Ah, Bastion's ending. The only part of the story I actually enjoyed, partly because it was just that damned awesome, and partly because the game stopped trying to force me to consider Rucks' narration relevant. As for my decisions...
I saved Zulf. Why wouldn't I? He was the only character I liked, the one character besides Rucks with a voice (sort of) and discernible motivation, and the one needed a good ending the most. His getting the crap beaten out of him by the other Ura was just the clincher, the final time he was betrayed, and I refused to stand for it...even though I honestly expected to die for that action.
And after deliberately ignoring Rucks' and Zia's advice (which were untrustworthy and unhelpful, respectively), I chose to evacuate. I'd caused too much damage to that part of the world already, and resetting was not only a doubtful strategy, it stuck me as downright irresponsible. I'd caused widespread death and destruction in the wake of the Calamity, but I wasn't about to run away from the responsibility. I accepted the consequences of my actions and left, figuring the world would recover on its own without me being a monkey-wrench in the works.
Zyxx said:
It's too bad he didn't have a little bit of voiceover at the end.
That would have been awesome if he had. Or if the Kid had.
Though, it probably would have diluted Rucks narration a bit. I don't consider that a downside in the slightest, but I suspect everyone who loved the "meshing of story and gameplay" it apparently entailed would.
Cenzton said:
Honestly I didn't like the giant tree trunk being used at the end by The Kid though. You go through the entire game, leveling up your weapons, and then in the last area the game says nah, you're going to use this one instead!
I did love how at the very least they made it
humongously powerful. Especially since the spirits that boosted your shield also applied to it, and I never went anywhere without the "shield counter restores health" upgrade...