In another thread about bad mechanics, a complain thread really I got thinking. Posted this.
All these complaints are valid, but from poor execution rather then an inherent poor mechanic.
QTE. Res Evil 4 did them perfect. Only a couple different possibilities, if failed the cutscene came back to is a second later. No GoW BS whole bossfight to be redone with random QTE. F that.
Escort mission. Again Res evil 4 did this great. Partner stayed with you, ducked under your fire. This is my most hated mechanic and that game did it great.
Health regen. I personally dont like this and think Far Cry 2 had the best health system to date. But regen works with context. Great in halo with a scifi shield, immersion breaking in Cod with supposed realism. While we're at it, fuck that red jelly.
I guess the point is, don't hate the mechanic, hate the failed implementation. I bet every one has a game where it worked fine it. Or almost every one, has to be an exception.
Obviously that is all imo and you might think all QTE's can go die in a hole. But what do you think?
Post a mechanic you normally hate, but also a game where it was done well. Theres got to be a good example of a karma system out there and a game with sensible story driven fetch quests. Or if you really think there is a mechanic with no hope at all maybe someone can offer a suggestion.
All these complaints are valid, but from poor execution rather then an inherent poor mechanic.
QTE. Res Evil 4 did them perfect. Only a couple different possibilities, if failed the cutscene came back to is a second later. No GoW BS whole bossfight to be redone with random QTE. F that.
Escort mission. Again Res evil 4 did this great. Partner stayed with you, ducked under your fire. This is my most hated mechanic and that game did it great.
Health regen. I personally dont like this and think Far Cry 2 had the best health system to date. But regen works with context. Great in halo with a scifi shield, immersion breaking in Cod with supposed realism. While we're at it, fuck that red jelly.
I guess the point is, don't hate the mechanic, hate the failed implementation. I bet every one has a game where it worked fine it. Or almost every one, has to be an exception.
Obviously that is all imo and you might think all QTE's can go die in a hole. But what do you think?
Post a mechanic you normally hate, but also a game where it was done well. Theres got to be a good example of a karma system out there and a game with sensible story driven fetch quests. Or if you really think there is a mechanic with no hope at all maybe someone can offer a suggestion.