When I make a game, I'll make sure that there are no cisgender playable characters. I wonder how much that will piss people off?
I remember seeing Bioware talk a little bit about that. Writing costs, especially if it is something that a character would react strongly to so you can't just leave it as a hanging option for the PC. They actually have a word budget.MarsAtlas said:Guess that means that Mass Effect is thought-policing me because I don't get to threaten to throw somebody off of a building in every conversation in the game. That upper left corner needs to be reserved for me to threaten Admiral Anderson off of the rooftop of Flux for the lulz.DementedSheep said:Yes because it soo uncommon in an RPG for your dialogue options to boil down to "cool story" with no real input. "Thought policing"? because you didn't get a dialogue option in a game? are you serious?
Of course this is going to crop up, its a practical limitation of gaming. Everything is scripted so something is going to get left out no matter how many resources you have just because its impossible to account for everybody's thoughts. Then there's the limitation of resources and the various places in the game they're needed. Some conversations are simply deemed more important than others. Thats why they try to cast a wide net in important conversations and go neutral in small ones like this - you can spend resources on big, important decisions but that cost is hard to justify on minor NPCs. I'm sure that most non-essential conversations with NPCs in the game are structured to not branch out much. An RPG in which every conversation is filled with only meaningful dialogue input from the player other than "Tell me more" and "I should go" is an RPG with very few conversations.
I think the point was that there should be a diversity of responses to everthing, a good, a bad and a neutral. That's not really the way it's usually done, considering how many NPCs you run into, but that's what I got.MarsAtlas said:Guess that means that Mass Effect is thought-policing me because I don't get to threaten to throw somebody off of a building in every conversation in the game. That upper left corner needs to be reserved for me to threaten Admiral Anderson off of the rooftop of Flux for the lulz.DementedSheep said:Yes because it soo uncommon in an RPG for your dialogue options to boil down to "cool story" with no real input. "Thought policing"? because you didn't get a dialogue option in a game? are you serious?
Yeah, gonna need to see an actual link to this, the closest thing I could find was screenshots from the game info page on r/kotakuinaction saying that it was a reference to Anita because Amita was fighting sexism in the golden path. Given that the consensus there was that the writer of FC 4 is apparently some kind of SJW, I seriously doubt he wrote Amita to be a reference to Anita. So as far as I can see, the writer of Farcry 4 said no such thing.Naldan said:Hm. I made the assumptions because the writer of FarCry 4 said so. By the way, after you've played it and try to call me out: It's not taking place in Nepal. But as I said; I haven't played it and, with no sarcasm, I'm sorry if I blurred and confused this non-reference. When it's wrong, it's wrong. Just don't get snarky about this, please?MarsAtlas said:Snap
By making it glitchy and unplayable of course.BarryMcCociner said:What, you mean for the Baldurs Gate EE?
The glitchy, unplayable edition?
How do you release an expansion for that mess?
What truly upsets me is idiots who jump on the identity politics bandwagon and expect a high five for their brave decision to profit from a franchise and fanbase they've publicly declared their contempt for. Beamdog is already playing with fire by having the nerve to call their repackaged mod pack an "Enhanced Edition", largely against the wishes of the community that dutifully preserved the viability of the series for over a decade with bugfixes and restored content.DementedSheep said:Yes because it soo uncommon in an RPG for your dialogue options to boil down to "cool story" with no real input. "Thought policing"? because you didn't get a dialogue option in a game? are you serious?
Even if they did purposefully not add any negative reaction they don't owe you to have your view available as an option in their game.
But hey, if it truly upsets you then you could join the people review bombing it in the interests of being "politically neutral".
I can't imagine said game will do very well if the whole point of it is just to piss people off.Objectable said:When I make a game, I'll make sure that there are no cisgender playable characters. I wonder how much that will piss people off?
Does this mean I can't discuss total war warhammer until it fully release? Cause I've got some serious problems with that.MarsAtlas said:Maybe you should refrain from making comments about games you haven't played? Like Far Cry 4? Or this new Baulder's Gate expansion? I know I'm refraining from discussing this Baulder's Gate expansion because I haven't played it.Naldan said:Have never played it.
The main writer for Siege of Dragonspear has a history of exactly what you said (preachy, out of place postmodern tone). She's done quite a bit of writing for Paizo in the past, though she only has cover credit for one module, the part of the Worldwound Incursion Adventure Path where effort is put to laying out that one character is a M2F trans lesbian despite that being wildly unlikely to actually come up in the course of running the content.aspotlessdomain said:What is grating about Dragonspear is the distinctly preachy and out of place postmodern tone and the authors particular identity politics rewriting basic adventurer-y things like "offering to protect a woman" as unheroic.
This has nothing to do with the topic, but I chuckled at the words "transgender vendor". Sounds like a name for some bizarre androgynous Batman villain who takes over Gotham via dominating the black market or something.StatusNil said:One has to wonder, if Feminist Frequency thinks players can't help but murder strippers for all them "rewards" in Hitman, what will they make of the consequence-free XP boost for killing the transgender vendor in this one?
Oh, right. Beamdog folks are BACKERS. So, an example of brave diversity then.
That depends largely on two things:Objectable said:When I make a game, I'll make sure that there are no cisgender playable characters. I wonder how much that will piss people off?
Yeah, funny how people suddenly get upset at writing that isn't stealer (again! so fucking unusual) when it was politics they don't like. You completely side stepped the fact that giving you the option to debate with a very optional minor NPC about their past isn't the norm in BG anyway so really the only thing you are complaining about with this is the inclusion of a transgender NPC. Character pieces and NPCs telling me about the unusual trials of their life in between killing dragons and shit? in MY BG? the horror.aspotlessdomain said:What truly upsets me is idiots who jump on the identity politics bandwagon and expect a high five for their brave decision to profit from a franchise and fanbase they've publicly declared their contempt for. Beamdog is already playing with fire by having the nerve to call their repackaged mod pack an "Enhanced Edition", largely against the wishes of the community that dutifully preserved the viability of the series for over a decade with bugfixes and restored content.DementedSheep said:Yes because it soo uncommon in an RPG for your dialogue options to boil down to "cool story" with no real input. "Thought policing"? because you didn't get a dialogue option in a game? are you serious?
Even if they did purposefully not add any negative reaction they don't owe you to have your view available as an option in their game.
But hey, if it truly upsets you then you could join the people review bombing it in the interests of being "politically neutral".
Oh, but yikes! Some of the dialogue is criiiiiingey~ What's the genuinely ethical response here? Is it really, absolutely, crossing out someone else's work and re-writing this medieval romance fantasy world to have somehow benefited from the insights of Tumblr in between dealing with dragons and shit? Create a lifestyle product for people who are "ashamed" to be associated with those horrible, reactionary gamers, largely at the expense of the communities which made your product lucrative in the first places? So brave. Revolutionary!
The people who support this nonsense are giving the industry permission to continue to produce bland, mediocre trash under the cover of a shallow false consciousness that says its perfectly okay to define yourself by your consumption as long as the product ticks a few representational boxes. This is just the old Starbucks thing. "It's not what you're buying, it's what you're buying into", etc.
What ought to make you cringe isn't a twenty year old game with some questionable content mostly enjoyed by a tiny hardcore crowd that wants nothing to do with mass market games anyway, it's companies like Microsoft manufacturing a fake gamer culture that no one but marketing hacks thought needed to exist in the first place (Here's your GAMERtag! Why dont you crack open a GAMERfuel and use it to share your GAMERscore on your GAMERprofile with all your GAMERfriends) and a bunch of twits with no real background in activism or dissident politics giving a deeply cynical industry permission to curate that culture and guide it to a safer, more profitable mainstream sensibility which will basically never have any interest in revisiting games like Baldur's Gate in the first place (too hard!).