes the customizable aspects and adds some length to the campaign, maybe some optional side missions or more consequences for what you do with intel you find in the field, that would be lovely. Then again, I don't really know why everyone seemed down on AP to start with.Doom972 said:They weren't bad, but buggy: Vampire: The Masquerade: Bloodlines and Alpha Protocol. These games were good but had buggy releases and some unfinished parts. It's worth mentioning that VTMB actually has a fan-made patch that fixes a lot of problems and restors some missing content.
These games deserve sequels. But publishers don't see potential, they see just the bottom line.
Me neither, Protocol was a cool game from the start for me. It's probably one of those cases when everyone WANTED to see the game fail, but the negativity it got made me to expect something horrible... and it was actually very good. Strange. And I loved all the characters, took me a while to learn how to play but then again, nothing that couldn't be learned in one hour of playing - AND ENJOYING.tilmoph said:Then again, I don't really know why everyone seemed down on AP to start with.
Maybe, but the satisfaction of finally kicking that ass in warehouse was nice, too. By the way, Bloodlines were much worse than I'd like to admit BUT the atmosphere, the feel of it all were so great I just simply ignored the bad side. If I compare it to much more modern game (modern = younger = better engine), like Secret Files (the first one, I never played the sequel), then it's like comparing an ugly, but highly entertaining kid from neighbourhood to a bland if agreeable cousin on a visit.tilmoph said:VtM:B just needed, in my opinion, more diplomacy options and fewer mandatory combat sections.
Alpha Protocol is probably doomed, because SEGA owns the IP and I doubt that they'll make another one (due to poor sales), or sell it to a different publisher/indie developer. Publishers tend to cling to IPs that they don't use for some reason.FunnyBunny said:I loved Masquerade and Alpha Protocol even in original.Doom972 said:They weren't bad, but buggy: Vampire: The Masquerade: Bloodlines and Alpha Protocol. These games were good but had buggy releases and some unfinished parts. It's worth mentioning that VTMB actually has a fan-made patch that fixes a lot of problems and restors some missing content.There wasn't better quest than the one in the haunted hotel in Bloodlines and Protocol just reminded me my all time favourite, No One Wants To Live Forever in (post-)modern clothes and with modern technology behind it.
But I think the studio for Vampire foundered and no idea who could ressurect Protocol if publisher flushed it down the toilet?
Alpha Protocol wasn't buggy for me as well. The PC version seems to work flawlessly on certain systems.tilmoph said:Yes, so much yes. I agree they weren't bad ( I loved both of them), and Alpha Protocol never acted buggy for me (maybe an occasional graphical glitch, like delivering a throat chop to a guy's belly instead, but nothing that messed up gameplay). The depth of character relations, the open order of the missions, the flexibility of the story, the degree of customization, why the hell hasn't anyone else picked up on this? I don't think it needs a direct story line sequel; Mike Thorton's tale is done as far as I'm concerned. A refined spiritual successor, that maximizes the customizable aspects and adds some length to the campaign, maybe some optional side missions or more consequences for what you do with intel you find in the field, that would be lovely. Then again, I don't really know why everyone seemed down on AP to start with.Doom972 said:They weren't bad, but buggy: Vampire: The Masquerade: Bloodlines and Alpha Protocol. These games were good but had buggy releases and some unfinished parts. It's worth mentioning that VTMB actually has a fan-made patch that fixes a lot of problems and restors some missing content.
These games deserve sequels. But publishers don't see potential, they see just the bottom line.
VtM:B just needed, in my opinion, more diplomacy options and fewer mandatory combat sections. It would let you build a suave, manipulative diplomat/manipulator, let you go through a solid chunk of the first section just talking your way through problems, then BAM! big combat happy warehouse. No talking, just get fire that shotty you're barely competent with. Still, the setting and character customization was solid, and the multiple endings were nicely handled. Just don't up and punish a given build if you make it viable for the whole opening.
The techno-god concept was awesome. The main problems I thought were the controls were iffy and the death-scene got really old really fast. So cue up the skippable Valkyrie, and some better controls and lets see what Loki does with the machine frost giantsCriticalMiss said:I'm here to lead the charge for a follow up to Too Human. It had an interesting premise marred by terrible execution. The developers also fell in to the "we're making a trilogy!" pit except they seem to be the only ones who never made it past the first game.
I want my techno-viking trilogy![]()
In it's own special way, the unskippable Valkyrie was a good thing as it incentivised not dying as much even if you were immortal. It could at least have been a lot shorter after the first time though.MagunBFP said:The techno-god concept was awesome. The main problems I thought were the controls were iffy and the death-scene got really old really fast. So cue up the skippable Valkyrie, and some better controls and lets see what Loki does with the machine frost giantsCriticalMiss said:I'm here to lead the charge for a follow up to Too Human. It had an interesting premise marred by terrible execution. The developers also fell in to the "we're making a trilogy!" pit except they seem to be the only ones who never made it past the first game.
I want my techno-viking trilogy![]()