Bad parts in great games.

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Neurotic Void Melody

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Casual Shinji said:
The Nilfheim realm in God of War is pretty garbage. Luckily though you can completely ignore it.
In agreement there. All it would need is a bit more visual zest in the design to make it less bleh, especially if it's intended for repetitive play, but I did slog through it just for the armour to have an easier time with the Valkyries. Wasn't a fan of Muspelheim either, they both seem like tacked on extras with little thought a given.

OT: Hmm, hate repeating myself, so really will be the last time, but Geralt's voice performance is bit of a contentious issue with my experience in the beautifully-realised world of Witcher 3. The actor guy is probably an alright chap and all that, so am not wanting to be harsh, it's nothing personal. It bothers me way more than it should every time I attempt to play though.
 

Evonisia

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I love "Silent Hill 3". I do not love wandering through random warehouse buildings and a sewer that pad the game out and nearly kill the pace.
 
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The Atlantis worlds in both Kingdom Hearts games. The first one features combat, but since you're underwater it's all wonky and uncomfortable. The second one is a god damn sing-a-long that makes me miss the first version. There are some KH fans who are justifiably concerned that Atlantis will return in KH3, but I'm optimistic. Third times the charm, right?

Final Fantasy XV Chapter 13. The game takes away all party members and weapons and turns into a kind of forced stealth section featuring two bosses you can only run from. It was very annoying and I'm glad it got fixed, though I have yet to play the second version.
 

Saelune

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Seth Carter said:
Saelune said:
CaitSeith said:
Obligatory Dark Souls' Blighttown post.
Pfft, people exaggerate, its not so bad if you're prepared.


Ornstein and Smough though?


Whenever I think about replaying Dark Souls, THAT part is what makes me go 'nah'.
I mean, Lost Izalith was the part the developers themselves apologized for.
Souplex said:
Seth Carter said:
Saelune said:
CaitSeith said:
Obligatory Dark Souls' Blighttown post.
Pfft, people exaggerate, its not so bad if you're prepared.


Ornstein and Smough though?


Whenever I think about replaying Dark Souls, THAT part is what makes me go 'nah'.
I mean, Lost Izalith was the part the developers themselves apologized for.
Culminating in the fucking Bed of Chaos, which is easily the worst part of the worst part of the game.
Lost Izalith is just lame. And the Bed of Chaos is the easiest boss in the game, considering it doesn't reset on death. Run to the left, break some one hit branches, repeat on right, repeat on center, kill bug with one hit.
 

CaitSeith

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Captain Marvelous said:
Final Fantasy XV Chapter 13. The game takes away all party members and weapons and turns into a kind of forced stealth section featuring two bosses you can only run from. It was very annoying and I'm glad it got fixed, though I have yet to play the second version.
Personally, I think Chapter 10 was worse. If you get too far from Ignis, you get stopped on your tracks and nagged.

I already played the 2 versions of Chapter 13 (well, three versions, because they made the ring more powerful in the update so you pretty much don't have to do stealth; and alternatively you can skip that noise by playing as Gladio, who is given his weapon back and a shorter path).
 

Kreett

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Saelune said:
Seth Carter said:
Saelune said:
CaitSeith said:
Obligatory Dark Souls' Blighttown post.
Pfft, people exaggerate, its not so bad if you're prepared.


Ornstein and Smough though?


Whenever I think about replaying Dark Souls, THAT part is what makes me go 'nah'.
I mean, Lost Izalith was the part the developers themselves apologized for.
Souplex said:
Seth Carter said:
Saelune said:
CaitSeith said:
Obligatory Dark Souls' Blighttown post.
Pfft, people exaggerate, its not so bad if you're prepared.


Ornstein and Smough though?


Whenever I think about replaying Dark Souls, THAT part is what makes me go 'nah'.
I mean, Lost Izalith was the part the developers themselves apologized for.
Culminating in the fucking Bed of Chaos, which is easily the worst part of the worst part of the game.
Lost Izalith is just lame. And the Bed of Chaos is the easiest boss in the game, considering it doesn't reset on death. Run to the left, break some one hit branches, repeat on right, repeat on center, kill bug with one hit.
It gets trivial when you realize that you can just exit to menu once you've destroyed the seal on one of the sides and you'll start outside the fogwall when you load back up
 

VG_Addict

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VG_Addict said:
Even the best games ever made have THAT part, whether it's a level, a boss, puzzle, whatever, that are so annoying and frustrating that it brings the rest of the game down.

For me, it's the Anor Londo Silver Knights in Dark Souls 1. If you try to block the arrows, you'll get knocked back, usually falling off the ledge and to your death. You just have to get lucky and make the Knight on the right fall off the ledge.
High poise really helps there, and low encumbrance so you can run right up to the right one after the left shoots an arrow. Then sometimes the right one will even fall off if you block, and even if you get hit by an arrow it?ll typically just push you more into the corner. Then it?s only a short jaunt around the bend to safety.
 
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Silentpony said:
Virmire in Mass Effect. Fuck off. I ship Kaidan and Ashley and it was such a terrible gimmick!
I love that part. Never played an RPG that forces you to kill a party member, I thought it was awesome. Really drove home the idea that your choices matter and consequences are permanent.

Souplex said:
the fucking Bed of Chaos
This though.

Also the reaper on Rannoch in Mass Effect 3. I almost lost my marbles at that point the first time I played it. Took until about the 3rd playthrough to really figure out how to do it without dying, but fuck is that a badly designed boss.

In fact, I'm gonna make the bold claim that whenever a game gives you a boss that doesn't follow the rules of the game, i.e., a dodge-roll puzzle in a shooter or a platforming section in an action RPG, it's fucking terrible. Changing up the gameplay for variety is one thing, but when you try to make your game mechanics work for a totally different style of boss that only belongs in a different genre of game, you're being an idiot and should stop.
 

Dalisclock

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The Micolash fight in Bloodborne. I'll gripe about some of the other bosses, such as the Gank Squad just before you reach Bergenworth, but Micolash is so damn obnoxious and just getting him to the point you can really fight him in an exercise in frustration.

I'm not ashamed of the fact I cheesed him to death with poison daggers. The fucker doesn't believe in a fair fight so why should I try to give him one?
 

Dalisclock

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erttheking said:
Frostfound in Sunless Sea. A miserable trek that will deal damage to your character and will screw you over if you don't bring the right equipment and/or are there for a quest.

...No one knows what I'm talking about, do they?
I do. That part of the game I wouldn't blame anyone for trying to save scum through it considering how much the RNG determines how that quest goes.
 

Catfood220

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I'm replaying Ass Creed: Black Flag and the actual Assassins stuff really is the worst part of this game. To the point that unless a mission requires me to be stealthy, I will go swashbuckling into pretty much any encounter as I feel that is more in keeping with Edwards character than sneaking around being a assassin. I don't know why they didn't just make this game an all out pirate game.

Speaking of pirates, Skies of Arcadia was an awesome game, however the random encounters did get really annoying when you were trying to get somewhere.

Persona 5 was my game of the year last year, however, I could of done without Morgana constantly telling me when to go to bed. I think they should have left that out and if you did stay up too late, you missed out on the morning activities or took a hit to your stats.
 

Chimpzy_v1legacy

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Tanis said:
Speaking of pirates, Skies of Arcadia was an awesome game, however the random encounters did get really annoying when you were trying to get somewhere.
Yup. I played the Legends version on Gamecube, which tones down the random battles, but I was still pleased as punch when I got the item that lowers them even more. The original rate must've been something.

If you enjoy hyperactive encounter rates though, try some of the Shin Megame Tensei games.
 

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Casual Shinji said:
The Nilfheim realm in God of War is pretty garbage. Luckily though you can completely ignore it.
Yeah, totally disappointing.

The first person underwater section in DMC1 (luckily they're very brief) and the second half of DMC4.
 

sXeth

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Kreett said:
Saelune said:
Seth Carter said:
Saelune said:
CaitSeith said:
Obligatory Dark Souls' Blighttown post.
Pfft, people exaggerate, its not so bad if you're prepared.


Ornstein and Smough though?


Whenever I think about replaying Dark Souls, THAT part is what makes me go 'nah'.
I mean, Lost Izalith was the part the developers themselves apologized for.
Souplex said:
Seth Carter said:
Saelune said:
CaitSeith said:
Obligatory Dark Souls' Blighttown post.
Pfft, people exaggerate, its not so bad if you're prepared.


Ornstein and Smough though?


Whenever I think about replaying Dark Souls, THAT part is what makes me go 'nah'.
I mean, Lost Izalith was the part the developers themselves apologized for.
Culminating in the fucking Bed of Chaos, which is easily the worst part of the worst part of the game.
Lost Izalith is just lame. And the Bed of Chaos is the easiest boss in the game, considering it doesn't reset on death. Run to the left, break some one hit branches, repeat on right, repeat on center, kill bug with one hit.
It gets trivial when you realize that you can just exit to menu once you've destroyed the seal on one of the sides and you'll start outside the fogwall when you load back up
I had the proverbial rectal horseshoe and just happened to one and done the Bed of Chaos. Ornstein and Smough were a nuisance, but a well designed one.

Lost Izalith was literally an unfinished placeholder map with reused enemies and no design or thought behind any part of it other then the Bed of Chaos, by the developers own admission.

Most of the second half of the game feels a bit rushed and a little off, but that one is a glaring hole in it.
 

Catfood220

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Chimpzy said:
Tanis said:
Speaking of pirates, Skies of Arcadia was an awesome game, however the random encounters did get really annoying when you were trying to get somewhere.
Yup. I played the Legends version on Gamecube, which tones down the random battles, but I was still pleased as punch when I got the item that lowers them even more. The original rate must've been something.
That was the version I played and if that reduced the random encounters, I would of hated to of played the Dreamcast version.
 

Canadamus Prime

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Any forced stealth section in an action game esp when it doesn't make any sense why you'd be sneaking around. I'm looking at you Gerudo Fortress from OoT.
 

gameicreate upload

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Really hate monopoly. In the words of one reader: ?The game carries on too long whilst the majority of players slip slowly into debt, an experience I get enough of in real life, to be honest.
 

Addendum_Forthcoming

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Arnhem rail bridge map (as Allies), Close Combat: A Bridge Too Far.

First thing you fight on in Grand Campaign/Arnhem Campaign. And you...

A: Have to commit to either take it ir leave it...

B: Without sacrificing too many soldiers on the necessary approach if you do commit. Which will so often have a MG42 team and/or Schutzen + reserve unit(s) on Veteran+. As your casualties and requisition points you spent will come back to bite you soon, and you have a long fight before you get to Arnhem bridge proper.

C: ... or let it explode, and be denied your one and only escape and easy source of requisition points for the rest of the Arnhem sector, whether to reinforce your holding the bridge or if the rest of the sector goes arse over.

It's hard, the first map you'll play in the Grand Campaign, and Arnhem Sector is ridiculously hard to begin with and you cannot wait very long to press the assault towards Arnhem bridge. As a new player it will screw you over when you inevitably fail it on your first try and just forget about it.

It's hard to call it bad, because it's kind of awesome if you do lose it. It makes the rest of the Arnhem battles all the more nailbiting... where you will have that PIAT team that will survive multiple battles, and numerous tank kills under their name. Hanging on for dear life as you wait for XXX Corps.