Balancing Call of Duty.

Recommended Videos

Aprilgold

New member
Apr 1, 2011
1,995
0
0
Sizzle Montyjing said:
Aprilgold said:
No balancing, because its made to be imbalanced, in every way.
Well then at least make it fun.
You could have high speed running for everyone, mega jumps, slow-mo time...
Those don't sell, SOOO the publisher wouldn't allow their cash cow to NOT sell 1 million lower copies. CoD is only fun for those who put hours of grinding, its meant to grind you so you can get the fun bit. Seriously, they make the game, ON PURPOSE unbalanced so that the higher ups can have a blast.
 

Kennetic

New member
Jan 18, 2011
374
0
0
Sizzle Montyjing said:
DrMegaNutz said:
Easy, stop playing CoD and play Battlefield. OT go back to simpler times like CoD4 with 3 killstreaks that were unchangeable and weapons with 1 attachment. Also, lose the perks entirely or severely limit them
You could just completely remove the level system and give everyone the choice of perks from the start.
Plus weapons and equipment could only be unlocked by completing challenges.
Eh I wouldn't go that far. The lure of getting to prestige 10 was a definite plus to the game I think but maybe have matches for low level,mid level, and high level?
 

Sizzle Montyjing

Pronouns - Slam/Slammed/Slammin'
Apr 5, 2011
2,213
0
0
DrMegaNutz said:
Eh I wouldn't go that far. The lure of getting to prestige 10 was a definite plus to the game I think but maybe have matches for low level,mid level, and high level?
It all sounds good to me, and if you want to play lower levels you have to give up higher equipment.
 

Aprilgold

New member
Apr 1, 2011
1,995
0
0
SgtFoley said:
Aprilgold said:
Those don't sell, SOOO the publisher wouldn't allow their cash cow to NOT sell 1 million lower copies. CoD is only fun for those who put hours of grinding, its meant to grind you so you can get the fun bit. Seriously, they make the game, ON PURPOSE unbalanced so that the higher ups can have a blast.
If that was true then why do you always get the most popular and powerful guns and perks almost right away?
Because they had a brain fart and did things in reverse.
 

Max Lazer

New member
Feb 4, 2009
21
0
0
Entertaining. Very.
Now, I only play CoD4 Hardcore, as I have no interest in emptying half a magazine into somebody just to bring them down (figuratively speaking). Still, these are observations I've made from CoD and other games:

1. Complaining about Grenade Launchers, Last Stand, Martyrdom, "cheap" tactics (i.e. camping) and so on is not the mark of a skilled player. If anything, it is the mark of an unskilled player. Consider these easy solutions to each of the listed problems, respectively: shoot the bastard first; continue firing at the bastard; pay attention to the sound of grenades dropping; grenades/grenade launchers and/or flanking tactics. And for all of these problems is the one overriding solution: you are using weapons designed to be fired at distances greater than the blast radius of a grenade. Use them at that range.

Remember that a skilled sniper may be good, but he counts for little next to the unskilled camper who has racked up twice as many kills and half as many deaths.

Basic rule of thumb: if you're complaining about something solely on the basis that it makes it easier for someone to kill other people, while still acting within the confines of the game (that is, not a glitch or cheat), then you're probably just sounding like an idiot.

2. Now, of course there's an inherent problem with "shooting the bastard first:" CoD's damage system. In standard game play, it's not as viable because even an assault rifle requires several shots to bring the guy down. This, however, leads back to the question of why you aren't firing at him from a distance and behind cover, like a sane person would do.

3. I haven't played any of the games past World at War, so correct me if I'm wrong, but the map sizes often are ridiculously small for the many of the weapons used. Pretty much anything past a carbine/automatic assault rifle is often somewhat overpowered compared with the lighter stuff.

4. In the interest of fairness, there are two things inherently bad about Last Stand and Martyrdom that might necessitate removal, or at least require fixing.
Last Stand: For a brief period, as the player goes from standing to Last Stand, he/she is invulnerable. That needs to stop.
Martyrdom: With FF on, martyrdom can be devastating to a team if all of the members happen to crowd around the person who died, such as if they're in a room about to storm another one.
Both: They happen every time, with some exceptions for Last Stand. That should end. Reducing the reliability of these event occurring preserves some realism while making them less of a headache for other players, friend or foe.
 

jmroutson1988

New member
May 8, 2010
30
0
0
Dirty Hipsters said:
Simple balancing fixes:

1. Make the knife a 2 hit kill from the front, and a one hit kill from behind. This will reduce the amount of panic knifing, and fix it so that the knife is NOT the most powerful weapon during lag and host advantage (this would not affect special melee weapons).
.
You mean like BF3 already has?
 

MetallicaRulez0

New member
Aug 27, 2008
2,503
0
0
-Melee lunge GREATLY reduced. (A huge problem in MW2 with Commando and Tactical Knives. Knife > Gun? Come on now.)

-Grenade Launchers and Rocket Launchers removed entirely. Anti-Aircraft launchers require lock-on to fire, cannot be fired at players. (The biggest problem in the MW series by far. It just about ruins MW2.)

-Dedicated servers for console players to prevent huge host advantage. (Anyone who plays on console knows about host advantage. It sucks.)

-Cold-Blooded/UAV Jammer removed. (These just allow players to camp.)

-Shotguns are now a primary weapon once again, range remains unchanged from MW2. (Shotguns were overpowered as sidearms, underpowered with shitty range in CoD4)

-Death Streaks removed. (You shouldn't be rewarded for dying.)

-Martyrdom/Last Stand removed. (See above.)
 

Lyri

New member
Dec 8, 2008
2,660
0
0
Sizzle Montyjing said:
Sounds fair enough, as i said use a money system (like the one in Black Ops) and apply a charge to grenades as well.
Or just get rid of that scavenger perk. It was never in Modern Warfare and people never had more than two rounds of a tube unless you happened to find a gun with a mod and ammo.
That was pretty rare because the people that used it always blasted it off randomly. Balanced already.

Sizzle Montyjing said:
If you have a bad connection it's a nightmare, i'm dead before he's even hit the ground.
Granted it was much worse in MW2, but i still found it very annoying when i shoot a person, die, and that person is revived again.
And beleive me, when you played as a sniper, having people survive is very annoying indeed.
I think it would be fine if snipers looked past it, and headshots did too.
You missed my point, I've played this game to a greater degree than most. I even wrote up a guide on a sniper rifle for GR.org way back when.

Last stand is a garbage that people seem to think is incredibly useful now and I don't understand it. It offers nothing but one quick blast with a pistol.
As I said, the simple and effective way to counter and negate that perk is to fire at the floor when you kill someone.
Last I remember it took away from other better perks like the sprinting perk for one.

As a Sniper I know all about that perk, protip: You can just let last stand run its course. They'll die on their own or someone else will pick up the kill, no big and you don't waste your bullets.
I really don't get why this perk is such an issue but oh well.
 

Sizzle Montyjing

Pronouns - Slam/Slammed/Slammin'
Apr 5, 2011
2,213
0
0
MetallicaRulez0 said:
-Cold-Blooded/UAV Jammer removed. (These just allow players to camp.)
Actually i find campers to be more successful using something else, when you camp it's just staying in one place, people catch on pretty quick.
And besides, i use that perk, for my stealth.
 

Terminate421

New member
Jul 21, 2010
5,773
0
0
Make the knife require at least two stabs to kill someone.

Also, allow more emphasis on shooting through walls. COD4 allowed me to do it efficiently, then it felt....impossible to do it. I could still hit someone but it only would piss them off.

Also, no magic bullets.
 

Weaver

Overcaffeinated
Apr 28, 2008
8,977
0
0
If you want tournament level of balance you need to remove kill streaks, remove custom loadouts (including perks) and have symmetrical maps instead of asymmetrical maps.
 

omega 616

Elite Member
May 1, 2009
5,883
1
43
Cod doesn't need a noob tube, it just encourages people to lob them over the map. If you know a room is full of the enemy, lob a nade in, your not going to know that building is full of people across the map.

If you have a guy calling out were the enemy is you still should run up and find a window, rather than just hope you can get a noob tube nade through it.

Take kill streaks out, empowering good players is as stupid as the banking system IRL. Death streaks are ok as long as they work on them, copy cat is a weak death streak but pain killer is OP! (you said balance it nothing about fun)

Take out aim assist, I know consoles kind of need it but after a few hours without people wouldn't know the difference. The problem with aim assist in COD is that it tends to be (excuse the pun) hit and miss, some times it will almost auto track the target for a second or two and other times it's not even on. I think it also leads to bullets bending round corners (may also have to do with lag).

Getting rid of aim assist would also purge most quick scopers from COD, which can only be a good thing. A guy running round with a god rifle is not fair, from massive long ranges he has an advantage, from close up he has an advantage etc.

Make nades have a significant blast radius! 6ft is a little more than a party popper! I am not saying make nades go off like javelin from MW2 but give them a little power (maybe give them the explosion graphic effect from a javelin) but at the moment it's like you have to be stood on top of it to die from it.

Missile launchers should have to have a lock on to be fired, come on the RPG in the last two is nothing more than a trolling weapon! It couldn't hit an air support if it had a 100 chances (unless the thing was 6 ft off the floor, which I have seen).
 

NightHawk21

New member
Dec 8, 2010
1,273
0
0
I never played enough CoD 4 to form a decent opinion on it since I didn't have the internet speeds to support online play and only played it with a couple friends and then only on xbox (not my native system), but I really liked World at War and thought the balancing in that was pretty good. Snipers were relatively strong but fair (the bolt action ones at least), rifle grenades were only available on non-automatic weapons and then made it so you couldn't take a blue (primary) perk. The maps were more open which encouraged more gun play instead of a stream of long corridors which leading to quick knifing. No lethal killstreaks until you got 5 in a row and dogs killed in two hits.

Still I would like to see the knife be a separate item (like killzone 2) and melees from behind only be an instant kill.
 

deathbydeath

New member
Jun 28, 2010
1,363
0
0
i've never played cod much (i play tf2 and s8), so correct me if i'm wrong, but if you earn a killstreak and then die, you can use that killstreak on your next run. replace that system with "killstreak points", and the player can pick one out of two/three for each tier. each killstreak has a cost, and that cost is subtracted from your total when you use it. (for example, if you have 12 killstreak points, you can use four 3-point streaks, two threes and a seven, or a ten point streak.) however, when you die, you lose ALL of your points, and that adds another layer of tactics to the game (and from watching lp's, it looks like cod could use that.) better yet, imo, have the points you earn act as the killstreak currency, and make respawns deduct points from your total. your score at the end of the match would be judged by the amount of points you have left, punishing reclusive players and encouraging "rambo maneuvers". the pace of a match would be changed as well, with a lot of people in the beginning, and the weak being eliminated one by one, leaving only a few elites, which, combined with objective capturing gameplay, could make for a very interesting game type. hell, i'd love to see this in a steampunk western aesthetic. any takers?
 

F4LL3N

New member
May 2, 2011
503
0
0
I would argue that the last 4 CoDs were almost perfectly balanced, excluding the grenade launcher in MW2 and maybe a few other instances throughout the series. I could run around with a pistol and throwing knife and get 30 kills with a 2.0 k/d most matches. I could run around with commando and a knife and get 30 kills, and I could easily kill someone using commando (I seriously hate the commando argument - get better).

It's generally skill that's needed, not any specific weapon. More often than not, it's common sense. DON'T run out into the open if there's an AC-130 or CG. It's no wonder Call of Duty is hated so much. 90% of people who play it can't even do simple tasks. 100% of people who hate it are probably the ones who tried to run out in the open when there's an AC-130 out.

That being said, there's a few things I can think of.

1. Do the GL like the one in BO. In 10+ days of playtime, I can't really think of an instance where a GL has pissed me off, unlike previous titles. I'm not even sure if I've been killed by one. It's so weak you actually need a bit of skill to use it.

2. Keep Last Stand/Second Chance. But ban the players who are unable to put one, ONE extra shot into a handicapped player with a pistol. And I'm serious about this one.

3. This is the biggest one, by far. Fix team allocation and spawns. Too many times have I seen the 6 highest scorers put on one team and the 6 lowest scorers put on the other. And the spawns have always been Call of Duty's biggest f*ck up. In MW2 you'd spawn right beside an enemy, and the spawn points in BO were so predictable. Design the maps based on spawn points, don't design the maps and than place spawn points where ever the hell you please. And set spawn rules, so you don't spawn beside an enemy or in the open with enemy air support.

That's about all. I'm hoping the Juggernaut killstreak will help me in my fight against campers. If not, well that's what flashbangs are for.

EDIT: I'm all for no hip-fire sniper rifles and having to pull your knife out before using it. More for immersion than balance.