Renegade-pizza said:
Eric the Orange said:
What exactly do you mean by depth in RPGs. Like complexity of gameplay?
Complexity != Depth. Sorry, computer science student.
I'd watch Extra Credit's episode on it, but simply, it means that a game has more 'meat'. Complex characters and story. Interesting mechanics. Minecraft is engaging and deep as a black-hole, but is (relatively) simple.
Unfortunately, a lot of people seem to believe that which you stated as untrue.
Hell, if that were the case then
Deadpool would be one of the deepest games I've ever played, because it was practically tripping over different controls and keybindings for everything. There were two different keys for two different types of teleport.
Anyway, I guess I don't hold such a sterling impression of
Baldur's Gate because I didn't grow up with it (or at least play it a decade ago), and by the time I finally tried getting into it it seemed so dated, slow, convoluted, and horrible to control that I couldn't even get out of the first room without being pissed off at the UI and the randomness of the
AD&D combat rules. Same goes for
Baldur's Gate 2. Spoiled or not by more modern games, they just haven't aged well at all.