Bad Games That Should See Sequels

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lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Spore.

So much Spore.

So much.

I've never been so disappointed with what we got versus what could have been.
 

TeaCeremony

New member
May 21, 2013
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Worgen said:
TeaCeremony said:
Worgen said:
TeaCeremony said:
Snip
Snip
Actually with the mech if you hold down shift it auto targets new enemies, so you can go though a whole fighter or torpedo group really fast, although sometimes it does like to target things outside your range, really I stopped using the gun on the mech and just used the missiles to destroy huge numbers of enemies at a time. Do you use a pad or the mouse?
I used the mouse. The problem with the whole switch target thing was i was playing on max difficulty so alot of enemies took multiple missiles to kill. The normal fighters too about 3 and the heavy ones took around 5-6 so i had to micro that... but when there are 50-60 of them flying around the controls given just dont cut it.
 

Rickin10

New member
Mar 16, 2013
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Although I wouldn't say it's a 'bad' game, LA Noire was a huge disappointment. Such a cool setting and concept, but let down by deceptively shallow gameplay and few options to actually use your brain. A sequel with more scope for player agency and making decisions would be amazing.
 

War Penguin

Serious Whimsy
Jun 13, 2009
5,717
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lacktheknack said:
Spore.

So much Spore.

So much.

I've never been so disappointed with what we got versus what could have been.
Oh dear god, yes!

I still dick around on the creators, because those are still fun. But every other part of the game, from Cell Stage to Space Stage, just felt so dull and simplified. I was under the impression that every other stage was just like that so that you could just hurry up and get to the Space Stage, which had interesting ideas, but became repetitive and formulaic really fast.
 

endtherapture

New member
Nov 14, 2011
3,127
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Kingdoms of Amalur. Despite the generic story and boring sidequests, there was a great combat system down there. Give it a nicer art-style, repackage the lore a little bit, make it stand out a bit more, and you've got yourself a great game!
 

Comic Sans

DOWN YOU GO!
Oct 15, 2008
598
2
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United States
Oooo I got another one. Advent Rising. Here was a hugely ambitious game with an interesting plot but crap gameplay. I'd love to see where the plot would go. Let them tell the full planned story but with the gameplay to back it up.
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
4,286
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Anthony Corrigan said:
I know its old but I would have loved to have seen KOTOR 2 done properly rather than that cut down excuse for a "story" and a KOTOR 3
Came onto this thread to say this.

KOTOR 2 had its problems with bugs and cut content, and with all the problems I had with trying to play it I would personally consider it to be a bad game, but we so needed a proper KOTOR 3, not an MMO. No one asked for a Bioware MMO.
 

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
15,526
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Whatever, just wash your hands.
TeaCeremony said:
Worgen said:
TeaCeremony said:
Worgen said:
TeaCeremony said:
Snip
Snip
Actually with the mech if you hold down shift it auto targets new enemies, so you can go though a whole fighter or torpedo group really fast, although sometimes it does like to target things outside your range, really I stopped using the gun on the mech and just used the missiles to destroy huge numbers of enemies at a time. Do you use a pad or the mouse?
I used the mouse. The problem with the whole switch target thing was i was playing on max difficulty so alot of enemies took multiple missiles to kill. The normal fighters too about 3 and the heavy ones took around 5-6 so i had to micro that... but when there are 50-60 of them flying around the controls given just dont cut it.
If your in suit mode you don't need to do the switch targets thing for its missiles, just back off, find a view with a lot of red and right click while you sweep the reticule over everything and once all 40 missile are locked just let fly and you will kill at least a few things and it should give you at least half a bar of suit power. Might need to finish a few off with guns but anything those missiles hit should at least be out of shields.
 

FunnyBunny

New member
Jun 24, 2013
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Doom972 said:
They weren't bad, but buggy: Vampire: The Masquerade: Bloodlines and Alpha Protocol. These games were good but had buggy releases and some unfinished parts. It's worth mentioning that VTMB actually has a fan-made patch that fixes a lot of problems and restors some missing content.
I loved Masquerade and Alpha Protocol even in original. :) There wasn't better quest than the one in the haunted hotel in Bloodlines and Protocol just reminded me my all time favourite, No One Wants To Live Forever in (post-)modern clothes and with modern technology behind it.

But I think the studio for Vampire foundered and no idea who could ressurect Protocol if publisher flushed it down the toilet?
 

tilmoph

Gone Gonzo
Jun 11, 2013
922
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Doom972 said:
They weren't bad, but buggy: Vampire: The Masquerade: Bloodlines and Alpha Protocol. These games were good but had buggy releases and some unfinished parts. It's worth mentioning that VTMB actually has a fan-made patch that fixes a lot of problems and restors some missing content.

These games deserve sequels. But publishers don't see potential, they see just the bottom line.
Yes, so much yes. I agree they weren't bad ( I loved both of them), and Alpha Protocol never acted buggy for me (maybe an occasional graphical glitch, like delivering a throat chop to a guy's belly instead, but nothing that messed up gameplay). The depth of character relations, the open order of the missions, the flexibility of the story, the degree of customization, why the hell hasn't anyone else picked up on this? I don't think it needs a direct story line sequel; Mike Thorton's tale is done as far as I'm concerned. A refined spiritual successor, that maximizes the customizable aspects and adds some length to the campaign, maybe some optional side missions or more consequences for what you do with intel you find in the field, that would be lovely. Then again, I don't really know why everyone seemed down on AP to start with.

VtM:B just needed, in my opinion, more diplomacy options and fewer mandatory combat sections. It would let you build a suave, manipulative diplomat/manipulator, let you go through a solid chunk of the first section just talking your way through problems, then BAM! big combat happy warehouse. No talking, just get fire that shotty you're barely competent with. Still, the setting and character customization was solid, and the multiple endings were nicely handled. Just don't up and punish a given build if you make it viable for the whole opening.
 

Jolly Co-operator

A Heavy Sword
Mar 10, 2012
1,116
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I wouldn't mind seeing a sequel to Folklore. It wasn't irredeemably bad, but it was definitely flawed.

The game had some interesting ideas, story presentation, environments, and monsters. The combat also had potential, if they could make the capturing and training monsters part of it less tedious. If they fleshed out the game world itself, that would also help.

If the minds from the first game had more time and money, I think it could have truly turned out great, instead of, arguably, just slightly above mediocre.
 

FunnyBunny

New member
Jun 24, 2013
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tilmoph said:
Then again, I don't really know why everyone seemed down on AP to start with.
Me neither, Protocol was a cool game from the start for me. It's probably one of those cases when everyone WANTED to see the game fail, but the negativity it got made me to expect something horrible... and it was actually very good. Strange. And I loved all the characters, took me a while to learn how to play but then again, nothing that couldn't be learned in one hour of playing - AND ENJOYING.

tilmoph said:
VtM:B just needed, in my opinion, more diplomacy options and fewer mandatory combat sections.
Maybe, but the satisfaction of finally kicking that ass in warehouse was nice, too. By the way, Bloodlines were much worse than I'd like to admit BUT the atmosphere, the feel of it all were so great I just simply ignored the bad side. If I compare it to much more modern game (modern = younger = better engine), like Secret Files (the first one, I never played the sequel), then it's like comparing an ugly, but highly entertaining kid from neighbourhood to a bland if agreeable cousin on a visit. :)

P.S.: In the Bloodlines, on my last playthrough, I chose those mad vampires caste (it's been few years now so I really don't remember the names) and god were they entertaining, most of those lines. Mad BUT entertaining. I didn't expect THAT. :)
 

Anthony Corrigan

New member
Jul 28, 2011
432
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oh for god sake, PLEASE finish Faery - Legends of Avalon. Interesting game but its only half there because they never made the next episode
 

Doom972

New member
Dec 25, 2008
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FunnyBunny said:
Doom972 said:
They weren't bad, but buggy: Vampire: The Masquerade: Bloodlines and Alpha Protocol. These games were good but had buggy releases and some unfinished parts. It's worth mentioning that VTMB actually has a fan-made patch that fixes a lot of problems and restors some missing content.
I loved Masquerade and Alpha Protocol even in original. :) There wasn't better quest than the one in the haunted hotel in Bloodlines and Protocol just reminded me my all time favourite, No One Wants To Live Forever in (post-)modern clothes and with modern technology behind it.

But I think the studio for Vampire foundered and no idea who could ressurect Protocol if publisher flushed it down the toilet?
Alpha Protocol is probably doomed, because SEGA owns the IP and I doubt that they'll make another one (due to poor sales), or sell it to a different publisher/indie developer. Publishers tend to cling to IPs that they don't use for some reason.

On the other hand, there's definitely a chance for another Vampire game. It probably won't be Vampire: The Masquerade, but Vampire The Requiem, which is an almost setting but with new lore (most clans/bloodlines are still there). It depends on White Wolf.

tilmoph said:
Doom972 said:
They weren't bad, but buggy: Vampire: The Masquerade: Bloodlines and Alpha Protocol. These games were good but had buggy releases and some unfinished parts. It's worth mentioning that VTMB actually has a fan-made patch that fixes a lot of problems and restors some missing content.

These games deserve sequels. But publishers don't see potential, they see just the bottom line.
Yes, so much yes. I agree they weren't bad ( I loved both of them), and Alpha Protocol never acted buggy for me (maybe an occasional graphical glitch, like delivering a throat chop to a guy's belly instead, but nothing that messed up gameplay). The depth of character relations, the open order of the missions, the flexibility of the story, the degree of customization, why the hell hasn't anyone else picked up on this? I don't think it needs a direct story line sequel; Mike Thorton's tale is done as far as I'm concerned. A refined spiritual successor, that maximizes the customizable aspects and adds some length to the campaign, maybe some optional side missions or more consequences for what you do with intel you find in the field, that would be lovely. Then again, I don't really know why everyone seemed down on AP to start with.

VtM:B just needed, in my opinion, more diplomacy options and fewer mandatory combat sections. It would let you build a suave, manipulative diplomat/manipulator, let you go through a solid chunk of the first section just talking your way through problems, then BAM! big combat happy warehouse. No talking, just get fire that shotty you're barely competent with. Still, the setting and character customization was solid, and the multiple endings were nicely handled. Just don't up and punish a given build if you make it viable for the whole opening.
Alpha Protocol wasn't buggy for me as well. The PC version seems to work flawlessly on certain systems.

I agree about VTMB needing more ways to accomplish goals (not sure if I want diplomacy to always be a viable option). I always get that feeling that I'm playing some crappy zombie mod whenever I have to find that cult and go through the zombie infested house. If I put it next to the Ocean House Hotel, it seems like two different levels from two different games.
 

MagunBFP

New member
Sep 7, 2012
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CriticalMiss said:
I'm here to lead the charge for a follow up to Too Human. It had an interesting premise marred by terrible execution. The developers also fell in to the "we're making a trilogy!" pit except they seem to be the only ones who never made it past the first game.

I want my techno-viking trilogy :mad:
The techno-god concept was awesome. The main problems I thought were the controls were iffy and the death-scene got really old really fast. So cue up the skippable Valkyrie, and some better controls and lets see what Loki does with the machine frost giants
 

CriticalMiss

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Jan 18, 2013
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MagunBFP said:
CriticalMiss said:
I'm here to lead the charge for a follow up to Too Human. It had an interesting premise marred by terrible execution. The developers also fell in to the "we're making a trilogy!" pit except they seem to be the only ones who never made it past the first game.

I want my techno-viking trilogy :mad:
The techno-god concept was awesome. The main problems I thought were the controls were iffy and the death-scene got really old really fast. So cue up the skippable Valkyrie, and some better controls and lets see what Loki does with the machine frost giants
In it's own special way, the unskippable Valkyrie was a good thing as it incentivised not dying as much even if you were immortal. It could at least have been a lot shorter after the first time though.