Bad Gaming Trends that will be Accepted

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BytByte

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Nov 26, 2009
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Good shower thought related to gaming. I remember when DLC used to be heavily maligned by many gamers. That god danged horse armor should have been included in the game or in one of the expansions. That sort of pay wall for content had more resistance when it first started

Same with Free to Play games. Their pay to win outcomes were decried for exploiting people and kids who didn't know Smurfberries cost real money. Now it seems like it is just part of gaming's landscape. Knowledgeable people still avoid it, but there is not a huge outcry over Game of War or something.

I said that to ask this: What new gaming trend do you not like, but still think will become commonplace in gaming?
 

Asclepion

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Aug 16, 2011
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Console tactics on PC. One of the biggest advantages of PC gaming is the open platform, but more and more there's stuff like Nvidia Gameworks, Microsoft arbitrarily making DX12 exclusive to Windows 10, proprietary support for Oculus or Vive VR games, etc. that bring the locked artificial scarcity environment of consoles over to PC.
 

Danbo Jambo

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Sep 26, 2014
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Releasing games which are miles from being finished. Especially on console.

Patching games is relied on way too heavily IMO, and games which get released should be far nearer a finished, bug-free stage than a lot of them are.

As a console off-line user I'm stuck with whatever edition of the game I buy, so it really gets my goat.
 

RagingTiger

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Sep 23, 2014
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The_Kodu said:
Selling games before they're done.

I don't mean releasing games then patching them. I mean Early access style selling the game with very little content and building it up only if it makes enough money.

SpaceBase DF9 being the most well known example done by Double Fine no less.
This has also being working on my nerves lately, I mean people are basically paying to test a game the dev has no obligation to finish.
 

someguy1231

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Apr 3, 2015
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"Romances" that amount to inserting "Compliment Coins" into NPC Vending Machines and eventually dispensing "Dry Humping Cutscene" as a "reward".
 

WeepingAngels

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May 18, 2013
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I don't like Kickstarter in the first place but when big publishers use it as a means to gauge interest or to save some of their own money (naturally, they keep all publisher privileges) it just pisses me off.

DLC and microtransactions. You know what these things really are? They are tools to artificially raise game prices. They want you to think games are still $60 so you commit and buy the game but then you realize that important parts have been held for ransom. In the end, a $60 game can cost double. Full priced retail games with F2P elements, why do people put up with it?
 

BloatedGuppy

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Feb 3, 2010
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Primarily releasing unfinished or disastrously untested games and then finishing them over the ensuing years (or never finishing them at all). Early access is an obvious culprit here, but AAA studios have done the same with major properties, just bashing it out to meet a deadline and letting the product suffer terribly for it.

I generally think DLC and microtransactions are fine...if you don't like the price of a game, don't pay it...but you better give people something that works for their money. If people want to enter an early access contract to beta test because they simply cannot wait, that's fine...that's on them. But if you're shipping your gold master with a panoply of ridiculous game breaking bugs, missing content, or a garbled narrative, you've just done a shitty job.
 

Guffe

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Jul 12, 2009
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The fighting over which is better...
It has pretty much always been a thing, and most likely always will be.

But everytime? I can't say I like a Nintendo game or console and it's 5 seconds and I get loads of spite, same goes for anyone who mentions that they like Playstation/Sony or Xbox/Microsoft and it won't take long before one from another camps starts shouting out all the "better" things about their prefered console/game.

Just let people enjoy what they enjoy, and you enjoy your thing, no need to be so hostile all the time. How difficult can that be?

Sure I'll admit it's a good thing to maybe compare some things, because that means the companies will have to "upgrade" themselves to keep up, but do that on a neutral level, like the specs of the machine.
Don't start throwing out "because I like this more" arguments, because that's your taste, and chances you'll change me with "I think Nintendo are too kiddy", or "The XboxOne doesn't have any of the cool games, that I like on the PS4" won't change anyones opinion.
 

Nazulu

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Jun 5, 2008
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Well this new 'Augment You Pre-Order' from SquareAssholeEnix will not catch on at all I hope, but I can see how it can stay under the skin of gaming culture. Too many have proven to like being spoon fed shit, and the big corps love taking advantage of the innocent.

 

SecondPrize

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Mar 12, 2012
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Well, Elder Scrolls Online is selling content patches as DLC and nobody is saying bupkis about it. I can imagine certain publishers would be more than happy to jump on that train.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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BloatedGuppy said:
Primarily releasing unfinished or disastrously untested games and then finishing them over the ensuing years (or never finishing them at all). Early access is an obvious culprit here, but AAA studios have done the same with major properties, just bashing it out to meet a deadline and letting the product suffer terribly for it.
Watch Dogs and Assassin's Creed: Unity haven't benefited from this tatic though, right? I don't know how much they sold, but the public outcry was pretty massive. This seems to be one of the few things in gaming that the audience will not stand for.